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Main Page
»
Devil May Cry 5
»
Enemies
Table of Contents
General Notes
Enemy Data
Boss Data
References
General Notes
Attributes are special defense on enemies against certain weapons or element.
(1)
Neo / Super Buster
multipliers does not add to the
Devil Buster
(2)
Son of Sparda+
means the pattern that only occurs in higher difficulty starting from Son of Sparda.
BP timer Bonus are multiplied by the
Stylish Rank
at the time of defeat.
(3)
Stylish Rank
Multiplier
E
x0.5
D
x0.6
C
x0.7
B
x0.8
Stylish Rank
Multiplier
A
x1.0
S
x1.5
SS
x2.25
SSS
x3.0
Enemy Data
Press
Ctrl
+
F
to search for specific Enemies or Bosses!
Empusa
Health
350
Damage multiplier
-
Attributes
-
BP Timer Bonus
+2
Son of Sparda+ notes
Whirling tail only performed in this difficulty or higher.
Other notes
Continous Attack is up to 5 with both hands.
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
300
450
×2
×15
Attack Data
Attack
Damage
Right hand attack
300
Left hand attack
300
Two-handed attack
750
Continous Attack
(200~150) ×2 → 500
Fire rush
850
Turn around attack
400
Whirling tail
500
Green Empusa
Health
350
Damage multiplier
-
Attributes
on hit ×1.5
BP Timer Bonus
+2
Son of Sparda+ notes
Heals enemies by 50% instead with much wider range.
Other notes
Shooting bullet can be a single or 3-way.
Can heal enemies by 25% within the range.
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
300
450
×2
×15
Attack Data
Attack
Damage
Melee attack
200
Shooting Bullet
350
Red Empusa
Health
1300
Damage multiplier
-
Attributes
Hit ×0.2
BP Timer Bonus
+60
Son of Sparda+ notes
Bum Swing is used after a right or left handed attack.
Red Empusa will flee if it starts doing Bum hitting attack.
Other notes
-
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
300
450
×2
×15
Attack Data
Attack
Damage
Right hand attack
400
Left hand attack
400
Bum Swing
850
Bum hitting attack
650
Empusa Queen
Health
2480
Damage multiplier
Regular ×0.9
Head & Kidney ×1.1
Whole body after going red ×0.8
Attributes
-
BP Timer Bonus
+30
Son of Sparda+ notes
The amount of hits from Hit-Grab varies per difficulty level.
Other notes
V's familiar receives ×2.5 damage at the moment of slapping from two handed attack.
If got hit by the final hit of Empusa Rage, she will follow it up with a Hit-Grab.
When Empusa Queen performs jump attack it will absorb for red state if there is an orb or blood around.
If grabbed, it's possible to escape from it with button mashing.
Possible to parry Press Attack. Otherwise player will get dug out.
If player got hit from Jump Press it will shift to a digging attack. Otherwise it will look for orb or pool of blood to absorb.
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
766+
1113+
×2
×5.25
Attack Data
Attack
Damage
Right hand attack
700
Left hand attack
700
Two handed attack
800
Turn-around attack
800
Empusa Rage
225 × hits → 260
Hit-Grab
225 × certain number of times
Press attack
800
Counter Attack
800
Counter Attack [Finishing Throw]
200
Ground Attack on apperance
300
Jump Press
800 ~ 1000
Hell Caina
Health
1000
Damage multiplier
-
Attributes
-
BP Timer Bonus
+4
Son of Sparda+ notes
-
Other notes
Usually performs running attack from a long distance.
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
400+
Air: 300
600+
Air: 450
×2
×15
Attack Data
Attack
Damage
Horizontal Cut
750
Vertical Cut
750
Turn around Cut
850
Running Attack
1200
Hell Antenora
Health
1500
Damage multiplier
-
Attributes
-
BP Timer Bonus
+12
Son of Sparda+ notes
Has a Counter Attack version that immediately delivers in the air.
Other notes
Always prompts to Counter Attack whenever player knocks it down.
