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Main Page
»
Devil May Cry 4
»
Enemies
Table of Contents
General Notes
Enemy Data
Boss Data
References
General Notes
Enemies have increased physical/ranged defence. Meaning, they have separate Melee & Ranged defence
(1)
In Bloody Palace, defeating enemies adds a small amount of time to the timer.
(2)
In MUST DIE mode, enemies entering
DT
state is based on a timer. Bosses aside from
Dante
enters that state when their life bar is less than 3 segments.
Player damage varies on some formula. Assuming overall calculation:
The difficulty that you are playing because of the
damage modifiers
Weapon’s power
Enemy’s defence
Move that you are using itself ie:
Real Impact
Much like
DMC3
, Each enemy Attack Level has different classification for
RG
Blocks:
Lv1
takes 1/4 damage.
Lv2
takes 1/2 damage.
Lv3
Can only be guarded with
Royal Block
Enemy Data
Press
Ctrl
+
F
to search for specific Enemies or Bosses!
Scarecrows
Health
Scarecrow (Arm):
600
Scarecrow (Leg):
900
D.T. activation start time
45s
Holdable time
60s
BP Timer Bonus
+5
Attack Notes
-
Other Notes
Their Guarding stance turns all defense status into 30
Defense Status
Short Range
Long Range
Buster
100
100
100
Buster and Snatch Behaviour
Action
Effect
Buster
Slams
Snatch
Pull
Attack Data
Attack
Damage
DT Gain
Horizontal Slash [Arm]
Lv1
800
240
Vertical Slash [Arm]
Lv1
800
240
Rotation Attack [Arm]
Lv1
600 ×2
180 ×2
Vertical Slash [Leg]
Lv1
700
210
Rotation Attack [Leg]
Lv1
450
135
Backflip [Leg]
Lv1
400
120
Jump Attack [Leg]
Lv1
1100
330
Hold Escape
Lv1
300
90
Mega Scarecrow
Health
1500
D.T. activation start time
90s
Holdable time
60s
BP Timer Bonus
+15
Attack Notes
Leaves flying blade on death.
Other Notes
DT state will make all defense status into 20
Defense Status
Short Range
Long Range
Buster
70
70
70
Buster and Snatch Behaviour
Action
Effect
Buster
Slam → kick
Air Buster
Roulette Slam
Snatch
Pull
Attack Data
Attack
Damage
DT Gain
Two-arm Slash
Lv1
650
195
Blade Swinging Signs
Lv1
300
105
Blade Throw
Lv1
350
105
Blade Replenishment
Lv1
400
120
Jump Attack - Rise
Lv1
600
180
Jump Attack - Descending
Lv2
1200
360
Rotation Charge/Bounce Attack
Lv2
1350
405
Falling Blade [On Death]
Lv2
600
180
Hold Escape
Lv1
450
135
Frost
Health
(Ice Shield)
1500
(600)
D.T. activation start time
75s
Holdable time
0.5 ~ 30s
Varies per difficulty level
BP Timer Bonus
+5
BP Timer Bonus
+20
Attack Notes
When the frost hp is less than 50% it will attempt to recover hp.
When the player's HP is low Frost will attempt using Finisher Hit.
Other Notes
Defense status of Long and Short Range changes into 50 during teleport, passive and get up state
Defense Status
Short Range
Long Range
Buster
100
100
100
Buster and Snatch Behaviour
Action
Effect
Buster
Swinging Throw
Snatch
Pull. Hellbound if Frost is in Ice Shield.
Attack Data
Attack
Damage
DT Gain
Light Attack
Lv1
400
120
Lateral Attack
Lv1
400
120
Vertical Attack
Lv1
500
150
Heavy Attack
Lv1
800
240
Jump Attack
Lv1
800
240
Lariat
Lv1
900
270
Finisher Hit
Lv1
1000
300
Pursuit Attack
Lv1
900
270
Continuous Nail Skipping
Lv1
200
60
Diffusion Nail Skipping
Lv1
600
180
Ice Wave
Lv1
1000
300
Mega Crush
Lv1
1500
450
Ice Shooting
Lv1
1000
300
Ice Pillars
Lv1
700
210
Assault
Health
1000
D.T. activation start time
60s
Holdable time
30s
BP Timer Bonus
+10
Attack Notes
Backflip Dash Thrust is used when player's HP is at 50% or less. This can be countered with Buster.
