DMC Runners live on Twitch: None

User Tools


Nero Skills

This is a list related to the different techniques used for general Nero commands to understand Damage, Stylish points and properties.

  • Exceed uses the combustion system of the Red Queen to grant the next attack even more devastating power which can be charged with manually.
  • Any normal Combo moves with Exceed boosts damage by x1.25 but, using certain attacks with Exceed will change the way the attack functions and use up the entire EX-Gauge
  • If Nero fills up an Exceed Slot while in DT state, his demonic aura rises and grows larger with each Exceed level. This is seen clearly when the player uses the Super-Costumes, as the DT is infinite and each attack initiates MAX-Act automatically.
  • The damage value is fetched from Devil Hunter difficulty. You can check the difficulty differences to see how the value changes for other modes (1)

Red Queen & Blue Rose


Exceeded Moves


Yamato


Miscellaneous

Combo A
  • Four quick slashes.
  • Command: > > >
Damage CP Value CP Timer DT Gain
1st Hit Ex 80 100 130 250 120 150
2nd Hit Ex 60 75 130 250 90 112
3rd Hit Ex 40 50 130 250 60 75
Ender Ex 100 125 170 250 150 187
Combo B
  • Violent sword strikes that deal heavy damage to all those who fall in their path.
  • Command: (Pause) > > Mash
Damage CP Value CP Timer DT Gain
1st Hit Ex 80 100 130 250 120 150
2nd Hit Ex 100 125 130 250 150 187
3rd Hit Ex 80 100 130 250 120 150
4th Hit Ex 60 75 130 250 90 112
Loops Ex 28 35 130 5 42 52
Ender slam Ex 100 125 130 250 150 187
Ender release Ex 140 175 170 250 210 262
Combo C
  • A stylish and speedy combo created to damage scores of enemies at once.
  • Command: > (Pause) > > > >
Damage CP Value CP Timer DT Gain
1st Hit Ex 80 100 130 250 120 150
2nd Hit Ex 60 75 130 250 90 112
Spins x2 Ex 40 50 90 250 6075
Verticals Ex 60 + 40 75 + 50 90 + 90 250 + 250 90 + 60 112 + 75
Ender Ex 100 125 130 250 150 187
Combo D
  • Slash away at an enemy and then drive into an enemy with a powerful coup de grâce.
  • Command: > > (Pause) >
Damage CP Value CP Timer DT Gain
1st Hit Ex 80 100 130 250 120 150
2nd Hit Ex 60 75 130 250 90 112
3rd Hit Ex 40 50 130 250 60 75
Ender Ex 170 212 170 250 255 318
Splash Ex 170 212 340 250 255 318
Aerial Combo
  • A succession of hits dealt in the air.
  • Last hit vibrates controller for exceed timing.
  • Command: While in mid-air > >
Damage CP Value CP Timer DT Gain
1st Hit Ex 100 125 130 150 150 187
2nd Hit Ex 80 100 130 150 120 150
Ender Ex 120 150 170 150 180 225
Roulette Spin
  • Red Queen’s blade spun in mid-air in a deadly show of force.
  • This attack will allow you to gain altitude.
  • Command: While in mid-air > (Pause) >
Damage CP Value CP Timer DT Gain
1st Hit Ex 100 125 130 150 150 187
2nd Hit Ex 80 100 130 150 120 150
Ender x3 Ex 90 112 65 150 135 168
High Roller
  • Launch an enemy skyward.
  • By holding down , you will follow the enemy into the air.
  • Command: + +
Damage CP Value CP Timer DT Gain
High Roller 90 200 150 135
Streak
  • A magnificent rushing attack that sweeps up surrounding enemies.
  • Level 2 has greatly extended range.
  • Command: + +
Damage CP Value CP Timer DT Gain
Streak 120 200 150 180
Split
  • A violent descending slash similar to 'Helm Breaker' that slams through an enemy and splits them right down the middle.
  • Command: While in mid-air + +
Damage CP Value CP Timer DT Gain
Falling 40 50 150 60
Landing 60 150 150 90
Calibur
  • Streak towards your foe in mid-air and strike with a heavy blow.
  • One of the key tools for movements and skips.
  • Command: While in mid-air + +
Damage CP Value CP Timer DT Gain
First Hit 120 250 150 180
Second Hit 60 500 150 90
Shuffle
  • After avoiding an attack by backstepping, rush forward and counter with a fast, powerful blow.
  • Command: + +
Damage CP Value CP Timer DT Gain
Shuffle 150 250 150 225
Normal Shot
  • Fire two nearly simultaneous shots thanks to the Blue Rose's double-barrel construction.
  • Short distance: 0-4; middle distance: 4m-8m; long distance: 8m and more
  • Command:
Damage CP Value CP Timer DT Gain
Short Range 10 + 20 15 + 15 10 + 10 15 + 30
Middle Range 5 + 10 10 + 10 10 + 10 3 + 6
Long Range 2 + 5 5 + 5 10 + 10 3 + 6
Charge Shot 1
  • By channeling the power within the Devil Bringer, these shots slam powerfully against their target.
  • Short distance: 0-4; middle distance: 4m-8m; long distance: 8m and more
  • Command: Hold then release
Damage CP Value CP Timer DT Gain
Short Range 200 200 100 300
Middle Range 175 175 100 225
Long Range 150 150 100 150
Charge Shot 2
  • By channeling the power within the Devil Bringer, these shots slam powerfully against their target.
  • The shot can knock an enemy away. If it hits another enemy, it deals damage.
  • Short distance: 0-4; middle distance: 4m-8m; long distance: 8m and more
  • Command: Hold then release
Damage CP Value CP Timer DT Gain
Short Range 300 300 100 450
Middle Range 250 275 100 375
Long Range 200 250 100 300
Knockback 80 130 250 0
Charge Shot 3
  • By channeling the power within the Devil Bringer, these shots slam powerfully against their target.
  • The shot can knock an enemy away. If it hits another enemy, it deals damage.
  • Short distance: 0-4; middle distance: 4m-8m; long distance: 8m and more
  • Command: Hold then release
Damage CP Value CP Timer DT Gain
Short Range 400 400 100 600
Middle Range 350 375 100 525
Long Range 300 350 100 450
Knockback 80 130 250 0
Explosion Splash 400 100 400 175 100 250 0
Exceed High Roller