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
300
450
×2
×15
Attack Data
Attack
Damage
Double Slash
800
Slash Finisher
1000
Counter Attack
700
Deflect Attack
700
Jump Counter Attack
700
Hell Judecca
Health
1980
Damage multiplier
-
Attributes
-
BP Timer Bonus
+30
Son of Sparda+ notes
Quick Cross is a faster version of Judecca's teleport.
Other notes
Can summon Hell Caina and Antenora
Always teleports away when knocked down.
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
470
Air: 570
550
Air: 650
×2
×5.25
Attack Data
Attack
Damage
Basic Scythe [Long Range]
1100
Cross Cut [Long Range]
1100
Launch [Long Range]
1100
Continous Attack [Long Range]
1400
Basic Scythe [Close Range]
750
Push Counter
900
Teleport Attack [Beneath Player]
1200
Rotating Scythe
1200
Teleport Attack [Quick Cross]
750
Pyrobat
Health
800
Damage multiplier
-
Attributes
Slash & Hit ×1.5
Flame ×0.75
Ice ×1.25
BP Timer Bonus
+3
Son of Sparda+ notes
Magma is an extra effect from Flame shot where it leaves area of effect.
Other notes
Can repel the flame shot which deals 500 damage against any enemies.
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
300
450
×2
×15
Attack Data
Attack
Damage
Flame Shot
600
Vertical fireline laser
600
Melee Flame Attack
500
Magma
100
Hellbat
Health
1080
Damage multiplier
-
Attributes
Fire Arms & Flame ×0.5
Ice ×1.5
BP Timer Bonus
+10
Son of Sparda+ notes
Rush Attack can be done 2 times in a row.
Other notes
Flame Radiation keeps the Hellbat spitting flames for a certain amount of time.
Attacks multiple flame bullets similar to shotgun. It's still possible to repel which deals 500 damage against any enemies.
Self-destruct only occurs when Hellbat core is still intact at 1HP. It deals 2000 when inflicted on Enemy friendly fire.
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
300
450
×2
×15
Attack Data
Attack
Damage
Melee Flame Attack
500
Flame Radiation
300
Flame Shell
600
Self-destruct
1000
Rush Attack
900
Death Scissors
Health
2000
Damage multiplier
-
Attributes
-
BP Timer Bonus
+15
Son of Sparda+ notes
The gleaming tell is removed.
Other notes
Drill Rush has two versions and it usually occurs when Death Scissor is the last enemy left.
Shears can sustain a fair amount of damage, and are destroyed in two parts.
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
One Shot Kill
One Shot Kill
×2
×8
Attack Data
Attack
Damage
Shears Attack
750
Shears Attack [Long Range]
750
Shears Attack [U-Turn]
750
Scissor Swing
1100 → 800
Counter Scissor Rotation
1100
One Pair Slash
750
Triple Thrust
800 → 800 → 900
Attack from the floor or wall
800
Drill Rush
900
Scissor Fall
650
Riot
Health
1200
Damage multiplier
-
Attributes
-
BP Timer Bonus
+12
Son of Sparda+ notes
Quick Draw gap is much smaller which jumps at the player before a scratch.
Can switch from Four-legged Dash into Rotating Tackle. Only 1 degree per 1 body.
Other notes
Four-legged Dash can follow up with headbutt that does 100 damage.
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
300
450
×2
×15
Attack Data
Attack
Damage
Quick Scratch
600
Tome-Pull-Draw
800
Tail Attack
700
Jumping Claws
1200
Four-legged Dash
750
Leapfrog Claw
1000
Double Jump
500 → 580
Wall Attack
850
Quick Draw
750
Rotating Tackle
1000
Chaos
Health
Body:
1500
Back:
200
Damage multiplier
Back Billet ×0.1
Attributes
Fire Arms ×0.25 [Back]
BP Timer Bonus
+12
Son of Sparda+ notes
-
Other notes
Somersault Attack happens when the player is in the air.
Fire Arms will stop the Chaos' High Speed Rush and leave it prone on the ground.