Windstorm is used Assault has less then 20% HP. The player can not get closer during the Engulfing state.
When DT is active holdable time get reduced to 15s.
Other Notes
Cannot be snatched or damaged when it goes into shield stance.
When attacking from behind puts their defense status in 200
When wearing mask defense status is 50
Defense Status
Short Range
Long Range
Buster
100
100
100
Buster and Snatch Behaviour
Action
Effect
Buster
Continuous Slamming
Snatch
Pull
Attack Data
Attack
Damage
DT Gain
Attack on the Earth
Lv2
900
270
Light Attack
Lv1
350
105
Light Scratching
Lv1
350
105
High Time Claw
Lv2
700
210
Jumping Helm Breaker Claw
Lv1
800
240
Lariat
Lv1
900
270
Dash Attack
Lv2
1300
390
Jumping Scratch Attack
Lv1
800
240
Claw missile attack
Lv1
300
90
Drill Claw
Lv1
750
225
Backflip Dash Thrust
Lv2
2500
750
Windstorm [Engulfing]
Lv1
150
45
Windstorm [Finish]
Lv2
1500
450
Ground Appearance
Lv2
900
270
Blitz
Health
Yellow Lightning :
1000
No Lightning :
2500
Red Lightning :
1500
D.T. activation start time
150s
Holdable time
-
BP Timer Bonus
+30
Attack Notes
Attacks that are performed in No Lightning has lower damage and Guard Lv is by reduced by 1.
On red electric phase it will attempt suicidal rush.
Electric Piercing is only used during red lightning state.
When the player's HP is less than 30% Blitz will attempt Finisher Hit.
Other Notes
Blitz's electricity can still take damage from melee attacks. It can also be removed instantly with Holy Water.
All defense status turns into 50 on wake up including the buster.
Defense status will turn into 200 if you counter attack with Long and Short Range weapons.
Grants highest style rank possible if killed.
Defense Status
Short Range
Long Range
Buster
100
100
100
Buster and Snatch Behaviour
Action
Effect
Buster
Punch, Kick Rush
Snatch
Hellbound
Attack Data
Attack
Damage
DT Gain
Light Attack
Lv2
800
240
Light Attack (OFF)
Lv1
600
180
Lateral Attack
Lv2
800
240
Lateral Attack (OFF)
Lv1
600
180
Strong Attack
Lv2
1000
300
Strong Attack (OFF)
Lv1
800
240
Jump Attack
Lv2
1200
360
Jump Attack (OFF)
Lv1
1000
300
Lariat
Lv2
1200
360
Lariat (OFF)
Lv1
1000
300
Finisher Hit
Lv2
1500
450
Finisher Hit (OFF)
Lv1
1200
360
Pursuit Attack
Lv2
1200
360
Pursuit Attack (OFF)
Lv1
1000
300
Thunderbolt [Continuous shooting]
Lv1
150
45
Thunderbolt [Finish Hit]
Lv1
500
300
Thunderbolt [Appearance]
Lv2
1500
600
Plasma Lightning
Lv2
2000
900
Lightning Counter Attack
Lv1
500
150
Electric Piercing
Lv3
1000
300
Electroil Continuous Damage
Lv1
110
45
Electroil Finish
Lv3
1200
600
Final Strike
Lv3
2000
900
Gladius
Health
350
D.T. activation start time
45s
Holdable time
45s
BP Timer Bonus
+2
Attack Notes
Can detonate CS3 Explosion for more damage during buster.
Can deflect when it attempts to charge-in.
Other Notes
Defense status changes if Gladius is during the attack state. Long and Short Range will turn into 400.
If it is transformed into DT state then it will change into 200 instead.
Defense Status
Short Range
Long Range
Buster
100
100
100
Buster and Snatch Behaviour
Action
Effect
Buster
Throws at other enemies
Snatch
Pull
Attack Data
Attack
Damage
DT Gain
Stinger Rush
Lv1
500
150
High Time Slash
Lv1
500
150
Cutlass
Health
900
D.T. activation start time
60s
Holdable time
30s
BP Timer Bonus
+15
Attack Notes
Cannot be stunned unless its FireArms or any heavy attacks such as Shock!
Snatching is possible when it appears from the ground.
Other Notes
Defense status will turn into 100 if Cutlass is completely exposed.
