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Main Page
»
Devil May Cry 2
»
Enemies
Table of Contents
General Notes
Enemy Data
Boss Data
References
General Notes
Enemies have increased physical/ranged defence. Meaning, they have separate Melee & Ranged defence.
Enemies that are weak at Flame or Electro Heart will have your damage rate points increased by ×1.2 Frost Heart will be only increased by ×1.1
(1)
Armor = The higher the armor value, the harder it is to stun.
(2)
Player damage varies on some formula. Assuming overall calculation:
The difficulty that you are playing because you deal less damage in Hard and Must Die.
Weapon’s power
Equipped Heart
Enemy’s defence
Move that you are using itself ie: Wheel Kick
In MUST DIE mode:
Enemies attack more aggressively and they gain new patterns.
Enemy's health is increased by 1.5 times of Normal mode.
(3)
When Devil Trigger is activated their armor value increases 10 times than the normal value. This makes them a lot harder to stun.
Some type of enemies has table for Gun Damage Ratio:
(1)
Any bullet guns or daggers such as Ebony and Ivory and Darts,
DT
guns…etc.
(2)
Missile Launcher and Cranky Bombs.
(3)
Darts, Slow Daggers and Seraphic Soar ×0.5.
The ratio for Argosax is calculated on Jokatgulm part and Trismagia only when they are in Split state.
Enemy Data
Press
Ctrl
+
F
to search for specific Enemies or Bosses!
Msiras
Health
(Armor)
Msira:
400
(20)
Homromsira:
800
(40)
Gbusmsira:
600
(30)
Jomothumsira:
1000
(50)
Weakness
Msira:
None
Homromsira:
Frost Heart
Gbusmsira:
None
Jomothumsira:
None
Time to activate the D.T.
All: 10s
Other Notes
Attack damage order from the left: Msira, Homromsira, Gbusmsira, Jomothumsira
Posion spit is Gbusmsira only attack.
Attack Data
Attack
Damage
Scratch
500 - 550 - 600
Poison
- 700
Lunge Scratching
550 - 600 - 650
Poison
- 750
Bite / Rush
500 - 550 - 600
Poison
- 700
Jump both Hands
800 - 850 - 900
Poison
- 1000
Jump Rotation
650 - 700 - 750
Poison
- 850
Poison spit
900
Poison
Homromsira Gbusmsira and Jomothumsira
Finis Demons
Health
(Armor)
Agonofinis:
600
(20)
Terrofinis:
600
(30)
Mortfinis:
600
(50)
Weakness
All:
Flame Heart
Time to activate the D.T.
All: 30s
Other Notes
Flying Shield can hit other enemies.
All finis shares same attack value.
Attack Data
Attack
Damage
Right Sword
300 × 2 + 400
Left Sword
300 × 2 + 450
Forward Sword
350 + 500
Right and left Axe
300 × 2 + 450
Spinning Axe
150 per hit
Flying Shield
350
Spinning Shield
200 per hit
Grab
1/60 every 20 seconds
Agnofinis and Mortfinis
Puia
Health
(Armor)
400
(50)
Weakness
None
Time to activate the D.T.
30s
Other Notes
Can delay from receiving damage due to the distance and enviroment block.
Attack Data
Attack
Damage
Flying Wings
400 per hit
Swooping kick
450
Flame Bat
Health
(Armor)
1
(Ꝏ)
Weakness
Frost Heart
Time to activate the D.T.
Does not activate DT
Attack Data
Attack
Damage
Body Charge
350
Savage Golem
Health
(Armor)
2,500
(Ꝏ)
Weakness
None
Time to activate the D.T.
30s
Other Notes
Has ability to regenerate. Therefore, it must be killed quickly when it's legs are the only part left.
Stuns at certain HP threshold, which is when part of it's limbs are lost.
Attack Data
Attack
Damage
One-handed Grab
400
Two hands, Scissors
500
Throw
800
Grounded Posion Needle
400
Poison
Body Posion Needle
350
Poison
Some attacks will be disabled at certain HP%
Current HP
Losses
Disables
80%
Head
-
60%
Right arm
Two hands, Scissors
40%
Left arm
All Attacks
15%
Legs
All Attacks
Mancers
Health
(Armor)
All:
400
(40)
Weakness
All:
None
Time to activate the D.T.
All: 30s
Other Notes
Each Mancer has their own unique attack.
Attack Data
Attack
Damage
Flamethrower
Pyro
150 per hit
Magic Missile
Auro
150 × 4
Thunder
Bront
450
Auromancers and Brontmancer
Goats
Health
(Armor)
Goatling:
1,600
(40)
Blood Goat:
1,600
(80)
Abyss Goat:
1,600
(100)
Weakness
All:
None
Time to activate the D.T.
All: 30s
Other Notes
Only Mission 3 Goatling will use Fire Pillar Attack.