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
300
450
×2
×15
Attack Data
Attack
Damage
Tail Thrust [Stab]
700
Tail Screaming
1000
Left and Right Tail swipe
600 → 700
Somersault Tail Attack
750
Turn around Attack
700
Mucus Spitting
500
Turning Lunges
100 × 3 + 500
High Speed Rush [Slow]
100 × 3 + 500
High Speed Rush [Fast]
100 × 3 + 500
Fury
Health
2500
Damage multiplier
General ×2
Attributes
-
BP Timer Bonus
+30
Son of Sparda+ notes
Hard Impact is a sudden attack where it appears in player's position out of nowhere.
Other notes
2nd phase Slash can be interrupted but instantly goes back to invincible
The Rush attack has 3 to 5 consecutive attacks. The number and pattern changes depend on the current HP
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
400
600
×2
×15
Attack Data
Attack
Damage
Slash
900 → 900 → 1000
Left/Right Rush
700 → 600 → 400 → 1100
Hard Impact
900 → 1300
Baphomet
Health
1500
Damage multiplier
-
Attributes
Flame ×1.25
Ice ×0.5
BP Timer Bonus
+10
Son of Sparda+ notes
Double Ice Magic get released in 5 consecutive times.
Ice Berg gets generated 3 times.
Other notes
If got hit with small version of Ice Magic, it will deal 100 damage
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
350+
563
Air:500
×2
×15
Attack Data
Attack
Damage
Icicles
900
2 Ice Magic
400
Large Ice
700
Ambient Freezing Magic
500
Ice Bergs
900
Double Ice Magic
400
Lusachia
Health
2250
Damage multiplier
General ×1.5
Attributes
-
BP Timer Bonus
+10
Son of Sparda+ notes
Produces 5 Lightning Cloud.
Other notes
If got hit with small version of Ice Magic, it will deal 100 damage.
Great Dark Magic removes barrier after activation.
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
350+
563
Air:500
×2
×15
Attack Data
Attack
Damage
Ice Magic [Large]
1100
Omen Light
1600
Great Dark Magic
2200
Lightning Cloud
650
Behemoth
Health
Main:
4500
Left and Right Armor:
500
Tail Fasteners:
300
Damage multiplier
Body ×1.1
Tongue ×2.0
Attributes
Fire Arms [Body] ×1.4
Fire Arms [Tongue] ×1.5
BP Timer Bonus
+30
Son of Sparda+ notes
Ground Dive tracks the player.
Other notes
Lunge attack will rush continuously if Restrained mode relreased.
Rampage happens only when released. It's an attack that turns around first.
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
550
750
×2
×5.25
Attack Data
Attack
Damage
Small Head [Restrained]
700
Big Head [Restrained]
1200
Four-forked Attack [Restrained]
700
Tongue Swing
850
Turn around attack
850
Backward hip attack
850
Jump Attack
1200
Rampage
1500
Lunge Attack
1300
Ground Dive [Restrained]
1600
Nobody
Health
3000
Damage multiplier
-
Attributes
-
BP Timer Bonus
+30
Son of Sparda+ notes
-
Other notes
Slam Attack is a grab that only happens when Nobody is wearing a mask.
Has ability to drain DT-Gauge when wearing mask by dancing.
The damage multiplier will be changed into ×0.9 when wearing mask. It will also perform ×1.3 damage. Removing the mask will make them receive ×3 damage.
Has ability to recall another Nobody when wearing the mask.
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
500
700
×2
×15
Attack Data
Attack
Damage
Double arm attack
700 → 700
Turn Around Attack
700
Small Jump Punch
800
Big Jump Attack
1200
Slam Attack
500 → 1200
Eye Bomb
800
Scudo Angelo
Health
(M7)
1300
3900
Damage multiplier
When Shield is destroyed ×1.5
Attributes
-
BP Timer Bonus
+15
Son of Sparda+ notes
-
Other notes
Possible to stop shield pattern by destroying it.
Usually attempts for Formation Attack when Proto Angelo is around.
Enters in dying state if Formation Attack is parried.