Defense Status
Short Range
Long Range
Buster
50
50
0
Buster and Snatch Behaviour
Action
Effect
Buster
Swinging Slam
Snatch
Pull
Attack Data
Attack
Damage
DT Gain
Jumping Dive
Lv1
400
120
Tail Somersault
Lv2
500
150
Horn Charge Attack
Lv1
300
90
Basilisk
Health
700
D.T. activation start time
45s
Holdable time
45s
BP Timer Bonus
+5
Attack Notes
Basilisks are often able to attack you while in the middle of a combo.
Other Notes
-
Defense Status
Short Range
Long Range
Buster
100
100
100
Buster and Snatch Behaviour
Action
Effect
Buster
Fire Bullets at other enemies
Snatch
Pull
Attack Data
Attack
Damage
DT Gain
Regular Fire Bullet
Lv1
400
120
Jumping Fire Bullet
Lv1
500
120
Horn Charge Attack
Lv1
300
120
Chimera
Health
Chimera Seed:
350
Chimera: Value of host (Scarecrows / Assaults)
D.T. activation start time
Chimera Seed: 30s
Chimera: Value of host (Scarecrows / Assaults)
Holdable time
Chimera Seed: 60s
Chimera: Value of host (Scarecrows / Assaults)
BP Timer Bonus
Chimera Seed: +2
Chimera: Value of host (Scarecrows / Assaults)
Attack Notes
A damaged host is healed when being infested by a Chimera Seed.
The higher the difficulty, the more blades generate.
Other Notes
The defense status will be changed to the value of the host if merged with Scarecrows or Assaults.
Chimera usually takes more damage and dies easily.
Defense Status
Short Range
Long Range
Buster
100
100
100
Buster and Snatch Behaviour
Action
Effect
Buster
One Shots Seed by Tearing
Snatch
Pull
Attack Data
Attack
Damage
DT Gain
Jumping Attack
Lv1
550
90
Chimera Blades
Lv1
400
120
Mephisto
Health
Main Body:
1200
Cloack:
1000
D.T. activation start time
45s
Holdable time
20s
BP Timer Bonus
+10
Attack Notes
Instantly re-cloacks if the player de-cloacks at certain height or holds the main body too long.
Other Notes
If you parry Piercing Attack then the Short Range defense changes into 225. De-cloacking turns into 120. DT-state keeps it at 50 indefinitely.
Long Range defense turns into 100 when de-cloacked.
Buster Defense is 100 when de-cloacked. Hold duration changes over time.
Defense Status
Short Range
Long Range
Buster
25
50
0
Buster and Snatch Behaviour
Action
Effect
Buster
Deals damage to cloack. Slams when the main body is exposed.
Snatch
Deals damage to cloack. Pulls when the main body is exposed.
Attack Data
Attack
Damage
DT Gain
Piercing Attack
Lv1
800
240
Tail Attack
Lv1
750
225
Rotational Attack [Start up]
Lv1
100
30
Rotational Attack [Lunging]
Lv1
500
150
Rotational Attack [Ender]
Lv1
700
210
Dive Attack
Lv2
1250
375
Re-cloack Attack
Lv1
500
150
Faust
Health
Main Body:
3000
Cloack:
4000
D.T. activation start time
45s
Holdable time
20s
BP Timer Bonus
+20
Attack Notes
Instantly re-cloacks if the player de-cloacks at certain height or holds the main body too long.
Other Notes
If you parry Piercing Attack then the Short Range defense changes into 225. De-cloacking turns into 120. DT-state keeps it at 50 indefinitely.
Long Range defense turns into 100 when de-cloacked.
Buster Defense is 100 when de-cloacked. Hold duration changes over time.
Defense Status
Short Range
Long Range
Buster
50
50
0
Buster and Snatch Behaviour
Action
Effect
Buster
Deals damage to cloack. Slams when the main body is exposed.
Snatch
Deals damage to cloack. Pulls when the main body is exposed.
Attack Data
Attack
Damage
DT Gain
Two-handed stabbing attack
Lv1
700 → 800
210 → 240
Tail Attack
Lv1
850
255
Two-handed scratch attack
Lv1
600 → 600
180 → 180
Dive Attack
Lv2
1400
420
Repelling Counter Attack
Lv1
750
225
Needle Attack
Lv1
450
135
Summoning Arms Extending/Lunging
Lv1
450
135
Re-cloack Attack
Lv1
500
150
Bianco Angelo
Health
(Shield)
1100
(900)
D.T. activation start time
60s
Holdable time
-
BP Timer Bonus
+10
Attack Notes
Uses Aerial Thrust and Shield Bash when the shield isn't broken.
