Devil May Cry 3 went through several changes from Vanilla to Special Edition. At the same time Special Edition ports most notably PCs has gameplay differences. This includes 06 Port and HD Collection.
Special Edition :
HD Collection :
PC 2006 :
JP text does save a little time over ENG.
DMC3 changed the way that Stylish Combo works such as:
Like every DMC games, DT is an essential part of Sons of Sparda arsenal, mostly because it's a universal part of their abilities. You can use it at anytime, and DT enhancements depend upon the weapon equipped. Damage is reduced drastically during in DT mode, and enemy attacks that cause a Regular hit stun no longer affect the characters in DT mode. It should be noted that while in DT mode, you can still be knocked back, although you can almost NEVER be interrupted while in a move animation. In addition, Beowulf DT is significantly more difficult to knockback, and will NEVER be knocked back when not standing still.
In addition to damage resilience, it increases stats by a substantial margin such as running speed, attack rate and life regeneration (except the regular Super-Costumes). These enhancements vary per Devil Arms, and a weapon like Nevan has some DT specific moves. Finally, DT enhances the power of RG by increasing the overall potency of ANY form of Release.
DMC3 has special burst DT activation known as DT-flux. This system is one of the core aspects of this speedrun.
There are 7 types of styles overall. 5 Styles require experience to grow and unlock new actions (New Actions to buy as well for Vergil's case such as Helm Breaker Lv2). Therefore, it's diffcult for Dante to fit in multiple styles in one run.
Lv1 to Lv2 Style requires 30,000 experince while Lv3 needs 99,999