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
500
750
×2
×8
Attack Data
Attack
Damage
Sword Slash
650
Hook and Slash
650
Slashing up
700
Shield Bash
900
Stinger
750
Continous Attack
650
Distance Jamming, Slashing up
850
Stinger [Formation Attack]
300
Shield Bash [Formation Attack]
300
Proto Angelo
Health
(M7)
3500
7000
Damage multiplier
When HP is less than 30% ×0.5
Attributes
-
BP Timer Bonus
+30
Son of Sparda+ notes
-
Other notes
Enters in dying state if Formation Attack is parried.
Usually attempts for Formation Attack when Scudo Angelo is around.
Enters Boost Mode when HP is less than 30%. Other than Damage Multiplier, his speed will increase by 1.3 times. Also gains new pattern Lotus Rush.
One of his sword slash can lead to target marking and continuous attack.
Backsteps with Sword Play whenever player attacks infront of him.
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
500
750
×2
×8
Attack Data
Attack
Damage
Sword Slash
800
High Time
850
Horizontal Slash
700
Shield Bash
900
Mark it
950
Lotus Rush
1250
Super Sweep [Formation Attack]
1500
Super Slam [Formation Attack]
1600
Boss Data
Urizen [Enthroned]
Health
Main:
6000
Ice Shield:
11000
Damage multiplier
-
Attributes
-
BP Special
Attack Power in Bloody Palace changes into ×0.55
Son of Sparda+ notes
Throws Larger Slow Sphere.
Fire Ball releases 2 more consective shots in a straight line.
Other notes
Releases shockwave that pushes player far away whenever it feels like to.
Fire Ball can be reflected with a melee attack or Grebera.
Urizen Attack Power varies from ×1-3 which depends on the Ice Shield. Destroying that Shield makes it fixed by ×3
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
500+
690+
×1.7
×2.3
Attack Data
Attack
Damage
Counter Spike
1200
Laser Rain
400
Conerging Laser
1300
Fire Ball
1400
Aqua Pillar
1000
Qliphoth Roots
Health
6000
Damage multiplier
-
Attributes
Flame: ×1.1
Son of Sparda+ notes
Large tentacles starts attacking.
Other notes
When HP is reduced stick out is performed continuously with 2 tentacles.
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
800
1080
×1.7
×2.3
Attack Data
Attack
Damage
Thrust Attack
700
Tentacle attack
1200
Tentacle Dive
1000
Stick Out
800
Large Tentacle thrust
1000
Goliath
Health
(M14)
10000
(5000)
Damage multiplier
Body: ×0.9
Head: ×1
Legs: ×0.6
Attributes
Ice: ×1.2
Fire Arms: ×0.75
Son of Sparda+ notes
Goliath Shoots Flame Bullet 2 times.
Other notes
Damage multiplier changes when Tempo mode is high.
Lunge Finisher can be countered with Overture and Buster.
It's possible to deflect Flame Bullet with Melee.
Tornado suck deals 150 in 20 frames with the final blow being 1300 damage. It's possible to escape with DT.
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
Regular
1100+
1200+
×1.7
×2.3
Counter
1110+
1498+
×1.7
×2.3
Attack Data
Attack
Damage
Double Uppercut
750
Single Slam
850
Flank Attack
750
Back Attack
750
Double Slam
1200
Anti-Air Punch
600
Step-in Attack
750
Lunge
1000
Lunge Finisher
1400
Pillar Shake
1000
Pillar Throw
1000
Tempo mode switch
1500
Flame Ball
1400
Roof Tiles / Car Throw
1100
Tower Collapse
600
Artemis
Health
(M14)
Main:
10000
(3000)
Drones:
35
Damage multiplier
-
Attributes
Drones
On hit: ×0.85
Fire Arms: ×0.4
×2
Thunder: ×2
×1.25
Drones
Sword: ×1.25
Son of Sparda+ notes
Homing Missiles receives more bullets.
Horizontal Laser lasts longer as it moves different direction.
Particle Laser can do double shots.
Attacking Artemis 8 times will cause her to release a shockwave.