Stops the player from Jumping behind in Son of Sparda or higher.
Other Notes
Can randomly get out of Aerial Combo situation if Shield is on.
Defense Status
Short Range
Long Range
Buster
100
100
100
Buster and Snatch Behaviour
Action
Effect
Buster
Pierce and blow away.
Snatch
Hellbound.
Attack Data
Attack
Damage
DT Gain
Shield Bash
Lv1
500
150
Thrust
Lv1
700
210
Anti-Air Thrust
Lv1
700
210
Lunge Thrust
Lv2
1000
300
Aerial Thrust
Lv2
1000
300
Back knuckles [With Shield]
Lv1
600
180
Back knuckles [Without Shield]
Lv1
300
90
Alto Angelo
Health
(Shield)
3000
(700)
D.T. activation start time
120s
Holdable time
-
BP Timer Bonus
+20
Attack Notes
Has less chance of performing Formation attack: Energy Sphere if the current spawns of Bianco Angelo is more or less than 2 except certain floor in Bloody Palace.
Uses Aerial Slash when the shield isn't broken.
Other Notes
Can randomly get out of Aerial Combo situation if Shield is on.
Defense Status
Short Range
Long Range
Buster
100
100
100
Buster and Snatch Behaviour
Action
Effect
Buster
Suplex into Dropkick.
Snatch
Hellbound.
Attack Data
Attack
Damage
DT Gain
Shield Bash
Lv1
500
150
Back knuckles [With Shield]
Lv1
600
180
Back knuckles [Without Shield]
Lv1
300
90
Regular Slashing [1-3 Cycle]
Lv1
300
90
Lunge Slash [1-3 Cycle]
Lv2
700
210
Lunge Slash [Final Hit]
Lv2
800
240
Aerial Slash
Lv2
700
210
Formation Attack: Suicide Rush
Lv2
1200
450
Formation Attack: Energy Sphere
Lv2
2000
600
Fault
Health
200
D.T. activation start time
-
Holdable time
-
BP Timer Bonus
-
Attack Notes
Teleports the player into a different location.
Resets the mandatory wave in M14, if it is not completed.
Other Notes
Only appears in Mission 14 and 18.
Does receive stuns at all.
Defense Status
Short Range
Long Range
Buster
100
100
100
Buster and Snatch Behaviour
Action
Effect
Buster
-
Snatch
-
Attack Data
Attack
Damage
DT Gain
Swallowing
0
0
Boss Data
Berial
Health
10000
D.T. activation start time
When HP is 20% or less
Holdable time
-
BP Timer Bonus
+30
Attack Notes
Flames-stun value is based on player's attack frequency.
Super Charge is usedd when the player's distance far away from the boss.
DT
Flames are near impossible to remove.
DT
Attacks becomes much faster with longer Bull Rush and generates more Fire Geysers.
Flame State
Exingushing Berial's flame has 3 different conditions. At the start of the fight, it requires a total damage of 1,000 to extinguish flames.
When HP is 70% or less the damage, it requires 1,200. Less than 40% is 800.
Player's attack frequency can affect the damage requirement to extinguish berial's flame.
Other Notes
All defense value will turn into 0 during his block state.
His short range defense changes between 60 and 80 depending on his behaviour.
This also applies for long range during his DT-state and the state of his flame small or large. From 50 to 90.
Defense Status
Short Range
Long Range
Buster
100
100
100
Buster and Snatch Behaviour
Action
Effect
Buster
When flames are extinguished can either buster on the face or the body.
Snatch
Hellbound.
