This is a list related to the different techniques used for Dante's weapon commands to understand Damage, Stylish points and properties. (1)
Dr Faust special bonus and red orb fluctuations
When Red Shot or Magic Hat's attack uses Red Orbs to have a value of triple or double consecutive digits the consumption will be reversed. Red orbs obtained are fluctuated is 3 times the amount consumed. (2) The consecutive numbers are the amount of red orbs consumed. When the consumption amount is 666 and 777, the amount gained will be 6666 and 7777 respectively. At 666, bonus effects like the DT gauge will be fully recovered, and at 777, the stamina gauge will be fully recovered. The red orbs you lose when attacked by an enemy with a set hat and the red orbs you gain (standard value) when attacked are calculated using the following formula.
Orbs are lost upon taking damage and can be gained with enemies with hats set. Hat level 1 is the damage value x0.5, 2 is the damage value x0.75, 3 is the damage value x 1.0, and 4 is the damage value x10
Orbs gained while attacking The standard value of damage is determined by damage dealt x difficulty x hat level correction
Difficulties are: SoS: 1.3x DMD: 2x Others: 1x
Hat correction value/level Think of it as level bonus of weapon
Level 1: 1 Level 1: 1.2 Level 1: 1.5 Level 1: 4
Red Orb consumption and attack power
(Dr. Faust's level consumption / attack power). Level 1: 1x Level 2: 1.5x Level 3: 2x/1.25x Level 4: 10x/2.5x [1] 1x/1x, [2] 1.5x/1.1x, [3] 2x/1.25x, [4] 10x/2.5x
Initial state is 1 After learning Dr. Faust 2 2 After learning Dr. Faust 3: 3 After learning Dr. Faust 4 HELL AND HELL also increases by 1.3 times