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Actions

This is a list related to the different techniques that is used to both character commands to understand properties. Their basic abilities are shared (1)

Various releases are triggered with accumulated amount of Royal Gauge CP Value and DT gain depending on the type of release. (2)

Remarks about RG :

  • DT multiplies the release damage by 1.2
  • Type Added by type at release:
    • Release = 0
    • Guard Release = 100 triggered by releasing an attack between 6/60 and 10/60 seconds
    • Royal Release = 350 triggered by releasing an attack between 5/60 seconds

Release Levels
Release Types Royal Gauge accumulation
0 1 ~ 9999 10000 ~ 29999 30000
Release Lv1 Lv2 Lv3 Lv4
Guard Release Lv2 Lv3 Lv3 Lv3
Royal Release Lv4 Lv4 Lv4 Lv5
Release Damage and Values
Levels CP Value CP Timer DT Gain
Lv1 - 300 -
Lv2 200 300 150
Lv3 300 300 500
Lv4 150 300 250
Lv5 400 300 750
Guard Release 200 60 500
Royal Release 500 60 1,000
The Formula for Royal Guard damage is: Gauge Accumulation x 0.08 + Type

Abilities


Devil Bringer


Trickster


Royal Guard

Side Roll
  • Evade an enemy attack by rolling to the side.
  • Contains invincibility frames.
  • Command: + sideways on + X
Kick Jump
  • Jump again by pushing off a wall.
  • Command: After jumping, press X near a wall.
Air Hike
  • Concentrate magical energy into the area under your feet to perform a double jump.
  • Second Jump has no invincibility frames.
  • Dante can carry out one extra Air Hike, if he is in DT state.
  • Command: After the first jump, press X
Devil Trigger
  • unleash the devil within Nero and Dante. Depletes the DT Gauge.
  • Purchasing Trigger Heart will reduce the depletion rate of the DT Gauge.
  • Some of the Dante's attack will be infused with his demonic energy that instantly consumes part of his DT gauge.
  • Most enemies attack will not interrupt Dante's action. Nero is unable to do that.
  • Command:
Enemy Step
  • Also known as JC. One of the one of the core aspects for this series.
  • This is one of the most expensive ability to purchase.
  • Nero barely utilizes this due to his other buy priority. He can use his Snatch to climb indefinitely.
  • Dante needs this the most to cancel full animation of certain moves like Real Impact.
  • Command: In mid-air, press X near an enemy.
Get More Orbs
  • Passive ability which increases the range from which you gather orbs.
  • This means you can be in any position to collect, which is helpful to make a quick exit on certain rooms.
Speed
  • By continuing to press in the same direction with the your footspeed will increase.
  • Mandatory ability to buy.
  • This is much harder to utilize in vanilla since it takes more steps to activate as it does carry over into different rooms.
  • In some cases, DT-Stinger or EX3-Streak is faster.
Buster
  • After grabbing an enemy with the Devil Bringer, bust them up with this damaging throw.
  • Throws Damage and Style Points vary according to the enemy.
  • Command: O
Devil Buster
  • When the devilish power within is released, grab an enemy with the Devil Bringer to initiate an even more powerful throw.
  • Throws Damage and Style Points vary according to the enemy.
  • Command: O while in Devil Trigger
Snatch

Lv1 Range

Lv2 Range

Lv3 Range


  • Send forth the Devil Bringer and grasp a distant enemy within its clutches. Available after Evil Legacy is obtained.
  • Large or heavy enemies cannot be pulled in.
  • Each Levels extends the length of the Snatch.
  • Can reach breakable objects in the distance such as items and Red Orbs.
  • In mid-air, it's possible to chain chain more grabs by cancelling it's animation with Exceed charge
  • Command: + O
Devil Snatch
  • Supernatural energy powers a Snatch that can wrap multiple enemies within its demonic grip.
  • Large or heavy enemies cannot be pulled in.
  • Command: + O while in Devil Trigger
Hell Bound
  • Grab a Grim Grip to move long distances in a heartbeat. Available after Evil Legacy is obtained.
  • When using a Snatch against enemies that can't be pulled, a Hell Bound will automatically occur.
  • Command: + O
Hold
  • Position a captured enemy in front of you as a demon shield to ward off attacks. Must have Aegis Shield.
  • Enemies who cannot be snatched up are unable to be used as shields.
  • Command: Hold O
Dash
  • A quick dash that allows you to deftly evade enemy attacks.
  • DT state can dash indefinitely.
  • Contains invincibility frames.
  • Command: Any Direction + O
Damage CP Value CP Timer DT Gain
Dash 1 - 150 - 350
Dash 2 - 250 - 800
Sky Star
  • Use magical energy to create a mid-air platform from which you can kick off and move horizontally.
  • DT state can do one extra Sky Star.
  • Contains invincibility frames.
  • Available at Lv2 TS
  • Command: In mid-air Any Direction + O
Damage CP Value CP Timer DT Gain
Sky Star 1 - 150 - 350
Sky Star 2 - 250 - 800
Mustang
  • Close in on an enemy by dashing, then use their body as a platform to jump into the air.
  • Available at Lv1 TS
  • Command: O collide with enemy
Damage CP Value CP Timer DT Gain
Mustang - 300 200 500
Flipper
  • Flip back into a safe position after being knocked off your feet by enemy attacks.
  • Available at Lv2 TS
  • Command: O knocked back
Damage CP Value CP Timer DT Gain
Flipper - 300 - 500
Air Trick
  • Aim above an enemy's head and disappear in the blink of an eye with blindingly quick movements.
  • DT state can do one extra Air Trick.
  • Contains invincibility frames.
  • Available at Lv3 TS
  • Command: + + O
Damage CP Value CP Timer DT Gain
Air Trick 1 - 150 - 350
Air Trick 2 - 250 - 800
Block

Block

Air Block

Royal Block


  • Minimize the damage taken from an enemy's attack, while at the same time accumulating power within the Royal Gauge.
  • Air Block can extend invincibility by blocking at the start of a jump.
  • Royal Block negates all damage and greatly increases the doubles the Rage meter.
  • Command: O
Release

Release

Air Release

Royal Release


  • Release all the energy stored in the Royal Gauge, and lash out at your enemies with an explosion of dreadful power.
  • Air Release can be used for easier timing due to it's invincibility frames.
  • Command: + + O
Dreadnaught
  • A mysterious technique that transforms the body into a seemingly metallic shell impervious to enemy assault.
  • The duration of the technique is linked to the amount of energy stored within the Royal Gauge.
  • Command: + + O

References


1) DMC4 Special Edition Official Guidebook (2015): Famitsu Strategy Guide. Chapter 3, System; p. 47.

2) DMC4 Special Edition Official Guidebook (2015): Famitsu Strategy Guide. Chapter 3, System; p. 90.