−Table of Contents
General Notes
- Enemies have increased physical/ranged defence. Meaning, they have separate Melee & Ranged defence (1)
- In Bloody Palace, defeating enemies adds a small amount of time to the timer. (2)
- In MUST DIE mode, enemies entering DT state is based on a timer. Bosses aside from Dante enters that state when their life bar is less than 3 segments.
- Player damage varies on some formula. Assuming overall calculation:
- The difficulty that you are playing because of the damage modifiers
- Weapon’s power
- Enemy’s defence
- Move that you are using itself ie: Real Impact
Much like DMC3, Each enemy Attack Level has different classification for RG Blocks:
- Lv1 takes 1/4 damage.
- Lv2 takes 1/2 damage.
- Lv3 Can only be guarded with Royal Block
Enemy Data
Press Ctrl + F to search for specific Enemies or Bosses! |
Scarecrows

- Health
-
- Scarecrow (Arm): 600
- Scarecrow (Leg): 900
- D.T. activation start time
- 45s
- Holdable time
- 60s
- BP Timer Bonus
- +5
- Attack Notes
- -
Action | Effect |
---|---|
Buster | Slams |
Snatch | Pull |
Attack | Damage |
---|---|
Horizontal Slash [Arm] Lv1 | 800 |
Vertical Slash [Arm] Lv1 | 800 |
Rotation Attack [Arm] Lv1 | 600 ×2 |
Vertical Slash [Leg] Lv1 | 700 |
Rotation Attack [Leg] Lv1 | 450 |
Backflip [Leg] Lv1 | 400 |
Jump Attack [Leg] Lv1 | 1100 |
Hold Escape Lv1 | 300 |
Mega Scarecrow

- Health
- 1500
- D.T. activation start time
- 90s
- Holdable time
- 60s
- BP Timer Bonus
- +15
- Attack Notes
- Leaves flying blade on death.
Action | Effect |
---|---|
Buster | Slam → kick |
Air Buster | Roulette Slam |
Snatch | Pull |
Attack | Damage |
---|---|
Two-arm Slash Lv1 | 650 |
Blade Swinging Signs Lv1 | 300 |
Blade Throw Lv1 | 350 |
Blade Replenishment Lv1 | 400 |
Jump Attack - Rise Lv1 | 600 |
Jump Attack - Descending Lv2 | 1200 |
Rotation Charge/Bounce Attack Lv2 | 1350 |
Falling Blade [On Death] Lv2 | 600 |
Hold Escape Lv1 | 450 |
Frost

- Health (Ice Shield)
- 1500 (600)
- D.T. activation start time
- 75s
- Holdable time
- Varies per difficulty level
- BP Timer Bonus
- +5
- BP Timer Bonus
- +20
- Attack Notes
- When the frost hp is less than 50% it will attempt to recover hp.
- When the player's HP is low Frost will attempt using Finisher Hit.
Action | Effect |
---|---|
Buster | Swinging Throw |
Snatch | Pull. Hellbound if Frost is in Ice Shield. |
Attack | Damage |
---|---|
Light Attack Lv1 | 400 |
Lateral Attack Lv1 | 400 |
Vertical Attack Lv1 | 500 |
Heavy Attack Lv1 | 800 |
Jump Attack Lv1 | 800 |
Lariat Lv1 | 900 |
Finisher Hit Lv1 | 1000 |
Pursuit Attack Lv1 | 900 |
Continuous Nail Skipping Lv1 | 200 |
Diffusion Nail Skipping Lv1 | 600 |
Ice Wave Lv1 | 1000 |
Mega Crush Lv1 | 1500 |
Ice Shooting Lv1 | 1000 |
Ice Pillars Lv1 | 700 |
Assault

- Health
- 1000
- D.T. activation start time
- 60s
- Holdable time
- 30s
- BP Timer Bonus
- +10
- Attack Notes
- Cannot be snatched when it goes into shield stance.
- Breaking its armour will case them to take more damage.
- When DT is active holdable time get reduced to 15s.
Action | Effect |
---|---|
Buster | Continuous Slamming |
Snatch | Pull |
Attack | Damage |
---|---|
Attack on the Earth Lv2 | 900 |
Light Attack Lv1 | 350 |
Light Scratching Lv1 | 350 |
High Time Claw Lv2 | 700 |
Jumping Helm Breaker Claw Lv1 | 800 |
Lariat Lv1 | 900 |
Dash Attack Lv2 | 1300 |
Jumping Scratch Attack Lv1 | 800 |
Claw missile attack Lv1 | 300 |
Drill Claw Lv1 | 750 |
Backflip Dash Thrust Lv2 | 2500 |
Windstorm [Engulfing] Lv1 | 150 |
Windstorm [Finish] Lv2 | 1500 |
Ground Appearance Lv2 | 900 |
Blitz

