Reworked the Hunter's grapple attack, making it easier to evade but much more difficult to parry. This includes the version at the Carnival part of Mission 01.
Re-timed the evade tutorial on the Hunter's grapple to match the new timing of the grapple attack.
Reworked the number of grapple shots the Hunter fires from the rollercoaster. 4 shots every 4 seconds on H/DH/N; 5 shots every 3 seconds on SOS; 6 shots every 2 seconds on
DMD.
Increased the base damage that the Dante receives while in the Hunter's grapple cage to 200.0 (up from 60.0). This is scaled by difficulty.
Reworked the Hunter's special attack selection, randomising the initial choice, but then rotating the three attacks (applies to all difficulties).
Rebalanced all of the Hunter's attack damage. Special attack damage increase substantially.
Normal attacks reduced slightly.
Hunter human mode global balance is now 0.5x Devil Hunter mode balance (down from 0.8x)
Hunter SOS mode global balance is now 3.0x Devil Hunter mode balance (up from 2.0x)
Hunter
DMD mode global balance is now 5.0x Devil Hunter mode balance (up from 3.0x)
Hunter now only performs the charge attack twice on H/DH/N modes; charges 3 times on SOS; charges 4 times on
DMD.
Reworked the Hunter's stun thresholds.
Reworked the Hunter's KO thresholds.
Reworked the amount of time Hunter remains in KO for (both from a special attack and a melee
attack).
Reworked the Hunter's attack windows, making him attack a lot more frequently towards the end
of the fight, especially on
DMD.
Reduced the damage of the Hunter's stab attacks relative to his standard strikes.
Hunter now has lock-outs on all of his attacks meaning he can't repeat them as often. This especially fixes the overhead stab attack that was being repeated infinitely if you were a certain distance from the Hunter.
Fixed several bugs that were stopping the Hunter from correctly entering and exiting states.
Fixed a bug that would cause the Hunter to get stuck in various states if the charge attack timed out.
The player now gains 1.5x the amount of Style Points for hitting the head (up from 1.25x)
Fixed bug where you could exploit weak points with
DT, Demon Evade and certain weapons (e.g. with Kablooey) for massive damage.