Table of Contents

Dante Skills

This is a list related to the different techniques used for general Dante commands to understand Damage, Stylish points and properties.

  • Dante can activate DS by pressing the directional pad in the direction of the currently selected style.
  • Any moves with an input command of + + in DT has additional effects at the cost of expending part of the DT Gauge.
  • Lucifer can have up to fifteen swords on the field at any given time. Putting new swords on the field will cause the earliest spawned sword to explode. All swords can be manually detonated at any time with Ecstasy. The swords will also detonate after a set amount of time according to when they were put out.
  • Gilga has Just Charge property which emits a specific bright glow and unique sound effect. The damage becomes roughly twice as powerful and some attacks may recieve additional effects. For example, Shock! covers more range.
  • The damage value is fetched from Devil Hunter difficulty. You can check the difficulty differences to see how the value changes for other modes (1)
Pandora Disaster Gauge determines the quantity of ammo, power and damage given to Pandora's GS moves. Each GS Level purchase increases the cap (2). Although, Super-Costumes makes the Gauge unlimited.

Disaster Gauge Formula
Amount Damage CP Value CP Timer DT Gain
0~3999 Max Power x 0% 0 0 0
4000~5999 Scaling x [ Gauge 2,000) / 100] % 400 600 500
6000~7999 Scaling x [ Gauge 2,000) / 100] % 500 600 700
8000~9999 Scaling x [ Gauge 2,000) / 100] % 600 600 900
8000~9999 Scaling x 100% 800 600 1,200
Diffculty Scaling
Diffculty Scaling
Human 2,000
Devil Hunter 2,000
Sons of Sparda / Legendary Dark Knight 1,000
Must Die 400

Rebellion


Gilgamesh


Lucifer


Ebony & Ivory


Coyote-A


Pandora


Dark Slayer


Combo A
  • A quick 3-hit combo.
  • Command: > >
Damage CP Value CP Timer DT Gain
1st Hit DT 100 150 130 300 75
2nd Hit DT 80 120 130 300 60
3rd Hit DT 130 195 170 300 97.5
Combo B
  • A quick 4-hit combo for crowd control.
  • Third hit initiates Million Stab with 22 possible hits.
  • Command: > (Pause) > >
Damage CP Value CP Timer DT Gain
1st Hit DT 100 150 130 300 75
2nd Hits DT 40 60 + 40 60 + 60 90 80 + 80 + 100 300 + 300 + 30 30 + 30 + 45
Stabs DT 15 22.5 25 300 11.25
Ender DT 160 240 150 300 120
Helm Breaker
  • A devastating overhead attack powerful enough to shatter the sturdiest of armoured helms or demonic skulls.
  • Command: While in mid-air
Damage CP Value CP Timer DT Gain
Lv1 60 150 150 45
Lv2 130 200 150 97.5
Lv3 DT 200 300 350 150 150
Shockwave 70 105 80 150 52.5
High Time
  • Launch an enemy skyward.
  • By holding down , you will follow the enemy into the air.
  • Command: + +
Damage CP Value CP Timer DT Gain
High Time DT 120 180 200 200 90
Stinger