- Health
- Yellow Lightning : 1000
- No Lightning : 2500
- Red Lightning : 1500
- D.T. activation start time
- 150s
- Holdable time
- -
- BP Timer Bonus
- +30
- Attack Notes
- Attacks that are performed in No Lightning has lower damage and Guard Lv is by reduced by 1.
- On red electric phase it will attempt suicidal rush.
- Blitz's electricity can still take damage from melee attacks. It can also be removed instantly with Holy Water.
- Electric Piercing is only used during red lightning state.
- When the player's HP is low Blitz will attempt using Finisher Hit.
- Grants highest style rank possible if killed.
Action | Effect |
---|---|
Buster | Punch, Kick Rush |
Snatch | Hellbound |
Attack | Damage |
---|---|
Light Attack Lv2 | 800 No Light: 600 |
Lateral Attack Lv2 | 800 No Light: 600 |
Strong Attack Lv2 | 1000 No Light: 800 |
Jump Attack Lv2 | 1200 No Light: 1000 |
Lariat Lv2 | 1200 No Light: 1000 |
Finisher Hit Lv2 | 1500 No Light: 1200 |
Pursuit Attack Lv2 | 1200 No Light: 1000 |
Thunderbolt [Continuous shooting] Lv1 | 150 |
Thunderbolt [Finish Hit] Lv1 | 500 |
Thunderbolt [Appearance] Lv2 | 1500 |
Plasma Lightning Lv2 | 2000 |
Lightning Counter Attack Lv1 | 500 |
Electric Piercing Lv3 | 1000 |
Electroil Continuous Damage Lv1 | 110 |
Electroil Finish Lv3 | 1200 |
Final Strike Lv3 | 2000 |
Gladius

- Health
- 350
- D.T. activation start time
- 45s
- Holdable time
- 45s
- BP Timer Bonus
- +2
- Attack Notes
- Can detonate CS3 Explosion for more damage during buster.
- Can deflect when it attempts to charge-in.
Action | Effect |
---|---|
Buster | Throws at other enemies |
Snatch | Pull |
Attack | Damage |
---|---|
Stinger Rush Lv1 | 500 |
High Time Slash Lv1 | 500 |
Cutlass

- Health
- 900
- D.T. activation start time
- 60s
- Holdable time
- 30s
- BP Timer Bonus
- +15
- Attack Notes
- Cannot be stunned unless its FireArms or any heavy attacks such as Shock!
Action | Effect |
---|---|
Buster | Swinging Slam |
Snatch | Pull |
Attack | Damage |
---|---|
Jumping Dive Lv1 | 400 |
Tail Somersault Lv2 | 500 |
Horn Charge Attack Lv1 | 300 |
Basilisk

- Health
- 700
- D.T. activation start time
- 45s
- Holdable time
- 45s
- BP Timer Bonus
- +5
- Attack Notes
- Basilisks are often able to attack you while in the middle of a combo.
Action | Effect |
---|---|
Buster | Fire Bullets at other enemies |
Snatch | Pull |
Attack | Damage |
---|---|
Regular Fire Bullet Lv1 | 400 |
Jumping Fire Bullet Lv1 | 500 |
Horn Charge Attack Lv1 | 300 |
Chimera

- Health
-
- Chimera Seed: 350
- Chimera: Value of host (Scarecrows / Assaults)
- D.T. activation start time
- Chimera Seed: 30s
- Chimera: Value of host (Scarecrows / Assaults)
- Holdable time
- Chimera Seed: 60s
- Chimera: Value of host (Scarecrows / Assaults)
- BP Timer Bonus
-
- Chimera Seed: +2
- Chimera: Value of host (Scarecrows / Assaults)
- Attack Notes
- A damaged host is healed when being infested by a Chimera Seed.
- The higher the difficulty, the more blades generate.
- Chimera usually takes more damage and dies easily.
Action | Effect |
---|---|
Buster | One Shots Seed by Tearing |
Snatch | Pull |
Attack | Damage |
---|---|
Jumping Attack Lv1 | 550 |
Chimera Blades Lv1 | 400 |
Mephisto

