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Phase 2 Phase 1
Nefasturris
Stats
HP Armor
10,000 200
Weakness DT
None Doesn't DT

Nefasturris

Nefasturris is the boss for Mission 6 of Dante's Disc. This is the only fight in the game where it is completely consistent as long as the player preforms the set up correctly.

This fight has evolved it's strategy throughout the years when DMC2 speedrun scene was still at growing phase. Varying from S rank on demand with Million Stab then Round Trip for faster phase 2. Eventually Radge made consistent Majin set up for this fight which LonerHero optimized the usage of it on phase 2.

In Phase 2, it's decapitated head continues to fight as Nefascapitis. This phase can be very dangerous to fight it head on head.

NG+ Note: Round Trip is used against phase 1. Phase 2 can be done the same, but stronger and more consistent alternative is Quick Heart + High Time spam.

NG+ Phase 2 example. This is NTSC version, where offence heart and sword damage are bugged.

Strategy

If you fail to set up Majin, then you will lose significant amount of time in Phase 2. You must get hit by the Giant Laser 3 times then tank the 4th hit with DT.

The speed of this fight largely depends on how effectively you can perform Shotgun Cancel during Phase 1. This technique is significantly easier in HDC, as the PS2 version suffers from higher input lag. It’s also crucial to conserve enough DT gauge to execute the optimal cycle in Phase 2. With that in mind, there are two primary methods to approach Phase 1.

Safe Phase 1 - Ending with Whirlwind can be rough on keyboard users so they can opt with Crimson Bolide instead.

Strict Phase 1 - Very dangerous method where you switch up on the method you tank between 3rd and 4th laser.

  • The most important part while taking damage for each laser is pressing O to recover quickly.
  • Make sure to adjust Dante's position so the Shotgun will deal full damage against Nefasturris Head.
  • Dante’s positioning also plays a key role in how he gets hit by the laser. By strafing correctly, you can trigger an instant knockdown recovery, allowing you to maintain higher DPS.
  • In Phase 2, you must attack the spine that is still attached, which is it's weak point. The timing of melee into Doomsday is strict because you cannot buffer it's input.

Phase 2 Cycles

Each cycle depends on your DT-gauge

The Angle Trick - If you hold lock-off for the first slash only, all 5 hits hit the weak spot, skipping 1 extra hit that was required to get the kill on phase 2.

Standard Cycle - This is by far the safest cycle if you did not recover well at phase 1. Although, landing doomsday can be slightly harder due to the attack recovery

NTSC Glitch Cycle - This is only possible if you are playing NA or JP release of this game. Unfortunately, it's not the best version to play.


  • For some reason, Doomsday forces Nefascapitis to stop floating. This gives you enough space to finish it off without losing too much time.
  • As a result of this, you can opt for an early Doomsday if you’re not confident in landing the extra hit—it will only cost about 3–4 seconds. This is especially useful if you fire more than five Crimson Bolide during the Strict Phase 1 cycle.

It's good to check the Frequently Asked Questions (FAQ) if you have general questions regarding the bosses.