Lv1

Lv2

Devil State


  • A high speed lunge attack towards a targeted enemy, which knocks them back upon connecting.
  • Level 2 has an increased damage output and even greater range.
  • Devil-state enables this attack to cover a greater area and drills through enemies. Consumes 1,000
  • Command: + +
Damage CP Value CP Timer DT Gain
Stinger 140 150 200 105
Devil-state 30 + 45 + 60 + 75 + 195 340 200 -
Million Stab
  • A blinding whirlwind of stabs with enough momentum to blast an enemy away.
  • Stinger version of Million Stab grants 24 hits.
  • Command: Hold while performing Stinger or Combo B
Damage CP Value CP Timer DT Gain
Stabs DT 15 22.5 25 300 11.25
Ender 160 240 150 300 120
Round Trip
  • Hurl Rebellion at an enemy.
  • The impaled blade will shred the enemy until called back by pressing or once the 17th hit ends.
  • Command: Hold then release
Damage CP Value CP Timer DT Gain
Round Trip 50 40 0 37.5
Prop / Shredder
  • Press O to Spin Rebellion at propeller-like speeds. Initial attack will send the enemy skyward.
  • After launching an enemy with Prop, slice and dice your foe with the rapidly spinning blade. Hold O to extend the duration of the attack.
  • Prop has 4 possible hits while shredder has 26 possible hits.
Damage CP Value CP Timer DT Gain
Prop DT 40 60 60 200 30
Shredder DT 25 37.5 20 200 18.75
Aerial Rave
  • A multiple sword strike combo that ends with an attack that sends enemies flying.
  • Command: While in mid-air O, O, O, O
Damage CP Value CP Timer DT Gain
1st Hit DT 80 120 130 150 60
2nd/3rd Hit DT 70 105 + 70 105 100 + 100 150 + 150 52.5 + 52.5
Ender DT 120 180 150 150 90
Drive
  • A high-powered slice that sends a powerful shockwave that cuts through anything.
  • Holding O powers up the attack.
  • Command: + + O
Damage CP Value CP Timer DT Gain
Lv1 250 400 350 187.5
Lv2 370 600 350 277.5
Lv3 720 900 350 540
Quick Drive
  • A Drive attack born from a slash. While the speed at which it is unleashed is admirable, it does have a limiting effect on power.
  • It's possible to buffer the input by holding
  • Command: + O
Damage CP Value CP Timer DT Gain
Sword Contact DT 100 165 200 350 82.5
Blast 220 200 350 97.5
Over Drive
  • Adds an additional two shockwaves to the Drive attack.
  • Command: After executing Drive press O immediately after the release of a shockwave.
Damage CP Value CP Timer DT Gain
Lv1 70 + 150 100 + 250 350 + 350 52.5 + 67.5
Lv2 120 + 200 150 + 400 350 + 350 90 + 150
Lv3 230 + 420 250 + 600 350 + 350 172.5 + 315
Dance Macabre
  • Unleash a streaming barrage of sword slashes that dance around their doomed targets with breakneck speed, finishing with a home run swing that deals a massive amount of damage.
  • There are 9 possible hits during Million Stab Sequence.
  • Command: + + O tap
Damage CP Value CP Timer DT Gain
Dash 50 100 350 37.5
1st Cycle 90 + 70 + 90 100 + 100 + 100 350 + 350 + 350 67.5 + 52.5 + 67.5
2nd Cycle 35 + 35 + 50 70 + 70 + 70 350 + 350 + 350 26.25 + 26.25 + 37.5
Stabs 10 25 350 7.5
Stab Ender 140 100 350 105
3rd Cycle 100 + 90 + 100 100 + 100 + 150 350 + 350 + 350 75 + 67.5 + 75
Ender 500 600 350 37.5
Combo A
  • Put foot to throat with this high-octane finisher.
  • Any part of this combo can be charged.
  • Command: > > >
Damage CP Value CP Timer DT Gain
Punch Hits Lv1 130 + 120 150 + 150 300 + 300 97.5 + 90
Kicks Lv1 170 + 210 150 + 250 300 + 300 127.5 + 157.5
Punch Hits Lv2 260 + 240 225 + 225 300 + 300 195 + 180
Kicks Lv2 340 + 420 250 + 350 300 + 300 225 + 315
Punch Hits Lv3 520 + 480 450 + 450 300 + 300 390 + 360
Kicks Lv3 680 + 840 450 + 550 300 + 300 510 + 630
Combo B
  • Lightning fast kicks rock an opponent with speed and fury.
  • Any part of this combo can be charged.
  • Command: > > (Pause) > >
Damage CP Value CP Timer DT Gain
Punch Hits Lv1 130 + 120 150 + 150 300 + 300 97.5 + 90
Fast Kicks Lv1 35 45 300 26.25
Ender Lv1 130 + 160 120 + 150 300 + 300 97.5 + 120
Punch Hits Lv2 260 + 240 225 + 225 300 + 300 195 + 180
Fast Kicks Lv2 260 190 300 52.5
Ender Lv2 260 + 320 170 + 200 300 + 300 195 + 240
Punch Hits Lv3 520 + 480 450 + 450 300 + 300 390 + 360
Fast Kicks Lv3 520 250 300 390
Ender Lv3 520 + 640 250 + 300 300 + 300 390 + 480
Full House
  • Focus upon an opponent from mid-air and dive down feet first to send them on your full boat down the River Styx.
  • Command: While in mid-air
Damage CP Value CP Timer DT Gain
Full House 200 180 150 150
Draw
  • Quickly step backward and allow an enemy attack to fly harmlessly astray.
  • Command: + +
Straight
  • After retreating with a Draw, quickly leap forward with a powerful counter-punch.
  • Can be charged for additional attack power.
