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Nero / Dante
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Nero / Dante

Nero/Dante run features the most adaptability playstyle rather than having a set amount of things to do over and over. This allows player to create plenty of methods to deal with the enemies safely, and allows a lot of room for risky strategies. Because, both characters combat are complex, including numerous tricks and glitches. Therefore, this category itself has the highest skill floor.

This page provides information on the character mechanics.

Information

  • This run starts with Nero's from Mission 1 to 11 then switches to Dante from 12 till 18 before switching back to Nero.
  • This run heavily punishes any mistakes player will do over the run.
  • Being proficient is a requirement to get a higher tier run, where the game gains conscience and actively rigs itself against players.
  • Just Frame Gilgamesh and Distorting are one of the core aspects for Dante's section. This is the same with Nero's well timed Charged Shot.

Move List

  • - pending -

Common Skips

  • Roulette Spin Skips
  • Inertia Charge Shot Skips
  • TS Skips

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Video Tutorials