Other notes
When Artemis HP is less than 30% drones will receive ×2 HP boost.
Laser Rain has 3 different patterns. Horizontal, Vertical and Rain. Sometimes these patterns are performed together continuously.
Going through Ring of Beams grants you free Stylish Points.
Energy Blast is only occurs when Artemis HP is less than 60%. Dealing enough damage against her will cause her a knockdown.
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
1130+
1485+
×1.7
×2.3
Attack Data
Attack
Damage
Lunge Attack
1500
Laser Rain
400
Homing Missiles
500
Horizontal Laser
700
Particle Laser
700
Energy Bullet [Drones]
500
Ring of Beams [Drones]
750
Self-Destruct [Drones]
750
Laser Beam
1300
Energy Blast
2500
Shockwave
1000
Nidhogg
Health
Main:
5000
Tentacles:
660
Damage multiplier
-
Attributes
-
Son of Sparda+ notes
-
Attack notes
Six Swipes can be stopped halfway
Attack Pattern changes after Nidhogg is stunned once
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
-
-
-
-
Attack Data
Attack
Damage
Double Slash
800
Six Swipes
800
Rush Attack
1200
Helm Splitter
1500
Joint Rush
1000
Tentacle Rush
650
Side Tentacle Swipe
650
Tentacle Mark
650
Tentacle Cutback attack
650
Vomit
400
Elder Geryon
Health
10000
Damage multiplier
Fluctuates between ×0.35 and ×1.7
Attributes
-
Son of Sparda+ notes
-
Other notes
In a normal Frame Rate Damage multiplier should be ×1 by default.
It's possible to interrupt the attack patterns with the right Nightmare summons
There are 3 types of Slow Spheres. Notable ones are dome-shaped and whole arena. If V touches the Slow Sphere, it increases Elder Geryon speed.
Slow Sphere can also lower Damage multiplier.
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
-
-
-
-
Attack Data
Attack
Damage
Sword Sweep
1200
Sword Thrust
1200
Sword Rush
800
Stinger
800
Electric Shock
1200
Sword Thrust [Jump]
1500
Ground Radiation
1800
Geryon's Lunge
1500
Geryon's Kick
700
Discharge
1800
Electric Bullets
800
Ground Floor Attack
1800
Gilgamesh
Health
Main :
15000
Legs :
500~600
Upper Legs :
180
Damage multiplier
When knocked down ×0.25
Attributes
-
Son of Sparda+ notes
Increases the number of laser and missile rounds.
The interval between the throns is shortened.
Throws 2 or more disks.
Other notes
When Gilgamesh gets up or if player is on his back, it will start putting out throns.
Missile will be fired when the distance with the player is more than 50m.
Flying disk is used when Gilgamesh moves half-way the map.
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
1100+
1200+
×1.7
×2.3
Attack Data
Attack
Damage
Trampling
1000
Body Press
1500
Ground Damage
500
Laser
500
Missile
800
Throns
1000
Flying Disc
700
Lunges while squatting
1500
Leg Rush
1200
Squatting Scratch
1000
Cavaliere Angelo
Health
10000
Damage multiplier
-
Attributes
-
Son of Sparda+ notes
Cavaliere will use Sudden Slash more often along with its second and ender follow up.
Other notes
Always starts with Electric Bullets.
Majority of his sword related attacks can be clashed with melee.
His Combo A Ender can be cancelled between High Time, Quick Thrust, Discharge or Rotating Slash.
Lightning Strike is used after discharge, bouncing back with shield or while walking. 3 strikes if he has enough power otherwise its 1.
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
830+
1142+
×1.7
×2.3
Attack Data
Attack
Damage
Combo A [First Hit]
600
Combo A [Second Hit]
500
Combo A [Third Hit]
500
Combo A [Ender]
850
High Time
700
Quick Thrust
700
Discharge
1500
Rotating Slash
650
Sudden Slash [First Stage]
1800
Electric Bullets
450
Lightning Strike
500
Sudden Slash [Second Stage]
1500
Sudden Slash [Ender]
1800
Urizen [Covered in Roots]
Health
Main:
10000
Ice Shield:
11000
Damage multiplier
-
Attributes
-
BP Special
His defense vs. Nero/Dante = ×0.5 V = ×0.4
Attack Power in Bloody Palace changes into ×0.55
Son of Sparda+ notes
Throws Larger Slow Sphere.