  • Command: After executing Draw continue to hold until in position, then release.
Damage CP Value CP Timer DT Gain
Lv1 250 250 200 187.5
Lv2 500 350 200 375
Lv3 1,000 550 200 750
Kick 13
  • A dramatic display of power as you face down an enemy and unleash a flurry of powerful kicks.
  • Devil-state Additional kicks are added ending with two rising kicks.
  • Command: + +
Damage CP Value CP Timer DT Gain
1st Cycle 110 + 80 40 + 50 200 + 200 82.5 + 60
2nd Cycle 100 + 80 55 + 65 200 + 200 75 + 60
Ender 150 150 200 112.5
Flush
  • Transform simple jumps into damage dealing attacks.
  • Command: X
Damage CP Value CP Timer DT Gain
Flush 70 40 0 52.5
Shock!
  • Slam your fist into the ground and unleash a shockwave that rattles everything in its path.
  • Can be charged for additional attack power.
  • Command: O
Damage CP Value CP Timer DT Gain
Lv1 150 225 200 112.5
Lv2 300 315 200 225
Lv3 600 450 200 450
Shocking!
  • Shock attack executed in mid-air.
  • Command: While in mid-air O
Damage CP Value CP Timer DT Gain
Shocking! 150 225 200 112.5
Beast Uppercut
  • Lunge towards an enemy and launch them into the air with a heavyweight uppercut.
  • Command: + + O
Damage CP Value CP Timer DT Gain
Beast Uppercut 230 250 200 172.5
Rising Dragon
  • An uppercut infused with demonic power that rises to the heavens in an ascent that spells certain doom.
  • Command: After executing Beast Uppercut hold O until your fist begins to glow then release.
Damage CP Value CP Timer DT Gain
Rising Dragon 460 350 200 345
Divine Dragon
  • Filed with even greater power, this rising uppercut includes a deadly spin, truly adding insult to devastating injury.
  • The Multi-Hit has 4 possible hits.
  • Command: After executing Beast Uppercut hold O until your fist flashes twice.
Damage CP Value CP Timer DT Gain
Multi-Hits 125 100 200 93.75
Ender 500 200 200 375
Real Impact
  • After knocking the wind out of an enemy with a debilitating body blow, knock the life out of them with an attack that will rattle their ancestors.
  • Command: + + O
Damage CP Value CP Timer DT Gain
Opening 0 300 350 0
Rising 500 200 350 375
Finish 1,000 600 350 750
Combo A
  • Position swords around you and pierce your enemies repeatedly. This assault of pure carnage never ends.
  • Command: > > > > ...
Damage CP Value CP Timer DT Gain
First 3 Hits 30 75 300 22.5
Last 2 Hits 20 50 300 15
Combo B
  • Position swords around you and pierce your enemies repeatedly. This assault of pure carnage never ends.
  • Command: > (Pause) > ...
Damage CP Value CP Timer DT Gain
1st Hit 30 75 300 22.5
2nd Hit 20 50 300 15
3rd Hit 150 250 300 112.5
Combo C
  • Torture enemies with a barrage of piercing blades.
  • Time the last for the finishing attack.
  • Command: > (Pause) > > ...
Damage CP Value CP Timer DT Gain
1st Hit 30 75 300 22.5
2nd Hit 20 50 300 15
3rd Hit 150 250 300 112.5
Stabs 10 25 300 7.5
Ender 50 100 300 37.5
Combo D
  • End an enemy's suffering by launching them into a new realm of pain.
  • Command: > > (Pause) >
Damage CP Value CP Timer DT Gain
1st Hit 30 75 300 22.5
2nd Hit 20 50 300 15
3rd Hit - - - -
Combo E
  • Pierce your enemies with this specialized combo!
  • Command: > > > (Pause) >
Damage CP Value CP Timer DT Gain
First 3 Hits 30 75 300 22.5
4th Hit 20 50 300 15
Stabs 10 25 300 7.5
Ender 50 100 300 37.5
Splash
  • Flip in the air and scatter the blades of Lucifer around you.
  • Command: While in mid-air
Damage CP Value CP Timer DT Gain
Splash 30 + 30 80 + 80 150 + 150 22.5 + 22.5
Ecstasy
  • Trigger the detonation of the blades positioned around you.
  • The thrown rose is significant only in its insignificance.
  • Command: + +
Damage CP Value CP Timer DT Gain
Rose 100 200 200 75
Blade Explosion 70 50 0 52.5
Pin-Up
  • Throw multiple swords and position them in the air in front of you.
  • Devil-state the number of swords summoned is doubled.
  • Command: + +
Damage CP Value CP Timer DT Gain
Pinup - - - -
Discipline
  • Reposition the floating blades of Lucifer around your body.
  • any direction + O
Damage CP Value CP Timer DT Gain
Enemy Contacts - 15 - -
Climax
  • Reposition the floating blades of Lucifer around you.
  • The blades will then automatically detonate.
  • Command: + + O
Damage CP Value CP Timer DT Gain
Climax Explosion 150 150 0 112.5
Bondage
  • Reposition the floating blades of Lucifer to encircle an unfortunate enemy. They will then pierce that spot with no remorse.
  • Command: + + O
Damage CP Value CP Timer DT Gain
Enemy Contact - 15 - -
Normal Shot
  • While lacking power, this attack is capable of rapid fire.
  • Devil-state Gets converted into Charge shot instead.
Damage CP Value CP Timer DT Gain
Normal Shot DT 10 15 20 10 7.5
Charge Shot