- Health
- Main Body: 1200
- Cloack: 1000
- D.T. activation start time
- 45s
- Holdable time
- 20s
- BP Timer Bonus
- +10
- Attack Notes
- Instantly re-cloacks if the player de-cloacks at certain height or holds the main body too long.
Action | Effect |
---|---|
Buster | Deals damage to cloack. Slams when the main body is exposed. |
Snatch | Deals damage to cloack. Pulls when the main body is exposed. |
Attack | Damage |
---|---|
Piercing Attack Lv1 | 800 |
Tail Attack Lv1 | 750 |
Rotational Attack [Start up] Lv1 | 100 |
Rotational Attack [Lunging] Lv1 | 500 |
Rotational Attack [Ender] Lv1 | 700 |
Dive Attack Lv2 | 1250 |
Re-cloack Attack Lv1 | 500 |
Faust

- Health
- Main Body: 3000
- Cloack: 4000
- D.T. activation start time
- 45s
- Holdable time
- 20s
- BP Timer Bonus
- +20
- Attack Notes
- Instantly re-cloacks if the player de-cloacks at certain height or holds the main body too long.
Action | Effect |
---|---|
Buster | Deals damage to cloack. Slams when the main body is exposed. |
Snatch | Deals damage to cloack. Pulls when the main body is exposed. |
Attack | Damage |
---|---|
Two-handed stabbing attack Lv1 | 700 → 800 |
Tail Attack Lv1 | 850 |
Two-handed scratch attack Lv1 | 600 → 600 |
Dive Attack Lv2 | 1400 |
Repelling Counter Attack Lv1 | 750 |
Needle Attack Lv1 | 450 |
Summoning Arms Extending/Lunging Lv1 | 450 |
Re-cloack Attack Lv1 | 500 |
Bianco Angelo

- Health (Shield)
- 1100 (900)
- D.T. activation start time
- 60s
- Holdable time
- -
- BP Timer Bonus
- +10
- Attack Notes
- Can randomly get out of Aerial Combo situation if Shield is on.
- Stops the player from Jumping behind in Son of Sparda or higher.
Action | Effect |
---|---|
Buster | Pierce and blow away. |
Snatch | Hellbound. |
Attack | Damage |
---|---|
Shield Bash Lv1 | 500 |
Thrust Lv1 | 700 |
Anti-Air Thrust Lv1 | 700 |
Lunge Thrust Lv2 | 1000 |
Aerial Thrust Lv2 | 1000 |
Back knuckles [With Shield] Lv1 | 600 |
Back knuckles [Without Shield] Lv1 | 300 |
Alto Angelo

- Health (Shield)
- 3000 (700)
- D.T. activation start time
- 120s
- Holdable time
- -
- BP Timer Bonus
- +20
- Attack Notes
- Can randomly get out of Aerial Combo situation if Shield is on.
- Has less chance of performing Formation attack: Energy Sphere if the current spawns of Bianco Angelo is more or less than 2 except certain floor in Bloody Palace.
Action | Effect |
---|---|
Buster | Suplex into Dropkick. |
Snatch | Hellbound. |
Attack | Damage |
---|---|
Shield Bash Lv1 | 500 |
Back knuckles [With Shield] Lv1 | 600 |
Back knuckles [Without Shield] Lv1 | 300 |
Regular Slashing [1-3 Cycle] Lv1 | 300 |
Lunge Slash [1-3 Cycle] Lv2 | 700 |
Lunge Slash [Final Hit] Lv2 | 800 |
Aerial Slash Lv2 | 700 |
Formation Attack: Suicide Rush Lv2 | 1200 |
Formation Attack: Energy Sphere Lv2 | 2000 |
Fault

- Health
- 200
- D.T. activation start time
- -
- Holdable time
- -
- BP Timer Bonus
- -
- Attack Notes
- Only appears in Mission 14 and 18.
- Does receive stuns at all.
Action | Effect |
---|---|
Buster | - |
Snatch | - |
Attack | Damage |
---|---|
Swallowing | 0 |
Boss Data
Berial

- Health
- 10000
- D.T. activation start time
- When HP is 20% or less
- Holdable time
- -
- BP Timer Bonus
- +30
- Attack Notes
- Flames-stun value is based on player's attack frequency.
- DT Flames are near impossible to remove.
- DT Attacks becomes much faster with longer Bull Rush and generates more Fire Geysers.
Action | Effect |
---|---|
Buster | When flames are extinguished can either buster on the face or the body. |
Snatch | Hellbound. |
Attack | Damage |
---|---|
Left and Right Sweep Lv2 | 1000 |
Left and Right Shake off the head Lv2 | 1000 |
Front Clear Lv2 | 1000 |
Punch Lv2 | 800 |
Vertical Slash [Ram Part] Lv1 | 800 |
Vertical Slash [Sword Part] Lv2 | 1200 |
Jump Slash Lv2 | 1100 Landing part: 800 |
Super Charge Lv2 | 1700 |
Leg Trampling Lv2 | 1000 |
Roar [Flame Recover] Lv2 | 700 |
Mega Crush Outer Edge Lv2 | 1200 |
Heart of Mega Crush Lv2 | 1800 |
Magma Pillar Lv2 | 500 |
Bael & Dagon

