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General Notes

(1) Each enemy Attack Level has different classification:

  • Lv1 Guard possible/Ultimate possible.
  • Lv2 Guard breaks/Ultimate possible.
  • Lv3 Guard breaks/Ultimate breaks.
  • Lv4 Guard impossible/Ultimate possible.
  • Lv5 Guard impossible/Ultimate impossible.

Guard break means held-down Royalguard breaks and Dante takes damage. Guard/Ultimate being impossible lead to knockback and damage. Enemy elemental resistances are in percentage eg. 100 means an enemy takes 100% damage, 95 means only 95% damage and 105 means 105% damage.

Attack Rate means the melee and ranged damage resistance an enemy has, eg. 100 is 100% and 30 is 30%.

Difficulty Modifiers
Mode Health Damage modification
Easy ×0.5 ×0.5
Normal ×1 ×1
Hard ×2 ×1.25
MUST DIE ×3 ×4
When DT is active, Armor rating becomes ×5 and ATK is reduced by 1/3

Enemy Data

Press Ctrl + F to search for specific Enemies or Bosses!

Hell Pride



Health (Exp)
250 (42)
Attack Rate
  • Melee: 100
  • Ranged: 100
Attack Notes
  • Horizontal Cut only appears on Very Hard and Dante Must Die difficulties.
Other Notes
  • -
Elemental Status
DT Thunder Fire Wind Ice Light
100 100 100 100 100 100
Attack Data
Attack Damage DT increase Critical Rate
Vertical Cut Lv1 700 350 -
Horizontal Cut Lv1 800 400 -

Hell Envy



Health (Exp)
400(70)
Attack Rate
  • Melee: 100
  • Ranged: 100
Attack Notes
  • -
Other Notes
  • -
Elemental Status
DT Thunder Fire Wind Ice Light
100 100 100 100 100 100
Attack Data
Attack Damage DT increase Critical Rate
Vertical CutLv1 700 350 -
Horizontal Cut Lv1 800 400 -

Hell Wrath



Health (Exp)
500 (70)
Attack Rate
  • Melee: -
  • Ranged: 500
Attack Notes
  • Attacks when player stays close for ~3 seconds
Other Notes
  • Can only be damaged with guns and DT
Elemental Status
DT Thunder Fire Wind Ice Light
100 100 100 100 100 100
Attack Data
Attack Damage DT increase Critical Rate
Suicide Bombing Lv4 1500 750 -

Hell Sloth



Health (Exp)
1200 (168)
Attack Rate
  • Melee: 100
  • Ranged: 100
Attack Notes
  • Sloth will scream before doing the attack.
Other Notes
  • Sloth warps around randomly.
Elemental Status
DT Thunder Fire Wind Ice Light
100 100 100 100 100 100
Attack Data
Attack Damage DT increase Critical Rate
Warp Attack Lv1 700 350 -

Hell Greed



Health (Exp)
1000(210)
Attack Rate
  • Melee: 66
  • Ranged: 66
Attack Notes
  • Play Coffin hits twice, Set Coff once and will spawn more enemies.
Other Notes
  • -
Elemental Status
DT Thunder Fire Wind Ice Light
100 100 100 100 100 100
Attack Data
Attack Damage DT increase Critical Rate
Coffin Spin Lv2 600 300 -
Coffin Set Lv2 400 200 -

Hell Gluttony



Health (Exp)
700(112)
Attack Rate
  • Melee: 100
  • Ranged: 100
Attack Notes
  • Dashes backwards before doing attack
Other Notes
  • -
Elemental Status
DT Thunder Fire Wind Ice Light
100 100 100 100 100 100
Attack Data
Attack Damage DT increase Critical Rate
Sand Spit Lv2 800 400 -

Hell Lust



Health (Exp)
750(140)
Attack Rate
  • Melee: 100
  • Ranged: 100
Attack Notes
  • Dash Jump Cut only appears on Very Hard and Dante Must Die difficulties.
  • Lust can cancel a forward dash into Dash Jump Cut at any point.
Other Notes
  • -
Elemental Status
DT Thunder Fire Wind Ice Light
100 100 100 100 100 100
Attack Data
Attack Damage DT increase Critical Rate
Backflip Dash Cut Lv1 800 400 -
Dash Jump Cut Lv1 800 400 -

Abyss



Health (Exp)
1500(280)
Attack Rate
  • Melee: 100
  • Ranged: 100
Attack Notes
  • After getting knocked away, the Abyss will always transition into Dash Cut.
  • Can dive underground before jumping in the air and doing Sickle Throw, during which it is invincible.
Other Notes
  • -
Elemental Status
DT Thunder Fire Wind Ice Light
100 100 95 95 105 100
Attack Data
Attack Damage DT increase Critical Rate
Vertical Cut Lv1 700 350 -
Horizontal Cut Lv1 900 450
Dash Cut Lv1 600 300 -
Sickle Throw Lv1 800 400 -