Special Bonus Exclusive to Berial
Reward
Buster on berial's upper body during Magma Pillar
CP Value +350 & DT Gain +1000
Buster during Super Charge
CP Value +300 & DT Gain +1000
Buster behind Berial
CP Value +300 & DT Gain +1000
Attack Data
Attack
Damage
DT Gain
Left and Right Sweep
Lv2
1000
300
Left and Right Shake off the head
Lv2
1000
300
Front Clear
Lv2
1000
300
Punch
Lv2
800
240
Vertical Slash [Ram Part]
Lv1
800
240
Vertical Slash [Sword Part]
Lv2
1200
360
Jump Slash
Lv2
1100
Landing part: 800
330
Landing part: 240
Super Charge
Lv2
1700
510
Leg Trampling
Lv2
1000
300
Roar [Flame Recover]
Lv2
700
210
Mega Crush Outer Edge
Lv2
1200
360
Heart of Mega Crush
Lv2
1800
540
Magma Pillar
Lv2
500
150
Bael & Dagon
Health
10000
D.T. activation start time
When HP is 20% or less
Holdable time
-
BP Timer Bonus
+30
Attack Notes
Can not be stunned during hidden state. Even if it comes out after Rusalka freezes the character.
DT
Ice starts to regenerate faster when destroyed.
DT
Tongue will be immune to firearm shots.
Other Notes
His short range defense changes between 30 and 200 depending on his behaviour.
This also applies for long range during his DT-state.
Defense Status
Short Range
Long Range
Buster
80
100
100
Defense Status (Rusalkas)
Short Range
Long Range
Buster
60 ~ 30
120 ~ 80
100
Buster and Snatch Behaviour
Action
Effect
Buster
Can either buster from behind or front.
Snatch
Hellbound. Pulls Rusalkas if they are stunned.
Attack Data
Attack
Damage
DT Gain
Tentacle Sweeping
Lv1
700
210
Tentacle Whack
Lv1
1000
300
Tentacle sideways swing
Lv1
700
210
Four-pronged
Lv1
700
210
Bounce and Bite
Lv3
1500
450
Jump Press
Lv1
1200
360
Icicle
Lv1
600
180
Breath
Lv2
1200
360
Discharge
500
150
Mastication
300
90
Eating Attack
500
150
Tail Attack
Lv1
500
150
Slashing [Rusalkas]
Lv1
1000
300
Rotating Slash [Rusalkas]
Lv1
500
150
Jumping Rotating Slash [Rusalkas]
Lv1
600
180
Hug [Rusalkas]
Lv3
0
0
Echidna
Health
13000
D.T. activation start time
When HP is 20% or less
Holdable time
-
BP Timer Bonus
+30
Attack Notes
During desperation mode, she starts throwing seeds around during several moves.
Her "dragon phase" becomes vulnerable for a timed Buster if she is in gold aura mode.
Other Notes
Part of the tentacles and flower defense against short range is 20. This is the same for long range attacks.
The ground form and Dragon form against long range is 120 while short range is 150.
Defense Status
Short Range
Long Range
Buster
100
100
100
Buster and Snatch Behaviour
Action
Effect
Buster
Can either buster the hatch or the main body for big damage.
Snatch
Hellbound.
Special Bonus Exclusive to Echidna
Reward
Counter on Echidna's dragon charge
CP Value +1500 & DT Gain +1000
Repel Seeds on the fly
CP Value +500 & DT Gain +1000
Attack Data
Attack
Damage
DT Gain
Hair Swing [First Hit]
Lv1
300
90
Hair Swing [Second Hit]
Lv2
500
150
Tail Wagging
Lv2
1300
600
Tentacle Protrusion
Lv1
300
150
Tentacle Slap
Lv2
500
240
Tentacle Wielding
Lv2
400
180
Petal Closure
Lv2
800
300
Wood Dragon Lunge
Lv2
1000
300
Dragon Bite
Lv2
500
300
Seeds
Lv1
200
90
Transition from serpent > terrestrial state [Flower Part]
Lv2
800
300
Transition from serpent > ground state [Tail Part]
Lv2
500
300
During transition from ground > high-speed rush
Lv2
900
300
Agnus
Health
10000
D.T. activation start time
-
Holdable time
-
BP Timer Bonus
Does not Spawn in BP
Attack Notes
Any other attacks that is not Gladius throw will receive reduced damage near 99%
Defense Status
Short Range
Long Range
Buster
40
40
100
Buster and Snatch Behaviour
Action
Effect
Buster
-
Snatch
-
Attack Data
Attack
Damage
DT Gain
Electric Shock
1500
450
Angelo Agnus
Health
12000
D.T. activation start time
When HP is 20% or less
Holdable time
-
BP Timer Bonus
+30
Attack Notes
Big Absorption is used when his health is low.
