Reworked the camera system completely, using only the Mundus specific chase camera for the entire fight.
Mundus SOS mode global balance is now 3.0x Devil Hunter mode balance (up from 2.0x)
Mundus
DMD mode global balance is now 5.0x Devil Hunter mode balance (up from 3.0x)
Reworked the two-handed slam attack, normalising the damage (max damage is now 900 damage, whereas this could kill you occasionally on
DMD mode) and making the two explosions mutually exclusive.
Mundus now has a lot more health across the board, on both arms and the final stage. This is scaled correctly by difficulty.
Dante is now able to evade the two-handed slam attack.
Removed the damage from the left-arm fireball explosion.
Made the damage from the fireball scalable by difficulty.
Increased the damage of the fireball significantly (600 damage on
DMD).
Significantly increased speed of Mundus's fireballs.
Doubled the damage from successfully parrying a fireball.
Moved the Angel Lift point activation to much earlier in the goop sweep attacks (allowing the player to leave the roof as soon as they realise he's performing that attack).
Completely reworked Mundus's targeting system making it more accurate but also more forgiving.
Completely redesigned the way Mundus targets with the triple slam attack.
Rebalanced the triple slam attack to deal less damage globally. It's also more forgiving allowing you to avoid subsequent hits if you're hit with the first/second strike.
Rebalanced the timing of the left/right slam attacks, making them more forgiving.
Fixed various issues where evades weren't valid and/or the i-frames from being hit were being ignored by follow up attacks.
Changed the targeting system so that Mundus is guaranteed to return to his original position at the end of an attack (stops bugs involving Mundus being out of position).
Reworked the end sequence so that Mundus fires a single fireball, then two, then three and so on (between exposing his mouth). On Human/Devil Hunter the maximum number of fireballs is 1. On Nephilim it's 2. On SOS it's 3. On
DMD it's 6.