They are basically the same aside from different Armor values.
Attack Data
Attack
Damage
Left Punch
550
Scratch
650 × 2
Somersault Kick
700
Jump Attack
450 + 300
Magic bullet
300 per hit
Fire Pillar
M3
150 per hit
Blood Goat and Abyss Goat
Freki & Geri
Health
(Armor)
3,200
(100)
Weakness
None
Time to activate the D.T.
30s
Attack Data
Attack
Damage
Dash
250
Wall rotate
300
Howl into spin
400
Infested Tank
Health
(Armor)
Dante M5:
3,600
(Ꝏ)
Lucia M4:
5,000
(Ꝏ)
Weakness
None
Time to activate the D.T.
30s
Attack Data
Attack
Damage
Shell Blast
800
Machine Gun
80 per hit
Flamethrower
100 per hit
Guns Damage Ratio
Bowgun
Shooting
(1)
Explosive
(2)
×0.5
×0.5
×0.5
Infestant
Health
(Armor)
1,200
(50)
Weakness
Flame Heart
Time to activate the D.T.
30s
Other Notes
You can reduce Absorb damage and avoid instant death by pressing buttons or shaking
Attack Data
Attack
Damage
Tail Piercing
600
Absorb
300 × 7
Instant Death
Spicere
Health
(Armor)
Ꝏ
(Ꝏ)
Weakness
None
Time to activate the D.T.
Does not activate DT
Other Notes
Explosion can also hit other enemies.
Attack Data
Attack
Damage
Explosion
1,500
Demonochorus
Health
(Armor)
500
(20)
Weakness
None
Time to activate the D.T.
10s
Other Notes
Armor is 50 in HARD mode and 80 in MUST DIE mode.
Attack Data
Attack
Damage
Magic Attack
500
Erupt Gel
Health
(Armor)
300
(Ꝏ)
Weakness
Electro Heart
Time to activate the D.T.
30s
Other Notes
Can destroy fragment which has 1 HP.
Attack Data
Attack
Damage
Body Hit
400
Fragment
600 × 4
Blade
Health
(Armor)
800
(50)
Weakness
None
Time to activate the D.T.
30s
Attack Data
Attack
Damage
Needles
400 × 4
Rotating Assault
700
Sargasso
Health
(Armor)
600
(50)
Weakness
Flame Heart
Time to activate the D.T.
30s
Other Notes
Electric Shock wave is MUST DIE mode only. Because, it can only be used while the DT is active.
Attack Data
Attack
Damage
Bite
800
Cold Breath
450 × 3
Electric Shockwave
250 × 8
Secretary
Health
(Armor)
5,000
(100)
Weakness
None
Time to activate the D.T.
30s
Other Notes
Completely invulnerable when she gets knocked down.
Attack Data
Attack
Damage
Continuous Cut
240 × 6 + 360
Boss Data
Tartarussian & Plutonian
Health
(Armor)
Tartarussian:
7,500
(180)
Plutonian:
10,000
(240)
Weakness
Both:
None
Time to activate the D.T.
Tartarussian: 60s
Plutonian: 30s
Other Notes
Triggers Iron Ball Guard if player uses Fire Arms excessively.
Any attacks will also hit other enemies.
Attack Data
Attack
Damage
One Iron Ball throw
800
Double Iron Ball throw
900
Air Iron Ball
600
Swing
900
Iron Ball guard
500
Guns Damage Ratio
Bowgun
Shooting
(1)
Explosive
(2)
×1.0
×0.1875
×0.5
Orangguerra
Health
(Armor)
Main:
9,000
(180)
M3 Dante
Arms:
1,500
Weakness
None
Time to activate the D.T.
30s
Other Notes
Some Attacks hit other enemies.
M3 Dante has special version where Orangguerra can trigger a pattern in a ceiling.
Cutting Orangguerra Arms will disable some of it's moves.
Attack Data
Attack
Damage
Giant Swing
Friendly Fire
500
One-handed Slam
Friendly Fire
550
Two-handed Slam
Friendly Fire
600
Stomp
Friendly Fire
600
Two-handed Grab
150 per hit + 500 throw
One-handed Throw
M3 Dante
650
Arm throw
M3 Dante
400
Shards of Glass
M3 Dante
250
Shockwave
700
Jokatgulm
Health
(Armor)
Main:
7,500
(250)
Tentacles:
1,500
Weakness
Electro Heart
Time to activate the D.T.
Does not activate
Attack Data
Attack
Damage
Left and Right swing
500
Piercing tail
600
Poison gas vomit
400
poison
Poison gas guard
250
poison
Barrier
300
Guns Damage Ratio
Bowgun
Shooting
(1)
Explosive
(2)
×1.0
×0.25
×1.0
Infested Chopper
Health
(Armor)
Main:
7,500
(Ꝏ)
First 4 apperance:
2,000
(Ꝏ)
Weakness
None
Time to activate the D.T.