Other Notes
His defense against long and short range changes to 30 during big absorption and 70 if cancelled any of his actions during summons and such.
Defense Status
Short Range
Long Range
Buster
100
100
100
Buster and Snatch Behaviour
Action
Effect
Buster
Can only buster when stunned.
Snatch
Hellbound.
Attack Data
Attack
Damage
DT Gain
Gladius Slash [First Hits]
Lv2
600 → 500
180 → 180
Gladius Slash [Second Hits]
Lv2
600 → 800
180 → 240
Basilisk Barrage
Lv2
500
150
Basilisk Blast
Lv2
500
150
Cutlass Swing [Rotating]
Lv2
400
180
Cutlass Swing [Ender]
Lv2
500
300
Cutlass Dive
Lv1
500
150
Cutlass Somersault
Lv2
800
240
Grab Absorption [On Hit]
Lv3
1000
300
Grab Absorption [Absorption]
25
6
Grab Absorption [Ender]
500
300
Big Absorption
Lv3
2500
1050
Angelo Credo
Health
10000
D.T. activation start time
When HP is 20% or less
Holdable time
-
BP Timer Bonus
+30
Attack Notes
Has random choice of attacks wheneve player clashes with his shield
Defense Status
Short Range
Long Range
Buster
100
70
100
Buster and Snatch Behaviour
Action
Effect
Buster
Can only buster when shield is broken.
Snatch
Hellbound.
Special Bonus Exclusive to Credo
Reward
Spear Deflect / Buster
CP Value +1000 & DT Gain +1000
Repel Javelins
CP Value +200 & DT Gain +300
Attack Data
Attack
Damage
DT Gain
Combo A
Lv2
500 → 400 → 400 → 600
180 → 150 → 150 → 240
Counter Vertical Slash
Lv2
600
240
Shield Lunge
Lv2
700
240
High Time Jump
Lv2
400
180
Stinger
Lv2
800
300
Winged Slash
Lv2
800
300
Spear Throw
Lv2
800
300
Javelin Shots
Lv1
300
150
Javelin Enclosed
Lv1
100
60
The Savior
Health
Legs:
150
Shoulders/Back:
250
Head:
200
Main:
6000
D.T. activation start time
When HP is 20% or less
Holdable time
-
BP Timer Bonus
-
Attack Notes
-
Other Notes
The Savior defense status changes during his attack pattern for both short and long range attacks.
Defense Status
Short Range
Long Range
Buster
80 ~ 10
80 ~ 10
100
Buster and Snatch Behaviour
Action
Effect
Buster
-
Snatch
-
Special Bonus Exclusive to The Savior
Reward
Destroy the Cores
CP Value +700 & DT Gain +500
Stun Savior
CP Value +500 & DT Gain +500
Knock Down Savior
CP Value +1000 & DT Gain +500
Destroy Sphere Bullets
CP Value +150 & DT Gain +50
Attack Data
Attack
Damage
DT Gain
Straight Strike
Lv2
1300
900
Chop
Lv2
1200
600
Elbow Strikes
Lv2
1200
600
Heel Drop
Lv2
1400
900
Roundhouse kick
Lv2
1200
900
Arm Slap
Lv2
1300
900
Sphere Bullets
Lv1
300
150
High-speed cannon
Lv2
500
240
High-speed cannon [Explosion impact]
Lv1
100
240
Scaffolding throwing
Lv2
1300
600
Final Flash [During hits]
Lv2
200
90
Final Flash [Ender]
Lv2
600
600
Horizontal chop [Phase 2]
Lv2
800
450
Platform destruction [Phase 2]
Lv2
500
300
Sanctus
Health
15000
D.T. activation start time
When HP is 20% or less
Holdable time
-
BP Timer Bonus
-
Attack Notes
Enters Savior phase when health is below 5000
Countering Savior Punch with Buster causes Sanctus to be exposed in vulnerable state.
Other Notes
Depending on his state the defense status for short range attack changes from 160 to 170. This is the same for long range attack from 10 to 30.
Defense Status
Short Range
Long Range
Buster
120
0
170
Buster and Snatch Behaviour
Action
Effect
Buster
When stun can land multi-punches.
Snatch
Hellbound. Pulls when stunned.
