User Tools


Actions

This is a list related to the different techniques that is used to both character commands to understand properties. Their basic abilities are shared (1)

Lady has Burst Gauge instead of DT and once activated, the Gauge will be reduced to zero

Burst Attack Power
Levels Gauge Consumption Damage
Lv1 3 800
Lv2 6 1,000 + 1,000
Lv3 10 1,100 + 1,100 + 2,200

Abilities


Wire Action


Side Roll
  • Evade an enemy attack by rolling to the side.
  • Contains invincibility frames.
  • Command: + sideways on + X
Damage CP Value CP Timer DT Gain
Normal Dodge - 150 - 350
Perfect Dodge - 250 - 800
Kick Jump
  • Jump again by pushing off a wall.
  • Command: After jumping, press X near a wall.
Air Hike / Blaster
  • Concentrate magical energy into the area under your feet to perform a double jump.
  • Second Jump has no invincibility frames.
  • Lady uses her Kalina Ann instead of magical energy.
  • Command: After the first jump, press X
Damage CP Value CP Timer DT Gain
Blaster 80 100 200 60
Devil Trigger
  • Unleash the true devilsh charms.
  • Purchasing Trigger Heart will reduce the depletion rate of the DT Gauge.
  • All of Trish attacks will be lightning charged.
  • Command:
Burst Attack
  • Annihilate any and all enemies around you with a few grenades.
  • Uses all of lady's current Burst Gauge.
  • Command:
Enemy Step
  • Also known as JC. One of the one of the core aspects for this series.
  • This is one of the most expensive ability to purchase.
  • Command: In mid-air, press X near an enemy.
Damage CP Value CP Timer DT Gain
Enemy Step - 150 150 350
Get More Orbs
  • Passive ability which increases the range from which you gather orbs.
  • This means you can be in any position to collect, which is helpful to make a quick exit on certain rooms.
Speed
  • By continuing to press in the same direction with the your footspeed will increase.
  • Mandatory ability to buy.
Wire Shot

Lv1 Range

Lv2 Range

Lv3 Range


  • Shoot a damage-dealing wire.
  • Grounded enemies will be launched; airborne enemies will be slammed to the ground.
  • Each Levels extends the length of the Wire Shot.
  • Can reach breakable objects in the distance such as items and Red Orbs.
  • Command: O
Damage CP Value CP Timer DT Gain
Wire Shot 15 + 50 250 250 48.75
Shockwave 70 150 300 52.5
Grapple
  • Latch on to a Grim Grip with this to travel across long distance in a heartbeat.
  • Command: + O

References


1) DMC4 Special Edition Official Guidebook (2015): Famitsu Strategy Guide. Chapter 3, System; p. 136.