Does not activate
Other Notes
Gets stunned every 700 HP loss. MUST DIE mode is every 1,000.
Attack Data
Attack
Damage
Machine Gun
80
Small rockets
500
Guided missiles
900
Explosion 400
Fan
200
Guns Damage Ratio
Bowgun
Shooting
(1)
Explosive
(2)
×0.5
×0.5
×0.5
Nefasturris
Health
(Armor)
Main:
10,000
(200)
Hands:
1,500
Nefasvermis:
1
(Ꝏ)
Weakness
None
Time to activate the D.T.
Does not activate
Other Notes
If the player is close to the crushing pattern hand, it will knock down as it will deal 30 damage.
Destroying the hands will pervent Nefasvermis spawn and Nefasturris will do diffusion beams more often.
Attack Data
Attack
Damage
Giant Laser
1,500
Diffusion Beam
500 per hit
Crushing
2,000
Fire Pillar
400
Nefasvermis
10
Nefasvermis
Nefascapitis
Health
(Armor)
7,500
(200)
Weakness
None
Time to activate the D.T.
Does not activate
Other Notes
Has 6 different attack phases that will always go in the same order everytime.
HARD and MUST DIE mode has one extra phase.
Attack Data
Attack
Damage
Diffusion beam
800 inital hit + 500 per hit
Lightning ball
700
Electric shockwave
600
Attack orders per Phase
Phase
Action
1
Nothing
2
Lightning balls
3
Horizontal electric shockwaves
4
Vertical electric shockwaves
5
Mix of Lightning ball and diagonal electric shockwaves
6
Electric shockwaves in horizontal and vertical orientation
7
Electric shockwaves in horizontal, vertical and diagonal orientation
Furiataurus
Health
(Armor)
15,000
(400)
Weakness
Frost Heart
Time to activate the D.T.
60s
Other Notes
In MUST DIE Armor is Ꝏ
Fire
Weapon Swing down Flame damage occurs only in HARD and MUST DIE modes.
The damage range of (
W
) varies. 500 when it starts swinging, 600 when it slows down and 1,000 when it stops.
Attack Data
Attack
Damage
Weapon posture
500
Weapon swing down
500~1,000 (
W
) per hit + 200 per fire
Fire
Jump earthquake
400~500 (Trampling) + 200 per fire
Hammer slam
600 (weapon) + 500 (right hand) + 400 per fire
Weapon swing
800
Flamethrower
500 per hit
Noctpteran
Health
(Armor)
5,000
(500)
Larva egg:
10
Larva:
1,500
(150)
Weakness
Flame Heart
Time to activate the D.T.
Does not activate
Other Notes
Larva has 3 inital spawn at the start of the fight.
Noctpteran only spawns Larva. It does not attack the player.
The last 2 eggs that Noctpteran hatches cannot be destroyed.
Attack Data
Attack
Damage
Suprise or Charge devour
400 + 1/60 every 7 seconds
Cage bite
500 inital bite + 100 per hit + 200 Throw
Guns Damage Ratio
Bowgun
Shooting
(1)
Explosive
(2)
×1.0
×1.0
(3)
×1.0
Larva
Tateobesu
Health
(Armor)
7,500
(Ꝏ)
Weakness
Electro Heart
Time to activate the D.T.
Does not activate
Other Notes
Only gets stunned when exposed.
In MUST DIE mode, this boss is always in transparent state.
Attack Data
Attack
Damage
Body charge
900
Fan
600
Bite
100 + 800
Guns Damage Ratio
Bowgun
Shooting
(1)
Explosive
(2)
×1.0
×1.0
(3)
×1.0
×2.0 when exposed
Bolverk
Health
(Armor)
Dante M11:
10,000
(100)
Dante M16:
15,000
(100)
Weakness
None
Time to activate the D.T.
60s
Other Notes
Armor value drops to 50 during quick dash pattern.
Attack Data
Attack
Damage
Combo 1
300 (horizontal) + 350 (vertical) + 500 (swing up)
Combo 2
400 (diagonal up) + 300 (diagonal down) + 500 (forward thrust)
Combo 3
400+500 (short range vertical slash 2 steps) + 700
Combo 4
300 (split slash) + 400 × 2 + 450 (3-step slash)
Lunge thrusting
700
Close range 3-step thrust
450 × 2 + 650
Continuous thrust
450 + 300 + 60 × 12 + 450
Uppercut slash
900
Counter
1,000
Black Flame wave
600
Black Flame release
1,100
Spear-Stretched vertical slash
800
Spear-Stretched Crossing
700
Spear-Stretched Thrust and Piercing
750
Arius
Health
(Armor)
Dante/Lucia M13/M9:
7,500
(150)
Dante M17:
10,000
(150)
Weakness
None
Time to activate the D.T.
