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New Game

Devil May Cry 5 Nero/Dante/V NG is a speedrun category in which the player tries to complete the game as fast as possible on a fresh file. The player must start the game with Nero/Dante/V and reach the final hit against Vergil in Mission 20 as quickly as they can. Using other programs to affect the game or modifying the game with mod is not allowed.

The leaderboards for this category are available:

Routes

Route Estimated Time Runner VoD
Vanilla 1:09:30+ tataqliaopenca
Special Edition 1:05:00+ TheScruffington
Route Estimated Time Runner VoD
Vanilla 1:12:13+ puripuri_obasan
Special Edition 1:16:30+ TheScruffington
Route Estimated Time Runner VoD
Standard 1:56:35+ DECosmic

Rules

(The rules here are specific to this category. Go to this page to find the rules that apply to all Devil May Cry 5 speedruns.)

  • You must play as Nero Dante and V.
  • Timer stops on the hit against Vergil in Mission 20.
  • In Special Edition, make sure to turn on Turbo Mode in the game's settings so it runs 20% faster.

Learning

Learning a speedrun in Devil May Cry 5 requires to be patient with it's learning process. Especially when it comes on Skips. To make the process easier, start with Human difficulty. Check out the tutorial videos by UnintendedChaos and do an inital run of the game. Post that, make sure to do following things:

  • Make notes while reviewing the run with TheScruffington Combat Tutorial which helps helps you to identify the key things to do in each mission. You can also use this when you do your first run as well.
  • Make savefiles before each part that you probably have issues with. You can backup and copy the savefiles ( generally in <Steam-folder>\userdata\<user-id>\601150\remote\win64_save) into a seperate folder.
  • If you struggle with a skip during a run, finish the run, then practice that particular skip.
  • You can always hover over different character and make your own route, if you don't enjoy V
  • Make splits. Download a program like Livesplit and setup your splits. It does not matter how bad they are in your first run.

Once you have completed your first run and made savefiles practice the parts you are least confident with then try another run. When you get more confident you can stop playing safe and go for high risk strategies.