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General Notes

These data are based from the Original game. (1) Definitive Edition received rebalance where enemies and bosses are boosted in Nephilim, Sons of Sparda and MUST DIE : (2)

  • Increased damage of most enemies.
  • All enemies slight boost in aggression (attack more often).
  • When an enemy dies, he reduces DT timer on friends by 5% more than before.
  • All enemies have reduced DT timers.
  • Some Bosses exploits are fixed, especially with regard to damage multipliers stacking on weak points. For Example, DT + Demon Evade + Kablooey + weak-point multiplier (3)
  • Bosses attack often on harder difficulties.

Enemy Data

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Stygians



Health (Human / DH / Neph / SoS / MUST DIE)
  • Lesser Stygian: 144 188 216 270 360
  • Stygian: 224 280 336 420 560
  • Elite Stygian: 269 336 403 504 672
Effective Attack
  • General
Aggression Lv (Human / DH / Neph / SoS / MUST DIE)
  • Lesser Stygian ( 0 / 1 / 1 / 2 / 3 )
  • Stygian ( 2 / 3 / 3 / 4 / 5 )
  • Elite Stygian (4 / 5 / 6 / 6 / 7 )
Attack Notes
  • -
Changes to the original game
Stygians has fixed issue where in dojo would block your attacks in MUST DIE mode and Lesser Stygians have a shorter lock-out between attacks in all difficulties.
Lesser & Elite Stygian

Death Knights



Health (Human / DH / Neph / SoS / MUST DIE)
  • 336 420 504 630 840
Effective Attack
  • Arbiter
Aggression Lv
  • Human: 3
  • Devil Hunter / Nephilim: 4
  • Sons of Sparda: 5
  • MUST DIE: 6
Attack Notes
  • -
Changes to the original game
Death Knights has damage reduced on lunge attack.

Hell Knight



Health (Human / DH / Neph / SoS / MUST DIE)
  • 336 420 504 630 840
Effective Attack
  • Arbiter
Aggression Lv
  • Human: 3
  • Devil Hunter / Nephilim: 4
  • Sons of Sparda: 5
  • MUST DIE: 6
Attack Notes
  • -
Changes to the original game
Hell Knights can be struck with any weapon. They take reduced damage, and do not react, when hit by weapons that do not match their colour (unless DT is active).

Frost Knight



Health (Human / DH / Neph / SoS / MUST DIE)
  • 280 350 420 525 700
Effective Attack
  • Osiris
Aggression Lv
  • Human: 3
  • Devil Hunter / Nephilim: 4
  • Sons of Sparda: 5
  • MUST DIE: 6
Attack Notes
  • -
Changes to the original game
Frost Knights can be struck with any weapon. They take reduced damage, and do not react, when hit by weapons that do not match their colour (unless DT is active).

Ravager



Health (Human / DH / Neph / SoS / MUST DIE)
  • 400 500 600 750 1000
Effective Attack
  • Trinity Smash
Aggression Lv
  • Human: 4
  • Devil Hunter / Nephilim: 5
  • Sons of Sparda: 6
  • MUST DIE: 7
Attack Notes
  • -
Changes to the original game
None.

Harpy



Health (Human / DH / Neph / SoS / MUST DIE)
  • 224 280 336 420 560
Effective Attack
  • Revenant
  • Rebellion
Aggression Lv
  • Human: 5
  • Devil Hunter: 6
  • Nephilim / Sons of Sparda: 7
  • MUST DIE: 8
Attack Notes
  • -
Changes to the original game
Harpy does the Wind Sphere attack less frequently.

Bathos / Pathos



Health
  • 150
Effective Attack
  • Helm Breaker
  • Stomp
Aggression Lv
  • Human: 2
  • Devil Hunter: 3
  • Nephilim / Sons of Sparda: 4
  • MUST DIE: 5
Attack Notes
  • -
Changes to the original game
None.
Pathos

Tyrant



Health (Human / DH / Neph / SoS / MUST DIE)
  • 520 650 780 975 1300
Effective Attack
  • Arbiter
Aggression Lv
  • Human: 8
  • Devil Hunter / Nephilim: 9
  • Sons of Sparda: 10
  • MUST DIE: 11
Attack Notes
  • -
Changes to the original game
Tyrant overall damage got increased. 15% on Nephilim, 10% on Sons of Sparda and 5% in MUST DIE mode.

Butcher



Health (Human / DH / Neph / SoS / MUST DIE)
  • 780 960 1152 1440 1920
Effective Attack
  • Arbiter
Aggression Lv
  • Human: 11
  • Devil Hunter: 12
  • Nephilim: 13
  • Sons of Sparda: 14
  • MUST DIE: 15
Attack Notes
  • -
Changes to the original game
None.