- Health
- 10000
- D.T. activation start time
- When HP is 20% or less
- Holdable time
- -
- BP Timer Bonus
- +30
- Attack Notes
- Can not be stunned during hidden state. Even if it comes out after Rusalka freezes the character.
- DT Ice starts to regenerate faster when destroyed.
- DT Tongue will be immune to firearm shots.
Action | Effect |
---|---|
Buster | Can either buster from behind or front. |
Snatch | Hellbound. Pulls Rusalkas if they are stunned. |
Attack | Damage |
---|---|
Tentacle Sweeping Lv1 | 700 |
Tentacle Whack Lv1 | 1000 |
Tentacle sideways swing Lv1 | 700 |
Four-pronged Lv1 | 700 |
Bounce and Bite Lv3 | 1500 |
Jump Press Lv1 | 1200 |
Icicle Lv1 | 600 |
Breath Lv2 | 1200 |
Discharge | 500 |
Mastication | 300 |
Eating Attack | 500 |
Tail Attack Lv1 | 500 |
Slashing [Rusalkas] Lv1 | 1000 |
Rotating Slash [Rusalkas] Lv1 | 500 |
Jumping Rotating Slash [Rusalkas] Lv1 | 600 |
Hug [Rusalkas] Lv3 | 0 |
Echidna

- Health
- 13000
- D.T. activation start time
- When HP is 20% or less
- Holdable time
- -
- BP Timer Bonus
- +30
- Attack Notes
- During desperation mode, she starts throwing seeds around during several moves.
- Her "dragon phase" becomes vulnerable for a timed Buster if she is in gold aura mode.
Action | Effect |
---|---|
Buster | Can either buster the hatch or the main body for big damage. |
Snatch | Hellbound. |
Attack | Damage |
---|---|
Hair Swing [First Hit] Lv1 | 300 |
Hair Swing [Second Hit] Lv2 | 500 |
Tail Wagging Lv2 | 1300 |
Tentacle Protrusion Lv1 | 300 |
Tentacle Slap Lv2 | 500 |
Tentacle Wielding Lv2 | 400 |
Petal Closure Lv2 | 800 |
Wood Dragon Lunge Lv2 | 1000 |
Dragon Bite Lv2 | 500 |
Seeds Lv1 | 200 |
Transition from serpent > terrestrial state [Flower Part] Lv2 | 800 |
Transition from serpent > ground state [Tail Part] Lv2 | 500 |
During transition from ground > high-speed rush Lv2 | 900 |
Agnus

- Health
- 10000
- D.T. activation start time
- -
- Holdable time
- -
- BP Timer Bonus
- Does not Spawn in BP
- Attack Notes
- Any other attacks that is not Gladius throw will receive reduced damage near 99%
Action | Effect |
---|---|
Buster | - |
Snatch | - |
Attack | Damage |
---|---|
Electric Shock | 1500 |
Angelo Agnus

- Health
- 12000
- D.T. activation start time
- When HP is 20% or less
- Holdable time
- -
- BP Timer Bonus
- +30
- Attack Notes
- Big Absorption is used when his health is low.
Action | Effect |
---|---|
Buster | Can only buster when stunned. |
Snatch | Hellbound. |
Attack | Damage |
---|---|
Gladius Slash [First Hits] Lv2 | 600 → 500 |
Gladius Slash [Second Hits] Lv2 | 600 → 800 |
Basilisk Barrage Lv2 | 500 |
Basilisk Blast Lv2 | 500 |
Cutlass Swing [Rotating] Lv2 | 400 |
Cutlass Swing [Ender] Lv2 | 500 |
Cutlass Dive Lv1 | 500 |
Cutlass Somersault Lv2 | 800 |
Grab Absorption [On Hit] Lv3 | 1000 |
Grab Absorption [Absorption] | 25 |
Grab Absorption [Ender] | 500 |
Big Absorption Lv3 | 2500 |
Angelo Credo