Fire Ball releases 2 more consective shots in a straight line.
Qliphoth drop for recovery orb changes.
Other notes
Fire Ball can be reflected with a melee attack or Grebera.
Front Punch damage is seperated between direct hit, shockwave and tentacles.
Instantly recovers Ice Shield when Urizen HP is less than 50%
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
1100+
1518+
×1.7
×2.3
Attack Data
Attack
Damage
Front Punch
1200 / 500 / 1000
Left/Right Tentacle
1400
Homing Tentacle
400 → 1200
Backward Attack
1000
Rotating Attack
1600
Counter Spike
1200
Laser Rain
400
Conerging Laser
1300
Fire Balls
1400
Aqua Pillar
1000
Malphas
Health
12000
Damage multiplier
Magicians: ×1.1
Attributes
-
Son of Sparda+ notes
Press is done 2 consective times.
Other notes
Malphas pattern usually depends on the player's distance.
It's possible to parry Beak Attack, Back Kick and Wrap Attack with melee.
Big Explosion is done at lowest HP. If interrupted, then Malphas will get knocked down.
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
1236
1596
×1.7
×2.3
Attack Data
Attack
Damage
Beak Attack
800
Press
1200
Wrap Attack
850
Wrap Body Press
1500
Normal Rush
1800
Runaway Rush
1800
Berserk Rush
1800
Crystal Bullet
700
Crystal Spikes
1000
Big Explosion
2500
King Cerberus
Health
Body:
13000
Fire Head:
1000
Ice and Thunder Head:
750
Front Legs:
550
Damage multiplier
Body: ×0.5
Active Neck: ×1
Inactive neck & front leg: ×0.5
Nero: ×0.4
Attributes
-
BP Special
Bloody Palace Changes his HP: vs. Nero = ×0.7 Dante = ×0.6 V = ×0.55
V gets ×1.25 damage multiplier against this boss overall.
Son of Sparda+ notes
Increases the number of icicles that remains on the ground.
Increases the number of occurrneces for Thunderbolts and Line of Thunder
Other notes
Active neck is the one that controls the current mode.
Extra effect of Front-Scratch occurs only if the ground is soil. Fire damage until disengaged which can be received up to 1000
His attack changes depending on the players position. For example, Tail swipe happens when player is behind King Cerberus
Great Liar, Body Blow and Lightning Laser is used when HP is less than 50%
Darkness before your eyes is a two consecutive lies performed in the middle of a series of attacks. May be used when a player is nearby during a sequence of attacks.
Mode Change between the elements deals 1500 damage
Icicle pillars can be destroyed.
Thunderbolts can be destroyed with Fire Arms. The range effect extends when it touches the water.
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
2100
2870
×1.7
×2.3
Attack Data [Flame Mode]
Attack
Damage
Front Scratching
Flame Part
750
500
Ground Mark
800
Horizontal Scratch
650
Tail Swipe
500
Rush
1200
Darkness before your eyes
700
Great Liar
1650
Attack Data [Ice Mode]
Attack
Damage
Icicles
500
Ice breath
800
Falling Ice Blocks
260
Body Blow
1200
Tail Swipe
500
Front Scratching
750
Attack Data [Thunder Mode]
Attack
Damage
Thunderbolts
500
Line of Thunder
1000
Lightning Laser
1200
Electrified Aura
700
Tail Swipe
500
Front Scratching
750
Effects for Each Mode
Flame
Body burns and sustains damage
Ice
Body freezes and cannot move for a short while
Thunder
Body is electrified and movement is slowed down
Urizen [True Form]
Health
12000
Damage multiplier
General: ×0.75
Attributes
Fire Arms: ×0.4
BP Special
Bloody Palace Changes his HP: vs. Nero/Dante = ×0.5 V = ×0.4
Attack Power in Bloody Palace changes into ×0.55
Son of Sparda+ notes
-
Other notes
Foot Strike and Heel Drop are derived from Phase 3
Fire Ball can be reflected with a melee attack or Grebera.