Lv1

Lv2

Lv3


  • By infusing bullets with accumulated magical energy, they are capable of delivering even more damage. Additional Lv increases the number of magically charged bullets.
  • Command: Hold until the glow coming from your arms grows stronger.
Damage CP Value CP Timer DT Gain
Charge Shot 15 20 10 11.25
Twosome Time
  • Fire in two directions to attack multiple foes simultaneously.
  • determines the direction of fire.
  • Command: O
Damage CP Value CP Timer DT Gain
Twosome Time DT 15 20 20 10 11.25
Rain Storm
  • Enter a vortex-like spin and rain hundreds of bullets upon unsuspecting foes that are below you.
  • If input is held, the attack will continue until Dante lands.
  • Command: While in mid-air O
Damage CP Value CP Timer DT Gain
Rain Storm DT 15 25 40 150 11.25
Honeycomb Fire
  • Turn enemies who lie ahead into honeycombs with the sting of countless rapid-fire bullets.
  • Command: After executing Twosome Time release and mash O
Damage CP Value CP Timer DT Gain
Honeycomb Fire DT 15 20 80 10 89
Normal Shot
  • Powerful buckshot with a devastating spread. A close range hit will deliver incredible damage.
  • Devil-state Gets converted into Charge shot instead.
Damage CP Value CP Timer DT Gain
Normal Shot DT 15 20 (x10) 250 150 112.5
Charge Shot

