DMC5 Rank is determined on the Total Stylish Points. Rather than having criteria for the overall Evaluation points, It averages your score and scales it based on how many fights you S ranked per mission. So the fewer you do and get S in, the higher the average will be. This case is extremely similar to the format of DMC2 Stylish Rank rating if the value of this average is not above a certain value at each measurement time, a high rank will not be obtained. At the end of each battle, a point number appears in the upper right corner, which is the average value for the entire mission. The sum of the remaining two items, bonus red orbs and extra bonuses is the amount of red orbs you can get when clearing the game. Red orbs gained during missions are not included. (1)
The points required for the S rank vary depending on the difficulty level. There is no difference depending on the mission aside from Bonuses. The higher the difficulty, the higher the enemy's durability will increase, and you will be able to earn points by hitting more attacks, so it is not so much that the S-rank is more difficult on higher difficulty. However, on high difficulties, there is a high possibility that the enemy will have zero health due to the strength of the enemy, and a penalty for using gold orbs will be applied.
The higher your Stylish Points, the more Red Orbs you obtain. In addition to the standard Red Orbs received for mission completion (2) and overall style rank, players can also receive bonus orbs for completing certain tasks. These vary from actions that can be performed at any time.
(3) Certain bonuses increase their reward by 50% in Son of Sparda mode, and then to 100% in Dante Must Die mode. Extra Bonuses are completely absent from Bloody Palace mode. Defeating Prologue and M8 Urizen will reward 15,000
Extra Bonuses - General
Extra Bonuses - Nero
Extra Bonuses - Dante
Extra Bonuses - V
Extra Bonuses - Vergil
Extra Bonuses - Mission Specific