Attack Data
Attack
Damage
DT Gain
Ground Blitz
800
120
Shockwaves
1200
240
Thunder Fall
800
120
Fireball
200
30
Re-barrier
500
30
Sphere Charge
300
0
Savior Punch
2000
450
Sanctus Diabolica
Health
16000
D.T. activation start time
When HP is 20% or less
Holdable time
-
BP Timer Bonus
Does not Spawn in BP
Attack Notes
Ignores Shield stun and charges up Sparda Stinger at last 3 health bar segments.
Other Notes
Depending on his state the defense status for short range attack changes to 150. This is the same for long range attack from 10 to 30.
Defense Status
Short Range
Long Range
Buster
120
0
150
Buster and Snatch Behaviour
Action
Effect
Buster
When stun can land big punch.
Snatch
Hellbound. Pulls when stunned.
Special Bonus Exclusive to Sanctus Diabolica
Reward
Buster Sparda Stinger
CP Value +1000 & DT Gain +1000
Hellbound to his Sphere Charge
CP Value +200 & DT Gain +100
Attack Data
Attack
Damage
DT Gain
Ground Blitz
800
120
Shockwaves
1200
240
Thunder Fall
800
120
Fireball
200
30
Re-barrier
500
30
Sphere Charge
300
0
Sparda Slash
1200 → 1500
150 → 240
Sparda Stinger
2500
900
Dante
Health
M1:
3000
M10/BP:
7000
D.T. activation start time
-
Holdable time
-
BP Timer Bonus
+30
Attack Notes
Uses more weapons in BP and higher difficulty
His Helm Breaker changes to Lv2
RG
if used at maximum height
Dante doesn't have fixed behaviour so most of his approach depends on player's action.
Other Notes
His Coyote-A damage varies due to the player's distance.
The Damage and Gaurd Lv against his Gilgamesh changes depending on the charge level with attacks like Straight.
Defense Status
Short Range
Long Range
Buster
100
100
100
Buster and Snatch Behaviour
Action
Effect
Buster
Slams. If he is in Royal Guard state, the buster is always guaranteed.
Snatch
Pulls.
Attack Data
Attack
Damage
DT Gain
[Rebellion] Combo A
Lv1
250 → 200 → 325
75 → 60 → 97.5
[Rebellion] Combo B 2nd Stage
Lv1
100 → 100 → 150
30 → 30 → 45
[Rebellion] Stinger
Lv1
450
135
[Rebellion] Helm Breaker
Lv1
290
87
[Rebellion] Helm Breaker (Shockwave)
Lv1
210
63
[Rebellion] High Time
Lv1
300
90
[Rebellion] Aerial Rave
Lv1
200 → 175 x2 → 300
90 → 60 → 52.25 x2 → 90
[Rebellion] Drive
Lv1
275
82.5
[Rebellion] Quick Drive
Lv1
390
117
[Rebellion] Drive Slash
Lv2
1500
450
[Rebellion] Overdrive Sword Part
Lv1
150 → 200
82.5 → 45
[Rebellion] Overdrive shockwaves
Lv1-2
500 → 1000
1000 → 300
[Gilgamesh] Left Straight
Lv1
325
97.5
[Gilgamesh] Right Body
Lv1
300
90
[Gilgamesh] Hundered Legs
Lv1
87.5
26.25
[Gilgamesh] Whirldwind Kicks
Lv1
325 → 400
97.5 → 120
[Gilgamesh] Full House
Lv1
800
240
[Gilgamesh] Straight
Lv1 ~ 2
750 ~ 2000
225 ~ 600
[Gilgamesh] Kick-13
Lv1
275 → 200 → 250 → 200 → 375
82.5 → 60 → 75 → 60 → 112.5
[Gilgamesh] Real Impact
Lv2
0 → 1500 → 3500
0 → 450 → 1050
[Lucifer] Pins
Lv1
200
60
[Lucifer] Explosion
350
105
[Ebony & Ivory] Honeycomb Fire
Lv1
50
15
[Coyote-A] Normal shot
Lv2
60
18
[Pandora] PF398: Revenge
Lv2
500 → 1500
150 → 450
[Pandora] PF666: Omen
Lv1 ~ 3
300 → 500 → 2000
90 → 150 → 600
References
1)
Values gathered using
DMC4Hook 1.5.1
2)
DMC4
Prima Official Game Guide (2008): Prima Games. Bonus Data, Bloody Palace; p. 154.
DMC4 Overview