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Vergil Skills

This is a list related to the different techniques used for general Vergil commands to understand Damage, Stylish points and properties (1)

  • Some moves like Combo A in DT has additional effects at the cost of expending part of the DT Gauge.
  • Beo has Just Charge property which emits a specific bright glow and unique sound effect. The damage becomes roughly twice as powerful.
  • Activating DT will pervent Concentration from draining in anyway while also filling up at a much faster rate.
  • Vergil's Concentration levels provide the following buffs on each weapons:
    • Yam - Disjointed hitbox range increases on his slashes to be able to slash at targets from further away, and the size and damage potency of both default and JJC Cut also increases.
    • Beo - Grants all chargeable attacks an extra charge level for more damage and knockback, indicated by everything else being darkened a bit by the more intense flashes of light.
    • FE - Attacks involving the weapon gain multi-hit properties, as well as increasing the size and damage of Round Trip.
The higher the Concentration level, the more potent Vergil's attacks will be in terms of overall damage.

Judgement Cut Attack Power Example
Level Judgement Cut Type
Normal Just Frame
Lv0 40 90
Lv1 80 180
Lv2 151 330.4
Concentration Multiplier
Weapons Concentration Level Attack Power Multiplier
Yamato Lv0 x0.5
Lv1 x1
Lv2 x1.4
Beowulf / Force Edge Lv0 x0.9
Lv1 x1
Lv2 x1.1

