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Inferno

NG Nero / Dante Mission 16

Target LRT - sub 2:30

One of the easier Dante missions once you get the Gas Skip down consistently. You need DT for the skip, so if you run out of DT you have to restart the mission, losing you roughly ~20 seconds.

Before you start, buy Trickster Lv4 and Gunslinger Lv2 as these abilities are required to perform the Gas Skip. You can sell abilities like Get More Orbs, E&I Charge Shot 1 and Stinger 2 if you need some extra proud souls . If you're doing Gas Skip, you can even sell Swordmaster Lv4 if necessary, but you need to stop by the Divinity Statue before Berial if you do this. Purchase 2 Holy Waters from the Items shop as well.

No Gas Skip

If you've decided to not perform the Gas Skip, here's some example fight cycles:

  • R&D Access Fight Cycle - E&I Charge Shot is an excellent way to stop nearby Cutlass from moving and get them off the ground. Using a Prop on a diving Cutlass is the easiest way to stun them from their dive. The example video is consistent in terms of enemy behaviour.
  • Containment Room Fight Cycle - This room will never be the same. Use Trickster for movement and Shotgun the flying Gladius, especially when they are winding up an attack. Use RI on the Bianco Angelo.
  • Angel Creation Fight Cycle - On the first wave, just RI the 3 Bianco Angelo. On the next wave, place your Lock-on on the Alto Angelo and wait for a Balls/Kamikaze pattern. After that, clear out the remaining 2 enemies.

Gas Skip

New Gas Skip developments have been recently made with a 120 FPS version and 60 FPS version. These versions basically skip the third Rainstorm from the inputs compared to the previous version. The 120 FPS version saves roughly 1s and the 60 FPS version saves half a second.

The Shoot → Rainstorm from the 120 FPS version can be tricky to pull off as the buttons have to be pressed in quick succession. If you're having trouble with this version, you should use the 60 FPS version instead, as it is much easier to pull off. Use DT whenever you like, but use it before the second Air Hike.

Delay your Air Tricks by a little at the end, so you get maximum height and do not mash.

General Notes

  • Use Stinger or Air Trick after the Basiliks cutscene, and consolidate your menus: use Small Devil Star first and then use a Holy Water. You'll be saving like fraction of a second by using Small Devil Star here, instead of saving it for Berial.
  • There is a Divinity Statue right before Berial. Use this if you need some abilities back after selling them.
  • Refer to a more detailed explanation of Berial here. The Air Trick setup is harder to execute but prevents Berial from blocking your RI. The Stinger setup is not much slower and easier to execute. This is a good spot to practise Enemy Stepping out of your RI and Divekick down for another RI.

Fight Cycles

Video References