User Tools


Jester
HP
M510,000
M1213,000
M1720,000
Elemental Status
DT - 100 Thunder - 100
Fire - 100 Wind - 100
Ice - 100 Light - 100

Jester

Jester is the bonus boss in the Special Edition of DMC3 and you encounter him three times throughout the game. Although, Mission 5 is the only mandatory fight while the other two encounters are optional fight.

2nd and 3rd fight will always summon the smiling ball whenever the player takes out 45% of his HP.

Strategy

Vergil quick kill depends on Starfall JC's execution along with Jester telporting at the right spot. Dante two cycle depends on his pattern after the first cycle.
  • Run up Shotgun cancel x3 for stagger (afterwards E&I spam), Stinger to Jester and SC 2&2.
  • SC during his attacks, Guard orbs for release.
  • With Vergil, Air Trick while shooting PS and do Lunar Phase for stagger. DT Air Trick to Jester then start doing Starfall JC's. Chase him with Starfall JC's again during attacks for the kill.

MUST DIE

The idea stays the same for both characters but they have to watch out for the attacks since getting hit DMD in general is bad.

  • Circus balls: Stay close and SC or JC Starfall.
  • Wave balls: Run away.
  • Random balls: Shoot and avoid the balls.

Dante have to rollguard as he can during any of these patterns. Although with Wave balls pattern, he has to run away from three waves and then stay still for the guard.

Video Demonstration

It's possible to conserve Rage-meter with Shotgun cancel being your primary way of damaging him. It's also slightly faster but more risker if the rhythm is dropped.

Vergil has to pray that Jester teleports into any of the corners so his Starfall JC's would not slip around due to the hitbox. Although, It's possible that PS might be the main reason for that matter.


It's good to check the Frequently Asked Questions (FAQ) if you have general questions regarding the bosses.