DmC: Devil May Cry went through massive changes from Vanilla to Definitive Edition. Although, this edition is only avaliable to PS4/Xbox One gen console. DLC contents are also available immediately such as:
Capcom couldn't support this at 30fps from PS3/Xbox360 because strike frames were getting dropped (PC fps is uncapped). DE runs 60Hz which makes it possible to include it.
The hardest felt changes in this mode are those to the style system. Getting a SSS, and keeping it, is a lot more difficult in Hardcore Mode. DT also throws-back to original DMC with HCM active, so the player will need to stay on their toes after activating it.
Creates an experience that still Ninja Theory’s DmC, but with a bit of a throwback to the classic DMC in terms of balance
This is one of the most requested features. Developers were always keen on adding it to the original game, but for a whole bunch of reasons never got the chance to.
Vergil Bloody Palace
Original BP was tuned specifically for Dante. DE added another BP that is tuned for Vergil.
‘Must Style’ Modifier
This mode is tailored to combo enjoyers.
'Gods Must Die' Difficulty Mode
This mode is inspired for the fans from forums. Developers were originally going to remove health drops but, with the boosted damage from enemies, the health from those drops was negligible which, wasn't necessary to remove. As a result, players can still gain a little bit of health back from slugs/enemies/etc.
Developers wanted to reward players for doing long combo chains and award finishers properly.
Despite HCM, developers did want to make some adjustments to the default Style System to fix exploits, increase readability, and make it as fun a challenge as possible; even for players new to the series.
Most enemies were considered a bit too easy, especially on the harder difficulties. Developers mostly left easy/normal alone, but boosted them on Nephilim/Sons of Sparda/MUST DIE. They also felt DT wasn't activating often enough for skilled players. They wanted it's threat to be more imminent and create more tactical choices between who you'd kill first.
Red/Blue enemies was always a controversial point. On the one hand, DMC is all about variety and being able to creatively mix combos, and the red/blue enemies deflecting Dante's attacks went against that; however, developers found during focus testing that players were confused about which weapons to use, so for clarity and feedback purposes the deflection was much better. In the end, after seeing fan feedback, they have changed it for DE so you can hit any guy with any weapon. Using the correct weapon causes hit reactions (they don't get interrupted by the wrong weapon) and still deals more damage.
Bosses have been heavily reworked. The key things that developers wanted to achieve were:
Developers want players to experience Secret Missions, because they're fun little challenges, and help train/challenge players in different tactics/weapons outside their normal personal style. Having colour coded doors and keys just felt like a barrier to accessing those mission, so they made 1 key type, and any key can open any door. They also redistributed the keys and doors, along with other collectibles, to reduce frustration in getting 100% collectibles for Mission Scores.
Mission 1 (Dante)
Mission 2 (Dante)
Mission 3 (Dante)
Mission 4 (Dante)
Mission 5 (Dante)
Mission 6 (Dante)
Mission 7 (Dante)
Mission 8 (Dante)
Mission 9 (Dante)
Mission 11 (Dante)
Mission 13 (Dante)
Mission 15 (Dante)
Mission 16 (Dante)
Mission 1 (Vergil)
Mission 2 (Vergil)
Mission 3 (Vergil)
Mission 4 (Vergil)
Mission 6 (Vergil)
Dante and Vergil Achievements/Trophies are now combined into one list. Therefore, the total achievement/trophy count is increased to 50 (up from 48). Additionally, the values of trophies status and Gamescore are re-evaluated to compensate for hardcore mode, bloody palace and the inclusion of the Vergil DLC.
Absolutely crazy about it : Spend 50,000 Red Orbs.
And welcome to Hell! : Complete all missions on Hell and Hell.
This is what I live for! : Complete all missions on Heaven or Hell.
And you are set free : Free half of the Lost Souls.
Dude, the show's over! : Find all of the Keys.
Every hero has a weakness : Complete Furnace of Souls without taking damage from the furnace.
For Tony Redgrave : Kill 50 enemies using nothing but firearms.
In the name of my father : Kill 100 enemies using nothing but Demon weapons.
You'll never have her fire : Kill 100 enemies using nothing but Angel weapons.
It's showtime. Come on! : Earn 1,500 Style Bonuses.
Jackpot! : Complete all missions on the Nephilim difficulty with a SSS rank.
Keeps getting better and better : Gain a 100% completion rank on all missions.
Let's welcome chaos! : Open all of the Secret Doors.
Looks like it's your lucky day : Complete a level without taking any damage.
Now my coat's all charred : Navigate the Sky Bridge on Mission 16 without hitting the lasers.
Where does the time go? : Complete a level with 2 minutes or less on the clock.
Some Vergil's Downfall achievements are merged to the main lists
We have an uninvited guest
You don't belong here
Our souls are at odds brother
I need more power!
This is the power of Sparda!
Looks like we have a winner : Reduced from 5,000 to 2,500 kills and description is “Slay 2,500 Demons as Dante”.
This is my kind of rain : Increased from 20,000 to 10,000 Red Orbs and description is “Spend 20,000 Red Orbs as Dante”.
Time to go to work guys! → Purchase Dante's first upgrade
Come on Puppy. Let's go! → Defeat Dante's pursuer
Flock off, feather-face! → Survive the encounter with the Tyrant in the church
You are not a Human, are you? → Acquire Dante's Devil Trigger ability
The end? Don't bet on it → Complete Dante's Story
It's only the rain → During “Found” Kill 10 enemies using the Hurricane ride
A man with guts and honor → “During “Secret Ingredient” kill all of the enemies during the descent”. This achivement pops on final enemy kill now. Not the end of the section.
Impressive → Slay 100 Demons as Dante
Bring it on! → Slay 1,000 Demons as Dante
Fill your dark soul with light → Free all of the Lost Souls in Dante's story