Geryon | |
---|---|
HP | |
9,000 | |
Elemental Status | |
DT - 100 | Thunder - 100 |
Fire - 90 | Wind - 90 |
Ice - 110 | Light - 100 |
Geryon is encountered as the level boss of Mission 12. In terms of execution, he is one of the most challenging boss.
Dante has 2 approaches in Phase 1 then will have 3 options to pick for Phase 2.
Horse and Carriage release. This is only recommended if you are willing to go for TAS phase 2.
Double Knock with A&R SC. This is the standard method who are willing to go for the Old-Method or The-Frenchie
The-Frenchie
Old-Method
Right after the successful release, start charging DTE and hit him (SC Reb > 1 A&R 1 > Reb 1 or Combo B Reb 1,2) once then Guard the carriage as its about to teleport away. If you Flux Release both Geryon and carriage then you will end the fight with few SC between Geryon and carriage. If not you will do the same process as Old-Method for carriage spin. If you fail any of these steps in phase 2 then you will have to turn-back and fight Geryon regularly, which costs you a lot of time.
Loner strats
hies strats The follow up is the same as left video
1st phase start PS when Geryon is down Yam Aerial Rave twice then walk little to the right before abusing Beo Combo A
This an example of a stun-loop This happens when you hit the carriage with Geryon at a super low stun level.
2nd phase How things suppose to happen
PS Shooting will slow down Geryon a bit which makes Helm Breaker Knock down more reliable.
It's good to check the Frequently Asked Questions (FAQ) if you have general questions regarding the bosses.