Does not activate
Other Notes
Can summon Abyss Goat or Jomothumsira.
Attack Data
Attack
Damage
Dark needles
600
Dark suction
1,300
Bouncing bullets
500
Revolver
300
Phantom
Health
(Armor)
12,500
(200)
Weakness
Frost Heart
Time to activate the D.T.
Does not activate
Other Notes
Tail stab attack is the 2nd and 4th strike of the action of poking 4 times. When the 1st hit, it becomes tail throw
Attack Data
Attack
Damage
Claw strike
600
Double claw strike
400 + 450
Grab
700 per hit
Tail stretch
750
Tail swipe
800
Tail stabs
550 × 2+ 650
Tail throw
300 + 600
Flame bullet
800
Fire pillar
500
Meteor shot
700
Stomp
1,150
Trismagia
Health
(Armor)
10,000
(120)
Weakness
Flame Face:
Frost Heart
Ice Face:
Flame Heart
Thunder Face:
None
Time to activate the D.T.
Does not activate
Other Notes
Falling Icicle HP varies on each difficulty.
Ice bullets can be broken.
Attack Data
Attack
Damage
Flame bullets
250 per hit
Flamethrower
150 per hit
Ice bullets
700 per hit
Icicles
1,000 per hit
Ice sigh
200 per hit
Thunder bullet
500
Bulb 150
Thunder ring
900
Combined light bullet
2,500
Guns Damage Ratio
Bowgun
Shooting
(1)
Explosive
(2)
×1.0
×0.25
×1.0
Possessed Arius
Health
(Armor)
15,000
(300)
Weakness
None
Time to activate the D.T.
Does not activate
Other Notes
The rubble throw pattern is breakable which has value of 80 HP.
Attack Data
Attack
Damage
Mowing down
500 + 600
Turnaround punch
900
Jab
400
Dash thrusting
900
Dash lariat
1,100
Lunge body press
1,000
Lunge throw
1/60 every 10 seconds
Jumping body press
1,200
Temtacle
550
Dark bullet
300
Laser
500 per hit
Diffusion beam
700 per hit
Rubble throw
1,000 (Fragments: 500 for each shot)
Guns Damage Ratio
Bowgun
Shooting
(1)
Explosive
(2)
×1.0
×0.125
×0.125
Arius-Argosax
Health
(Armor)
15,000
(400)
Weakness
None
Time to activate the D.T.
Does not activate
Other Notes
Armor value are reduced only if an attack hits the face.
Attack Data
Attack
Damage
Tail
Below, left and right
900
Tail
Back
1,200
Tail 3-steps
700 × 2 + 800
Bite and Stab
1,000
Venom
450 per hit
Digestion
1/60 every 12 seconds
Argosax the Chaos
Health
(Armor)
Overall Health:
30,000
(280)
Jokatgulm:
3,000
Furitauris:
5,000
Phantom:
6,000
Nefasturris:
5,000
Griffon:
7,000
Orangguerra:
4,000
Weakness
Jokatgulm:
Electro Heart
Furitauris/Phantom:
Frost Heart
Nefasturris/Griffon/Orangguerra:
None
Time to activate the D.T.
Does not activate
Other Notes
Armor value is shared.
When Griffon's attack Electric Scissors overlaps. The damage increases by 1,000.
Attack Data
Attack
Damage
Giant laser
Nefasturris
1,600
Diffusion beam
Nefasturris
600 per hit
Arm wave
Orangguerra
700
Shockwave
Orangguerra
900
Pierce
Jokatgulm
800
Slam and Slap
Jokatgulm
700
Flamethrower
Furitauris
600 per hit
Weapon shake off
Furitauris
900
Electric scissors
Griffon
600
Electric shockwave
Griffon
800
Electric curtain
Griffon
700
Guns Damage Ratio
Bowgun
Shooting
(1)
Explosive
(2)
×0.5
×0.5
×0.5
The Despair Embodied
Health
(Armor)
15,000
(200)
Weakness
Frost Heart
Time to activate the D.T.
30s
Attack Data
Attack
Damage
Horizontal sword slash
800
Sword grab
500
Sword rush
400 × 2 + 500
One-handed whip
800 per hit
Two-handed whip
400
Slap wave
500
700 per shockwave hit
Wing Rotation
1,000
Homing laser
200 per hit
Eenergy bullet
800 per shot
Rain laser
300 per hit
References
1)
DMC2
Official Complete Guide (2003): Tankobon Hardcover. Chapter 3, Enemy; p. 74 - 134.
2)
DMC2 Information
- by Radge
3)
DMC2
Official Complete Guide (2003): Tankobon Hardcover. Chapter 6, Secret Factor; p. 266.