- Health
- 10000
- D.T. activation start time
- When HP is 20% or less
- Holdable time
- -
- BP Timer Bonus
- +30
- Attack Notes
- Has random choice of attacks wheneve player clashes with his shield
Action | Effect |
---|---|
Buster | Can only buster when shield is broken. |
Snatch | Hellbound. |
Attack | Damage |
---|---|
Combo A Lv2 | 500 → 400 → 400 → 600 |
Counter Vertical Slash Lv2 | 600 |
Shield Lunge Lv2 | 700 |
High Time Jump Lv2 | 400 |
Stinger Lv2 | 800 |
Winged Slash Lv2 | 800 |
Spear Throw Lv2 | 800 |
Javelin Shots Lv1 | 300 |
Javelin Enclosed Lv1 | 100 |
The Savior

- Health
-
- Legs: 150
- Shoulders/Back: 250
- Head: 200
- Main: 6000
- D.T. activation start time
- When HP is 20% or less
- Holdable time
- -
- BP Timer Bonus
- -
- Attack Notes
- -
Action | Effect |
---|---|
Buster | - |
Snatch | - |
Attack | Damage |
---|---|
Straight Strike Lv2 | 1300 |
Chop Lv2 | 1200 |
Elbow Strikes Lv2 | 1200 |
Heel Drop Lv2 | 1400 |
Roundhouse kick Lv2 | 1200 |
Arm Slap Lv2 | 1300 |
Sphere Bullets Lv1 | 300 |
High-speed cannon Lv2 | 500 |
High-speed cannon [Explosion impact] Lv1 | 100 |
Scaffolding throwing Lv2 | 1300 |
Final Flash [During hits] Lv2 | 200 |
Final Flash [Ender] Lv2 | 600 |
Horizontal chop [Phase 2] Lv2 | 800 |
Platform destruction [Phase 2] Lv2 | 500 |
Sanctus

- Health
- 15000
- D.T. activation start time
- When HP is 20% or less
- Holdable time
- -
- BP Timer Bonus
- -
- Attack Notes
- Enters Savior phase when health is below 5000
- Countering Savior Punch with Buster causes Sanctus to be exposed in vulnerable state.
Action | Effect |
---|---|
Buster | When stun can land multi-punches. |
Snatch | Hellbound. Pulls when stunned. |
Attack | Damage |
---|---|
Ground Blitz | 800 |
Shockwaves | 1200 |
Thunder Fall | 800 |
Fireball | 200 |
Re-barrier | 500 |
Sphere Charge | 300 |
Savior Punch | 2000 |
Sanctus Diabolica

- Health
- 16000
- D.T. activation start time
- When HP is 20% or less
- Holdable time
- -
- BP Timer Bonus
- Does not Spawn in BP
- Attack Notes
- Ignores Shield stun and charges up Sparda Stinger at last 3 health bar segments.
Action | Effect |
---|---|
Buster | When stun can land big punch. |
Snatch | Hellbound. Pulls when stunned. |
Attack | Damage |
---|---|
Ground Blitz | 800 |
Shockwaves | 1200 |
Thunder Fall | 800 |
Fireball | 200 |
Re-barrier | 500 |
Sphere Charge | 300 |
Sparda Slash | 1200 → 1500 |
Sparda Stinger | 2500 |
Dante

- Health
-
- M1: 3000
- M10/BP: 7000
- D.T. activation start time
- -
- Holdable time
- -
- BP Timer Bonus
- +30
- Attack Notes
- Uses more weapons in BP and higher difficulty
- Dante doesn't have fixed behaviour so most of his approach depends on player's action.
Action | Effect |
---|---|
Buster | Slams. If he is in Royal Guard state, the buster is always guaranteed. |
Snatch | Pulls. |
Attack | Damage |
---|---|
[Rebellion] Combo A | - |
[Rebellion] Combo B | - |
[Rebellion] Stinger | - |
[Rebellion] Helm Breaker | - |
[Rebellion] High Time → Aerial Rave | - |
[Gilgamesh] Combo A → Kick-13 | - |
[Gilgamesh] Combo B | - |
[Gilgamesh] Straight | - |
[Gilgamesh] Real Impact | - |
[Gilgamesh] Shock! | - |
[Gilgamesh] Full House | - |
[Lucifer] Pins | - |
[Lucifer] Explosion | - |
[Ebony & Ivory] Honeycomb Fire | - |
[Coyote-A] Normal shot | - |
[Pandora] PF398: Revenge | - |
[Pandora] PF666: Omen | - |
References
1)
Values gathered using DMC4Hook 1.4.4
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2)
DMC4 Prima Official Game Guide (2008): Prima Games. Bonus Data, Bloody Palace; p. 154.
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