Destroying Homing Swords grants DT gauge bonus. Usually occurs when caught in slow sphere
Each phase changes his attack pattern.
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
1468+
2028+
×1.7
×2.3
Attack Data
Attack
Damage
Fist-Bump
1000
Left-handed giver
1400
Foot Strike
1600
Heel Drop
1600
Right Rotational Kick
1400
Payout Pack Steps
700
Upper
1100 → 1100
Turn-around attack left/right
800
Tackle
1200 → 1400
Conerging Laser
1300
Laser Rain
400
Aqua Pillar
1000
Fire Balls
1400
Homing Swords
350
Ground Spikes
500
Special Kick
1600
Special Uppercut
1600
Griffon
Health
4500
Damage multiplier
-
Attributes
-
Son of Sparda+ notes
The higher the difficulty and the lower the griffon's HP, the larger the Blockade become and more of the pillars will appear.
Other notes
Round Robin deals more the closer that player is to Griffon.
Only 3 sets of lightning bullets are fired. Follows up with Blockade.
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
-
-
-
-
Attack Data
Attack
Damage
Flank Attack
500
Round Robin S
100 → 300
Round Robin M
250 → 500
Round Robin L
250 → 500
Bullet
200
Blockade
850
Double Check [Ball Part]
800
Double Check [Lightning Line]
800
Shadow
Health
5500
Damage multiplier
-
Attributes
-
Son of Sparda+ notes
Bayonet receives Guillotine and Shuriken thrust effect.
Anti-Air adds a drill attack.
Adds Breakthrough move.
Adds Hedgehog move which is performed after stalemate.
Other notes
Left and Right Claw Scratch can be followed up by different routes. Similar to V's moveset of Combo A B or C. This can also be followed up by Arbiter.
Only 3 sets of lightning bullets are fired. Follows up with Blockade.
Anti-Air third attack is second hit of Claw Scratch from a combo starter.
Gear Attack is performed after stalemate.
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
-
-
-
-
Attack Data
Attack
Damage
Left and Right Claw Scratch
300
Arbiter
750
Noodle-snatching
900
Bayonet [In The Air]
200/10F
Bayonet [Fall and Rush]
1100
Anti-Air Attack
350 ×3
Anti-Air Attacks [Drill]
150/6F
Bite Rush
150 → 1050
Neck Swing
100 → 500
Skewer
1800
Gear Attack
750
Hedgehog
1200
Breakthrough
1000
Nightmare
Health
11000
Damage multiplier
Body: ×0.8
Core [Head]: ×1
Attributes
-
Son of Sparda+ notes
Adds Ground Punch pattern.
Other notes
Nightmare always starts with Strongpoint / Critical Position pattern.
Rotational Movement Punch is a Combo B Ender move.
Domination A powerful straight line long-range attack performed after using Friend Recover. Damage is split between Multi-stage hit/partial -> "Ender"
Friend Recover occurs when either Griffon or Shadow has less than 50% HP each of them will receive 25% of Nightmare's HP. Over 90 frames, Nightmare's HP is reduced to 25%, and Griffon and Shadow's HP is recovered to 1/8 of Nightmare's remaining HP. Griffon and Shadow's HP will recover 1/8 of Nightmare's remaining HP.
When Nightmare HP is less than 70% it destroys a specific gimmick and recovers its own up to 40% of its maximum HP over 150 frames.
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
-
-
-
-
Attack Data
Attack
Damage
Combo A
1000 → 1000 → 1500
Swinging back and forth
1000
Desperado
1200 → 1200
Rotational Movement Punch
600 → 1200
Metor Summon
1500
Strongpoint / Critical Position
800
Domination
100/15F → 1800
Ground Punch
1200
Vergil
Health
(Yamato Mazin)
10000
(200)
Damage multiplier
-
Attributes
-
BP Special
Health:
7500
Attack Power: ×0.5
Son of Sparda+ notes
Adds Rising Star move which he combos it with Aerial Rave A.