Lv1

Lv2

Lv3


  • High Roller powered-up by the Red Queen's Exceed system. Revolutions increase depending on the Exceed level.
Damage CP Value CP Timer DT Gain
Launcher hit 135 300 150 202
Rev hits 90 200 150 135
Sword Carry 67 600 150 100
Exceed Streak

Lv1

Lv2

Lv3


  • A magnificent rushing attack that sweeps up surrounding enemies.
  • Each Level greatly extended range.
Damage CP Value CP Timer DT Gain
Impact hit 180 300 150 270
Rev hits 120 200 5 180
Double Down

Lv1

Lv2

Lv3


  • The propellant ignited on the blade of the Red Queen by the Exceed system powers the weapon downwards, eviscerating a foe.
Damage CP Value CP Timer DT Gain
Falling 60 100 150 90
Landing Lv1 90 200 150 135
Landing Lv2 190 400 150 285
Landing Lv3 290 600 150 435
Exceeded Calibur

Lv1

Lv2

Lv3


  • A version of Calibur powered by the Red Queen's Exceed system.
  • Lv2 and Lv3 Charge increases CP Value of the Impact hit increases by 100
Damage CP Value CP Timer DT Gain
Impact hit 120 250 150 180
Lv1 Rev hits 60 100 150 90
Lv2 Rev hits x2 90 100 5 135
Lv3 Rev hits x3 100 100 5 150
Exceeded Shuffle

Lv1

Lv2

Lv3


  • Powered by the Red Queen's Exceed system, this shuffle surely spells disaster. Revolutions increase depending on the Exceed level.
Damage CP Value CP Timer DT Gain
Impact hit 135 250 150 202
Lv1 Rev hits x2 30 50 5 45
Lv2 Rev hits x3 60 100 5 90
Lv3 Rev hits x4 78 125 5 117
Summoned Swords
  • Summon a magical blade and fling it towards a foe, piercing the enemy through sheer force of will.
  • Command: When DT is active :
Damage CP Value CP Timer DT Gain
Summoned Swords 30 20 10 0
Maximum Bet
  • Yamato and the Red Queen combine to blow through enemies like a powerful wind.
  • Holding, then releasing the buttons will dramatically increase attack strength.
  • Command: When DT is active : + + + O
Damage CP Value CP Timer DT Gain
Normal 250 250 150 0
Charged 500 500 150 0
Shockwave Normal 250 500 150 0
Shockwave Charged 100 70 10 0
Showdown
  • Nero himself unleashes Yamato with an omnipotent barrage of slashes.
  • Command: When DT is active : + + + O
Damage CP Value CP Timer DT Gain
Combo 6 hits 250 200 150 0
Ender 1,000 550 150 0
Table Hopper

Lv1

Lv2

Lv3


  • Evade an enemy attack with a slight movement of the body, allowing for easier counter-attacks.
  • Command: Just before an attack hits, press + sideways on + X
MAX-Act
  • Right after an attack, quickly activate Exceed to max out your Exceed gauge.
  • Command: Press just after an attack. The timing must be absolutely perfect!
Rainbow
  • A running start ends with an incredibly sudden, devastating dropkick that rattles an enemy to its core.
  • After executing Speed press SELECT
Damage CP Value CP Timer DT Gain
Rainbow 180 - - -

References


1) Values gathered using DMC4Hook 1.5.1