Rage Spawn



Health (Human / DH / Neph / SoS / MUST DIE)
  • 48 60 72 90 120
Effective Attack
  • Eryx
Aggression Lv
  • Human: 14
  • The rest: 15
Attack Notes
  • -
Changes to the original game
None.

Rage



Health (Human / DH / Neph / SoS / MUST DIE)
  • 560 700 840 1050 1400
Effective Attack
  • DT Arbiter
Aggression Lv
  • Human: 7
  • Devil Hunter / Nephilim: 8
  • Sons of Sparda: 9
  • MUST DIE: 10
Attack Notes
  • -
Changes to the original game
None.

Ghost Rage



Health (Human / DH / Neph / SoS / MUST DIE)
  • 360 450 540 675 900
Effective Attack
  • DT Arbiter
Aggression Lv
  • Human: 7
  • Devil Hunter / Nephilim: 8
  • Sons of Sparda: 9
  • MUST DIE: 10
Attack Notes
  • -
Changes to the original game
Ghost Rages can be struck with any weapon. They take reduced damage, and do not react, when hit by weapons that do not match their colour (unless DT is active).
Ghost Rages are still partially invisible unless in the correct mode.

Blood Rage



Health (Human / DH / Neph / SoS / MUST DIE)
  • 560 700 840 1050 1400
Effective Attack
  • DT Arbiter
Aggression Lv
  • Human: 7
  • Devil Hunter / Nephilim: 8
  • Sons of Sparda: 9
  • MUST DIE: 10
Attack Notes
  • -
Changes to the original game
Blood Rages can be struck with any weapon. They take reduced damage, and do not react, when hit by weapons that do not match their colour (unless DT is active).
Blood Rages are still partially invisible unless in the correct mode.
Blood Rages have 10% less health to accommodate use of any weapon against them.

Witch



Health (Human / DH / Neph / SoS / MUST DIE)
  • 400 500 600 750 1000
Effective Attack
  • DT Rebellion
Aggression Lv
  • Human: 7
  • Devil Hunter: 8
  • Nephilim: 10
  • Sons of Sparda: 12
  • MUST DIE: 15
Attack Notes
  • -
Changes to the original game
Witch Portals slightly less often.

Dreamrunner



Health (Human / DH / Neph / SoS / MUST DIE)
  • Dreamrunner: 560 700 840 1050 1400
  • Drekavac: 792 990 1188 1485 1980
Effective Attack
  • Arbiter
Aggression Lv
  • Human: 9
  • Devil Hunter: 10
  • Nephilim / Sons of Sparda: 11
  • MUST DIE: 12
Attack Notes
  • -
Changes to the original game
Dreamrunner Portals slightly less often and harder to parry coming out of it.
Drekavac

Wisp



Health (Human / DH / Neph / SoS / MUST DIE)
  • 336 420 504 630 840
Effective Attack
  • Atomic
Aggression Lv
  • Human / Devil Hunter / Nephilim: 3
  • Sons of Sparda: 5
  • MUST DIE: 7
Attack Notes
  • -
Changes to the original game
None.

Imprisoner



Health (Human / DH / Neph / SoS / MUST DIE)
  • 1170 1440 1728 2160 2880
Effective Attack
  • Atomic
Aggression Lv
  • Human: 6
  • Devil Hunter / Nephilim: 7
  • Sons of Sparda: 8
  • MUST DIE: 9
Attack Notes
  • -
Changes to the original game
None.

Boss Data

Hunter



Health
  • 1000 - Difficulty scales the defence
Effective Attack
  • Overdrive
Attack Notes
  • -

Changes to the original game


Succubus



Health
  • 1000 ×3 - Difficulty scales the defence
Effective Attack
  • Overdrive
  • Quick Trinity Smash
Attack Notes
  • -

Changes to the original game


Bob Barbas



Health
  • 1000 ×3 - Difficulty scales the defence
Effective Attack
  • Judgement
Attack Notes
  • -

Changes to the original game


Mundus' Spawn



Health
  • 1000 ×2 - Difficulty scales the defence
Effective Attack
  • Spawn's Eye: Aerial Rave
  • Lilith: Judgement
Attack Notes
  • -

Changes to the original game


Mundus



Health
  • 1000 ×3 - Difficulty scales the defence
Effective Attack
  • Judgement
Attack Notes
  • -

Changes to the original game


Vergil



Health
  • 1000 - Difficulty scales the defence
Effective Attack
  • Judgement
Attack Notes
  • -

Changes to the original game


Hollow Vergil



Health
  • 1000 - Difficulty scales the defence
Effective Attack
  • Atomic
Attack Notes
  • -

Changes to the original game


References


1) Values gathered using UPK Explorer for UE3
2) DmC: Definitive Edition - Full Changelist (2015): CapcomUnity. AI (vs Dante); p. 5 - 7.

3) DmC: Definitive Edition - Full Changelist (2015): CapcomUnity. Bosses; p. 9 - 14.