Hell Vanguard



Health (Exp)
2700(1260)
Attack Rate
  • Melee: 100
  • Ranged: 100
Attack Notes
  • If attacked 3 times when blocking, it will cancel the block into Vertical Cut. If clashing with the move, it will gain more frame advantage the more you clash until it wins. Second hit will break guard.
  • Hellgate is either a horizontal or vertical flying attack done in conjunction with a teleport before which it yells. Vanguard will do it 3 times in a row on DMD.
Other Notes
  • Vanguard is the boss of Mission 2.
Elemental Status
DT Thunder Fire Wind Ice Light
100 100 100 100 100 105
Attack Data
Attack Damage DT increase Critical Rate
Vertical Cut Lv1 750 425 -
Double Cut Lv3 500 325 -
Hellgate Lv3 1200 600 -

Enigma



Health (Exp)
600(98)
Attack Rate
  • Melee: 150
  • Ranged: 100
Attack Notes
  • -
Other Notes
  • Dashes backwards away from player constantly on Very Hard and DMD difficulties.
  • Will only fire at the player if they are shown on screen.
Elemental Status
DT Thunder Fire Wind Ice Light
100 100 100 100 100 100
Attack Data
Attack Damage DT increase Critical Rate
Blue Shot Lv1 300 200 10
Red Shot Lv1 500 300 10

Blood-Goyle



Health (Exp)
330 (140) 600 (168)
Attack Rate
  • Melee: 5 (Stone 100)
  • Ranged: 30
  • Melee: 5 (Stone 100)
  • Ranged: 30
Attack Notes
  • The hitbox on their attack is very long and stretches behind them.
Other Notes
  • Tear makes the Blood-Goyle multiply itself. The clone inherits the original's stats. The move will occur when enough time has passed or the Blood-Goyle is attacked with melee.
  • Guns petrify them, making them stationary and much more vulnerable to melee.
Elemental Status
DT Thunder Fire Wind Ice Light
100 110 115 100 100 100
100 110 100 100 100 100
Attack Data
Attack Damage DT increase Critical Rate
Ramming Attack (Small) Lv1 1000 500 10
Ramming Attack (Big) Lv1 1500 750 10
Tear Lv1 0 -

Dullahan



Health (Exp)
300(140)
Attack Rate
  • Melee: 100
  • Ranged: 20
Attack Notes
  • The shield does damage on contact
  • Sword will be used when the player is in the air close enough to Dullahan.
Other Notes
  • Dullahan will back away from the player if they get approached, but will come closer if the player moves away.
Elemental Status
DT Thunder Fire Wind Ice Light
100 100 100 100 95 100
Attack Data
Attack Damage DT increase Critical Rate
Shield Lv1 50 30 10
Sword Lv1 500 250 10

Arachne & Queen Arachne



Health (Exp)
1400(420) 2000(560)
Attack Rate
  • Melee: 110
  • Ranged: 60 (Knocked down 100)
  • Melee: 110
  • Ranged: 30 (Knocked down 80)
Attack Notes
  • Web Spit can be escaped by mashing or using DT.
  • Only the regular Arachne can spawn Small Spiders upon defeat which try to attach to the player and detonate after some time. Running on them will squash them and DT will prevent them from attaching.
Other Notes
  • Will always do a Leap attack when attacked with melee while it's blocking.
  • Can jump and move on walls and do Web Spit, Rotating Attack and jump off during it.
  • Queen Arachne is only Jump Cancellable upon defeat.
Elemental Status
DT Thunder Fire Wind Ice Light
100 100 105 105 100 100
100 100 105 105 100 100
Attack Data (Arachne)
Attack Damage DT increase Critical Rate
Sickle Lv1 500 200 10
Rotating Hit Lv2 800 300 30
Leap Headbutt Lv1 300 100 30
Leap Sickle Lv1 500 300 30
Web Spit Lv4 100 50 10
Thread Pull Sickle Lv1 500 200 30
Sickle Lv4 100 50 10
Small Spider Explosion Lv5 100 100 10
Attack Data (Queen Arachne)
Attack Damage DT increase Critical Rate
Sickle Lv1 600 200 30
Rotating hit Lv2 1000 300 10
Leap Headbutt Lv1 400 200 30
Leap Sickle Lv1 600 300 30
Web Spit Lv4 100 50 10
Thread Pull Sickle Lv1 800 400 30
Acid Spit Lv4 100 50 10

