DmC: Devil May Cry went through massive changes from Vanilla to Definitive Edition. (1) Although, this edition is only avaliable to PS4/Xbox One gen console. DLC contents are also available immediately such as:
Turbo Mode
Capcom couldn't support this at 30fps from PS3/Xbox360 because strike frames were getting dropped (PC fps is uncapped). DE runs 60Hz which makes it possible to include it.
Hardcore Mode
The hardest felt changes in this mode are those to the style system. Getting a SSS, and keeping it, is a lot more difficult in Hardcore Mode. DT also throws-back to original DMC with HCM active, so the player will need to stay on their toes after activating it.
Target Lock
This is one of the most requested features. Developers were always keen on adding it to the original game, but for a whole bunch of reasons never got the chance to.
Vergil Bloody Palace
Original BP was tuned specifically for Dante. DE added another BP that is tuned for Vergil.
‘Must Style’ Modifier
This mode is tailored to combo enjoyers.
'Gods Must Die' Difficulty Mode
This mode is inspired for the fans from forums. Developers were originally going to remove health drops but, with the boosted damage from enemies, the health from those drops was negligible which, wasn't necessary to remove. As a result, players can still gain a little bit of health back from slugs/enemies/etc.
Miscellaneous
System
Style Bonuses
Developers wanted to reward players for doing long combo chains and award finishers properly.
Style Balance
Despite HCM, developers did want to make some adjustments to the default Style System to fix exploits, increase readability, and make it as fun a challenge as possible; even for players new to the series.
Developers want players to experience Secret Missions, because they're fun little challenges, and help train/challenge players in different tactics/weapons outside their normal personal style. Having colour coded doors and keys just felt like a barrier to accessing those mission, so they made 1 key type, and any key can open any door. They also redistributed the keys and doors, along with other collectibles, to reduce frustration in getting 100% collectibles for Mission Scores.
Dante and Vergil Achievements/Trophies are now combined into one list. Therefore, the total achievement/trophy count is increased to 50 (up from 48). Additionally, the values of trophies status and Gamescore are re-evaluated to compensate for hardcore mode, bloody palace and the inclusion of the Vergil DLC.
Some Vergil's Downfall achievements are merged to the main lists
1)
DmC: Definitive Edition - Full Changelist (2015): CapcomUnity.
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