Adds Quick Rapid Slash.
Uses Heavy Rain Blades which has total of 32 swords.
Other notes
His HP in M20 Human and Devil Hunter is 7000
His SDT form gives huge boost to his defence and damage.
Judgement Cut used 3 in a row during second phase.
Judgement Cut End used when Vergil HP is less than 50% and has a cool down of 90~120s
Regular Mirage Sword is Four consecutive shots.
Blistering Blades only used when Vergil is in SDT form.
Most Summoned Swords moves can be deflected back to Vergil. 500 damage to him on success.
Spiral Blades disappears after 3 hits to the player and can only be deflected when fired.
Being stunned from his Summoned Swords will grant vergil direct damage of his Hit-Grab.
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
Regular/Air
1300/900
1755/1215
×1.7
×2.3
Gliding Rush Counter
800
1080
×1.7
×2.3
Doppelganger
500
675
×1.7
×2.3
Doppelganger + Vergil
1755
1755
×1.7
×2.3
Attack Data
Attack
Damage
Combo A [First two hits]
450
Combo A [Last two hits]
225 ×2 → 500
Combo A [SDT Ender]
500 → 500
Combo B [Ender]
500
Aerial Rave A [SDT Ender]
450 → 400 → 500
Upper Slash
600
Aerial Cleave
600
Rapid Slash
700
Gliding Rush [SDT]
2800
Hit-Grab [Fail]
500
Hit-Grab [Direct Damage]
1500
Mirage Blade
100
Blistering Blades
100
Storm Blades
100
Spiral Blades
100
Judgement Cut
400
Judgement Cut End
2000
Rising Star
700
Quick Rapid Slash
500
Heavy Rain Blades
100
Dante
Health
10000
Damage multiplier
-
Attributes
-
Son of Sparda+ notes
-
Other notes
Starts to use King Cerberus and Double Kalina Ann in Mission 20 along with SDT.
Will often use Royal Revenge when approaching and walking.
His attack pattern changes from 60% HP Phase and 30% HP Phase.
In Mission 20, Dante will use Quadruple S to get quick follow-ups from Revolver.
Judgment does not have an attack range in all areas, and it does not hit if player leaves a certain distance.
Buster Damage
Buster
Devil Buster
Neo Buster
Super Buster
-
-
-
-
Attack Data - Mission 19
Attack
Damage
[DSD] Million Stabs → Rainstorm → Air Trick
-
[DSD] Helm Breaker → FireWorks
-
[DSD] Combo B
-
[Barlog] Fly Dragon
-
[Barlog] Friction
-
[DSD] Dance Macabre
-
[Barlog] Pyromania
-
[Dr. Faust] Red Hot Night
-
Attack Data - Mission 20
Attack
Damage
[Barlog] Air Trick Friction Barrage ×3
-
[DSD] High Time → Aerial Rave → Helm Breaker
-
[King Cerberus] Combo A → Air Trick → Revolver → Revolution
-
[King Cerberus] Combo B → Revolver → Combo → Long Revolver
-
[King Cerberus] Rock Back → King Slayer
-
[King Cerberus] Rock Back → Crystal
-
[King Cerberus] Swing
-
Multiple Twins
-
Cascade
-
Mega Cascade
-
SDT Combo
-
Sin Stinger
-
Sin Inferno
-
The Luce
-
Demolition
-
Judgement
-
References
1)
DMC5
Official Complete Game Guide (2019): Tankobon Hardcover. Mission Strategy, Enemy commentary; p. 114 - 222.
2)
DMC5
Official Complete Game Guide (2019): Tankobon Hardcover. Skill Explanation, Nero's buster's attack power; p. 104.
3)
DMC5
Official Complete Game Guide (2019): Tankobon Hardcover. Mission Strategy, Bloody Palace; p. 242.