The Fallen



Health (Exp)
1300 (840)
Attack Rate
  • Melee: 100
  • Ranged: 50
Attack Notes
  • When their melee attacks are parried, they get pushed back slightly.
  • Will only use Uppercut, Stab and Horizontal Swing when wing shield is up.
Other Notes
  • The Fallen will always circle the player clockwise. If the player approaches, they will move away and if the player stays still or moves away the Fallen will approach.
  • Can only be damaged when their wing shield is broken.
  • They will recover their wing shield after a certain time has passed and are invincible during it.
  • They can move out of bounds at will.
Elemental Status
DT Thunder Fire Wind Ice Light
100 100 100 100 100 80
Attack Data
Attack Damage DT increase Critical Rate
Uppercut Lv1 900 300 10
Stab Lv2 1200 500 10
Horizontal Swing Lv1 500 300 10
Swing FinishLv1 800 300 10
Slash Across Diagonally Lv1 700 300 10
Punishment Sword Throw Lv3 300 200 10
Punishment Sword Explosion Lv5 1500 1000 10

Soul Eater



Health (Exp)
200 (140)
Attack Rate
  • Melee: 100
  • Ranged: 100
Attack Notes
  • Possession damage shown is if the player does not escape it.
  • Possession can be broken out of by mashing buttons or activating DT.
Other Notes
  • They are invincible until the player shows their back to them.
  • They can teleport around the room and will always teleport after an enemy is defeated.
Elemental Status
DT Thunder Fire Wind Ice Light
100 100 100 100 100 120
Attack Data
Attack Damage DT increase Critical Rate
Possess Lv1 3000 150 10
Possess Miss Lv1 500 250 10
Charge Lv1 500 250 10

Damned Pawn



Health (Exp)
700 (112)
Attack Rate
  • Melee: 100
  • Ranged: 100
Attack Notes
  • Promotion happens when a Pawn reaches the end of the chess board. The Pawn is replaced with either a Knight, a Bishop, a Rook or a Queen. It can only happen in Mission 18.
Other Notes
  • -
Elemental Status
DT Thunder Fire Wind Ice Light
100 100 95 95 100 105
Attack Data
Attack Damage DT increase Critical Rate
Slash Lv1 700 350 10
Promotion - 0 - -

Damned Knight



Health (Exp)
1000 (210)
Attack Rate
  • Melee: 100
  • Ranged: 100
Attack Notes
  • Trample can be done consecutively.
Other Notes
  • -
Elemental Status
DT Thunder Fire Wind Ice Light
100 100 95 95 100 105
Attack Data
Attack Damage DT increase Critical Rate
Trample Lv1 1000 500 10
Horn Swing Lv1 700 350 10

Damned Bishop



Health (Exp)
1000 (168)
Attack Rate
  • Melee: 100
  • Ranged: 100
Attack Notes
  • Recovery heals surrounding enemies.
Other Notes
  • -
Elemental Status
DT Thunder Fire Wind Ice Light
100 100 95 95 100 105
Attack Data
Attack Damage DT increase Critical Rate
Fire Bullet (Root) Lv1 800 400 10
Fire Bullet (Launch) Lv1 800 400 10
Recovery - 0 - -

Damned Rook



Health (Exp)
1800 (280)
Attack Rate
  • Melee: 100
  • Ranged: 100
Attack Notes
  • Piece Creation Action creates new pieces (any except the King).
Other Notes
  • -
Elemental Status
DT Thunder Fire Wind Ice Light
100 100 95 95 100 105
Attack Data
Attack Damage DT increase Critical Rate
Laser Lv4 1000 500 10
Piece Creation Action - 0 - -

Damned Queen



Health (Exp)
1800 (2100)
Attack Rate
  • Melee: 100
  • Ranged: 50
Attack Notes
  • Charge will always trigger when the Queen is attacked.
Other Notes
  • -
Elemental Status
DT Thunder Fire Wind Ice Light
100 100 95 95 100 105
Attack Data
Attack Damage DT increase Critical Rate
Charge Lv5 1500 750 10

Damned King



Health (Exp)
2300 (2800)
Attack Rate
  • Melee: 100
  • Ranged: 20
Attack Notes
  • Castling will happen after being attacked. Switches places with a Rook. Has a cooldown.
Other Notes
  • Defeating the Damned King will destroy all other pieces on the Mission 18 chess board.
Elemental Status
DT Thunder Fire Wind Ice Light
100 100 95 95 100 105
Attack Data
Attack Damage DT increase Critical Rate
Energy Blast Lv5 2500 1200 10
Castling - 0 - -

Boss Data

References


1) DMC3 Official Guide Book - Detailed Gameplay Guide (2005): Tankobon Hardcover. Chapter 2, Enemy; p. 63 - 114.