Devil May Cry 5 has no balance changes changes from Vanilla to Special Edition. However, the game's performance is significantly better because Special Edition is specifically made for PS5/Xbox Series console:
DMC5 uses Stylish Point to rank up from 7 stages: (1)
Rank | Style Point Amount |
---|---|
None | 400 |
500 | |
600 | |
800 | |
1000 | |
1000 | |
1000 | |
1000 |
Action | Style Point | DT gain |
---|---|---|
Enemy Step | 150 | 350 |
Just Dodge | 150 ~ 300 | 350 ~ 700 |
Parry | 300 ~ 500 | 500 ~ 1000 |
Enemy bounce | 400 | 1000 |
Guard Break | 500 | 800 |
The differences starts from Son of Sparda where:
DMC5 introduces two types of resurrection: Gold Orb and Red Orbs (3)
Type | Effect |
---|---|
Red Orb 1 | HP and DT gauge goes to 3 bars, 1 Devil Breakers is replenished |
Red Orb 2 | HP goes to 10 bars, DT gauge goes 3 bars, 3 Devil Breakers are replenished |
Red Orb 3 | Full restore to HP and DT gauges are restored. Full Devil Breakers replenish. Surrounding enemies' HP is halved. |
Gold Orb | Full restore to HP and DT gauges are restored. Full Devil Breakers replenish. |
Red Orb state | Type 1 | Type 2 | Type 3 |
---|---|---|---|
1st Buy | 1,500 | 7,500 | 13,500 |
2nd Buy | 3,000 | 15,000 | 27,000 |
3rd Buy | 7,500 | 37,500 | 67,500 |
1st purchase 1,000. Increases by 1,000 each time but only up to 5,000. Up to 3 purchases |
Red Orb state | Type 1 | Type 2 | Type 3 |
---|---|---|---|
1st Buy | 3,500 | 17,500 | 31,500 |
2nd Buy | 7,000 | 35,000 | 63,000 |
3rd Buy | 22,500 | 112,500 | 202,500 |
After 5,000 increases 1,500, but only up to 20,000. Can purchase 5 times. |
Red Orb state | Type 1 | Type 2 | Type 3 |
---|---|---|---|
1st Buy | 10,000 | 50,000 | 90,000 |
2nd Buy | 20,000 | 100,000 | 180,000 |
3rd Buy | 65,000 | 325,000 | 585,000 |
After 20,000 increases 2,500, but only up to 50,000. No purchase limit. |
Like every DMC games, DT is an essential part of characters arsenal, mostly because it's a universal part of their abilities. You can use it at anytime, and DT enhancements are unique for each characters. Damage is reduced drastically during in DT mode, and enemy attacks that cause a Regular hit stun no longer affect the characters in DT mode. Although, the DT drain varies. (4)
Characters | DT drain rate | DT drain rate [Trigger Heart] |
---|---|---|
Nero | 13.5 | 7.5 |
Dante | 8.5 | 5.5 |
V | 2 | 1.2 |
Vergil | - | - |
Super-Costumes offers some changes in gameplay not just the usual the 0-vitality recovery, infinite DT and apperances. It also adds character ability of recovering DT-Gauge while in human which no other game did that. Each character also receives their own unique ability upgrade.
Bloody Palace is similar to DMC4 which has a count down timer during the battle. If the timer reaches zero, the game is over. Defeating enemies adds a small amount of time to the timer. Timer bonuses are also gained for clearing a stage while suffering no damage and by killing enemies when the Stylish rank is high. Bosses appear in Stages 20, 40, 60, 80, and 100. Stage 101 is a battle against Vergil.
Stage | Red Orb |
---|---|
10 | 5,000 |
20 | 50,000 |
30 | 10,000 |
40 | 60,000 |
50 | 20,000 |
Stage | Red Orb |
---|---|
60 | 80,000 |
70 | 30,000 |
80 | 90,000 |
90 | 100,000 |
100 | 110,000 |
Bloody Palace has a floor practice feature which is known as “WARMING UP” It should be noted that you cannot gain any Red Orbs while that feature is enabled. That feature also allows usage of Dr. Faust without losing any Red Orbs. (5)
Condition | Addition Time |
---|---|
Normal Stage Clear 1~19 Floor 21 and onward | 1.5s 10s |
Boss Stage Clear | 60s |
Bloody Palace starts | 120s |
Boss Floor starts | 180s |
Final Floor starts | 300s |
1)
DMC5 Official Complete Game Guide (2019): Tankobon Hardcover. System Explanation, Missions; p. 20.
2)
DMC5 Official Complete Game Guide (2019): Tankobon Hardcover. Mission Strategy, DANTE MUST DIE; p. 232.
3)
DMC5 Official Complete Game Guide (2019): Tankobon Hardcover. System Explanation, Missions; p. 22.
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