Yamato


Beowulf


Force Edge

Combo A
  • Four hit Yamato combo used by Vergil.
  • DT-state follows it up with 2 additional hits.
  • Command: > > >
Damage CP Value CP Timer DT Gain
Combo A 50 + 60 + (80 + 100) + 140 550 350 645
DT-state 75 + 90 + (120 + 150) + (210 + 160) + 990 780 300 -
Combo B
  • Send an enemy flying, then follow-up a Summoned Sword attack.
  • Command: > > (Pause) >
Damage CP Value CP Timer DT Gain
Combo B DT 50 75 + 60 90 + 190 285 400 350 525
PS Blast DT 90 135 70 - -
Combo C
  • Annihilate your enemy with a countless number of slashes.
  • n = Number of Hits
  • Command: > > > (Pause) > tap
Damage CP Value CP Timer DT Gain
Combo C 50 + 60 + (80 + 100) + (15 x n + 140) 400 + 28 x n + 150 350 457.5
DT-state 75 + 90 + (120 + 150) + (22.5xn + 210) 400 + 28 x n + 150 350 -
Aerial Rave A
  • A multiple sword strike combo that deals devastating damage to airborne enemies.
  • Command: While in mid-air > >
Damage CP Value CP Timer DT Gain
Aerial Rave A 45 + 55 + 130 380 350 345
DT-state 67.5 + 82.5 + 195 380 350 -
Aerial Rave B
  • Carve up an enemy with a spinning slash, then send them crashing down.
  • Command: While in mid-air > > (Pause) > >
Damage CP Value CP Timer DT Gain
Aerial Rave B 45 + 55 + (25 x 6) + 140 495 350 585
DT-state 67.5 + 82.5 + (37.5 x 6) + 210 495 300 -
Judgement Cut
  • Unsheathe your sword with blinding speed and unleash a whirlwind of slashes.
  • This can be used after most Yamato skills.
  • Most attacks has different frame condition to trigger the just frame input
  • Increase the attack power by releasing the command input when the scabbard sparkles.
  • Command: Hold then release
Damage CP Value CP Timer DT Gain
Judgement Cut 15 x 2 + 50 (Proximity:60) 50 (Proximity:80) 150 (Proximity:300) 60 (Proximity:90)
DT-state 22.5 x 2 + 75 (Proximity:90) 50 (Proximity:80) 150 (Proximity:300) -
Upper Slash
  • Launch enemies into the air with an upward strike from Yamato.
  • Purchasing Upper Slash 2 will enable the hold down follow-up.
  • Command: + +
Damage CP Value CP Timer DT Gain
Upper Slash DT 110 165 200 200 165
Rapid Slash
  • Dash forward, relentlessly slashing everything in your path.
  • DT-state increases the distance and speed for chaining another.
  • Command: + +
Damage CP Value CP Timer DT Gain
Rapid Slash DT 80 + 110 75 + 90 100 300 285
PS Blast DT-state Only 75 70 - -
Rising Star
  • A spiral cut that lifts both you and your opponent into the air.
  • Command: Hold after Rapid Slash
Damage CP Value CP Timer DT Gain
Rising Star DT 100 + 70 150 + 105 280 300 255
Judgement Cut End
  • Slash your enemies to shreds with super speed.
  • Can only be done while in DT-state with maximum concentration.
  • Command: O +
Damage CP Value CP Timer DT Gain
Judgement Cut End 1,400 40 150 -
Combo A
  • A powerful combo that ends with a double-roundhouse kick.
  • Any part of this combo can be charged.
  • Command: > >
Damage CP Value CP Timer DT Gain
Combo A 130 + 140 + (60 + 80) 570 300 615
DT-state 195 + 210 + (90 + 120) 570 300 -
Combo B
  • Lightning fast kicks rock an opponent with speed and fury.
  • Any part of this combo can be charged.
  • Command: > > (Pause) >
Damage CP Value CP Timer DT Gain
Combo B 130 + 140 + (35 x 6) + 170 770 300 727.5
DT-state 195 + 210 + (52.5 + 6) + 270 770 300 -
Starfall
  • Focus upon an opponent from mid-air and dive down feet first to send them on your full boat down the River Styx.
  • Purchasing Level 2 will enable launch against an enemy.
  • Command: While in mid-air
Damage CP Value CP Timer DT Gain
Starfall DT 170 255 180 300 255
Starfall 2 DT 130 + 70 195 + 105 240 300 300
Beast Uppercut
  • Lunge towards an enemy and launch them into the air with a heavyweight uppercut.
  • Command: + +
Damage CP Value CP Timer DT Gain
Beast Uppercut DT 230 345 250 200 345
Rising Dragon
  • Charge up power to unleash a rising uppercut upon your enemy.
  • Command: After executing Beast Uppercut hold until your fist begins to glow then release.
Damage CP Value CP Timer DT Gain
Rising Dragon DT 370 555 350 350 555
Dragon Breaker
  • A devastating rising double uppercut, infused to the max with demonic power.
  • Command: After executing Beast Uppercut hold until your fist flashes twice.
Damage CP Value CP Timer DT Gain
Dragon Breaker 120 x 3 + 700 + 200 x 5 1,200 200 3,090
DT-state 180 x 3 + 1,050 + 300 x 5 1,200 200 -
Lunar Phase
  • Move in on your enemies with this aggressive spin attack, finishing with a forceful heel kick. Can also be used in the air
  • Level 2 is stronger with faster spins.
  • DT-state followed up with the Rising Sun move from DMC3
  • DT-state Spins much longer at the air.
  • Command: + +
Damage CP Value CP Timer DT Gain
Lunar Phase 1 70 x 3 + 100 330 350 465
DT-state 105 x 3 + 315 + 285 + 345 560 300 -
Lunar Phase 2 70 x 6 + 100 510 350 780
DT-state 105 x 6 + 315 + 285 + 345 740 300 -
Kick-13
  • A dramatic display of power as you face down an enemy and unleash a flurry of powerful kicks.
  • Command: O +
Damage CP Value CP Timer DT Gain
Kick-13 30 + 35 + 40 + 30 + 110 210 300 367.5
DT-state 45 + 52.5 + 60 + 45 + 165 210 300 -
Flush
  • Transform simple jumps into damage dealing attacks.
  • Command: X
Damage CP Value CP Timer DT Gain
Flush DT 70 105 40 0 105
Combo A
  • A combo that does damage to all nearby enemies.
  • Command: > > tap
Damage CP Value CP Timer DT Gain
Combo A (40 + 45) + (30 + 35 + 45) + (15 x n + 210) 580 + 25 x n 300 607.5 + 22.5 x n
DT-state (60 + 67.5) + (45 + 52.5 + 67.5) + (22.5 x n + 315) 580 + 25 x n 300 -
Combo B
  • A combo that utilizes both Force Edge and Yamato.
  • Command: > > (Pause) > > tap
Damage CP Value CP Timer DT Gain
Combo B (40 + 45) + (30 + 35 + 45) + (40 + 45) + (70 x n 20 x 3 + 80) 775 + 80 x n 300 607.5 + 105 x n
DT-state (60 + 67.5) + (45 + 52.5 + 67.5) + (60 + 67.5) + (105 x n 30 x 3 + 120) 775 + 80 x n 300 -
Helm Breaker
  • A devastating overhead attack powerful enough to shatter the sturdiest of armored helms or demonic skulls.
  • Level 2 increases the speed.
  • Command: While in mid-air
Damage CP Value CP Timer DT Gain
Helm Breaker DT 220 + 65 330 + 97.5 530 250 427.5
High Time
  • A powerful attack that launches an enemy skyward.
  • By holding down , you will follow the enemy into the air.
  • Command: + +
Damage CP Value CP Timer DT Gain
High Time DT 115 172.5 200 250 172.5
Stinger
  • Skewer an enemy at high speed with an attack sure to send them flying.
  • Level 2 is stronger and has more range.
  • DT-state enables this attack to cover a greater area and drills through enemies.
  • This technique can also be performed in the air however will not carry Vergil any sort of distance unless he is in DT-state
  • Command: + +
Damage CP Value CP Timer DT Gain
Stinger 30 + 30 + 75 120 250 202.5
Lv1 Devil-State 105 + 150 + 195 350 200 -
Lv2 Devil-State 105 + 210 + 375 350 200 -
Million Stab
  • A blinding whirlwind of stabs with enough momentum to blast an enemy backward.
  • Command: Hold while performing Stinger
Damage CP Value CP Timer DT Gain
Million Stab 15 x n + 210 25 x n + 150 300 22.5 x n + 315
Devil-State 22.5 x n + 315 25 x n + 150 300 -
Round Trip
  • Hurl Force Edge at an enemy.
  • The impaled blade will shred the enemy until called back by pressing .
  • It will create an whirlwind of vacuum that sucks the enemy in while carving them up.
  • Command: Hold then release
Damage CP Value CP Timer DT Gain
Round Trip DT 30 45 x n 30 x n 300 45 x n
Drive
  • Attack even distant enemies with a shockwave from your sword.
  • Command: + O
Damage CP Value CP Timer DT Gain
Drive 45 + 50 + 70 + 150 520 300 465
Devil-State 67.5 + 75 + 105 + 225 520 300 -
Over Drive
  • Release another Drive shockwave.
  • Hold to increase attack power.
  • Command: After executing Drive press immediately after the release of a shockwave.
Damage CP Value CP Timer DT Gain
Over Drive 80 + 30 x 4 340 350 300
Devil-State 120 + 45 x 4 340 350 -

References


1) DMC4 Special Edition Official Guidebook (2015): Famitsu Strategy Guide. Chapter 3, System; p. 94.