Lv1

Lv2

Lv3


  • By infusing bullets with accumulated magical energy, they are capable of delivering even more damage. Additional Lv increases the number of magically charged bullets.
  • Command: Hold until the glow coming from your arms grows stronger.
Damage CP Value CP Timer DT Gain
Charge Shot 20 (x10) 250 150 150
FireWorks
  • Spin your shotgun around your body like a set of nunchucks, rapidly blasting nearby foes.
  • Command: O
Damage CP Value CP Timer DT Gain
Fireworks DT 12 15 (x10) 140 150 90
FireWorks Air
  • An aerial display of Fireworks.
  • Command: While in mid-air O
Damage CP Value CP Timer DT Gain
Fireworks Air DT 12 15 (x10) 140 150 90
BackSlide
  • While Lock-On is engaged, quickly fire behind you to catch enemies off guard.
  • Command: + + O
Damage CP Value CP Timer DT Gain
Backslide DT 25 30 (x10) 350 150 187.5
Gun Stinger
  • Ram your shotgun into an enemy and pull the trigger to hit them a blast of pure, concentrated buckshot.
  • Has similar range to Stinger 1
  • Command: + + O
Damage CP Value CP Timer DT Gain
Gun Stinger DT 50 75 + 15 20 (x10) 350 150 150
PF013: Epidemic
  • Transform Pandora into a bowgun capable of firing ravaging projectiles.
  • Successful attacks will fill the Disaster gauge.
  • Command: Hold then release
Damage CP Value CP Timer DT Gain Disaster Gain
PF013: Epidemic 50 + 150 300 150 150 50
PF124: Hatred
  • Transform Pandora from a bowgun to a bazooka and turn enemies into ash.
  • Successful attacks will fill the Disaster gauge.
  • Command: While holding move in any combination of left or right three times.
Damage CP Value CP Timer DT Gain Disaster Gain
PF124: Hatred 100 + 250 350 150 262.5 120
PF398: Revenge
  • Transform Pandora from a bazooka to a laser cannon capable of searing blasts.
  • Successful attacks will fill the Disaster gauge.
  • Command: After executing Hatred spin twice in any direction.
Damage CP Value CP Timer DT Gain Disaster Gain
PF398: Revenge DT 180 270 + 450 800 150 587.5 450
PF262: Jealousy
  • Transform Pandora into a Gatling gun and rain down a hail of hot lead upon enemies.
  • Successful attacks will fill the Disaster gauge.
  • Command: While in mid-air
Damage CP Value CP Timer DT Gain Disaster Gain
PF262: Jealousy DT 10 20 (x7) 210 150 52.5 350
PF594: Argument
  • Transform Pandora into a mobile missile battery that fires a barrage of homing missiles.
  • Depletes the Disaster Gauge.
  • Command: O
  • After executing the command, fires one missile. O fires all missile which only works if the Disaster Gauge is full or half.
Damage CP Value CP Timer DT Gain Disaster Gain
PF594: Argument 180 (x7) 1120 - 900 -
PF422: Grief
  • Transform Pandora into a giant shuriken that is thrown like a boomerang to slice through enemies.
  • As long as Disaster Gauge is available, the command can be maintained by holding the input.
  • Command: + + O
Damage CP Value CP Timer DT Gain Disaster Gain
PF422: Grief 120 50 - 60 -
PF666: Omen
  • Open Pandora's box and damage all surrounding enemies with the flash of a violated taboo.
  • Damage depends on the Disaster Gauge.
  • Command: + + O
Damage CP Value CP Timer DT Gain Disaster Gain
PF666: Omen DT 100 150 + Formula + 50 700 + Formula 200 + Formula 250 + Formula -
Slash Dimension F
  • A swift motion of the blade that cuts through dimensional barriers and unleashes a vortex of destruction.
  • Command: + + O
Damage CP Value CP Timer DT Gain
Slash Dimension F 350 300 200 525
Slash Dimension C
  • A swift motion of the blade that cuts through dimensional barriers and unleashes a slicing cyclone with you at its origin.
  • Command: + + O
Damage CP Value CP Timer DT Gain
Slash Dimension C 350 300 200 525
Yamato Combo S
  • A lightning quick three hit combo from the legendary blade, Yamato.
  • Command: O, O, O
Damage CP Value CP Timer DT Gain
Combo S DT 60 90 + 80 120 + 210 315 400 800 300 525
Aerial Rave V
  • Two quick slashes that cut through the air.
  • Command: While in mid-air O, O
Damage CP Value CP Timer DT Gain
Aerial Rave V DT (50 75 + 60 90) + 110 165 310 150 330

References


1) Values gathered using DMC4Hook 1.5.1

2) DMC4 Special Edition Official Guidebook (2015): Famitsu Strategy Guide. Chapter 3, System; p. 86.