This is a list related to the different techniques used for general Nero commands to understand Damage, Stylish points and properties. (1)
Exceed makes the attack animation faster. Also makes the Attack power and DT of Red Queen Combo A-DAerial Combo and Roulette Spin by by x1.2
Exceed slot is locked to 1 compared to DMC4 until Exceed 2-3 bought in the shop.
Nero's DT enables Bringer Claw which helps increasing any of the Red Queen skill damage by x0.5 and x0.25 style point. It will not appear if Nero used the Devil Bringer ability with Bringer knuckle or Hold
Devil Breaker main command is O Holding that button will cause Break Age which charges an attack. This will grant more more powerful attack, but destroys the Devil Breaker after only one use.
There two DLC Breakers that shares the same moveset as the originals such as Monkey Business to Helter SkelterGP01 is the same as Gerbera but it has very minor difference when it comes to Jocky
Nero has the most expensive DT usage cost compared to the rest of the cast.
Red Queen
Blue Rose
Exceeded Moves
Devil Bringer
Devil Breaker
Miscellaneous / DLC Breaker
References
1)
DMC5 Official Complete Game Guide (2019): Tankobon Hardcover. Skill Explanation, Nero Skills; p. 36 - 52.
Combo A
A quick and dirty 4-hit sword combo.
Command: △ > △ > △ > △
Damage
Stylish Points
DT gain
Combo A
280
480
224
Combo B
A series of heavy blows deal heavy damage to anything unlucky enough to get in the way.
Command: △ (Pause) > △ > Mash △
Damage
Stylish Points
DT gain
Combo B
404+
770+
396+
Combo C
A flashy sword combo versatile enough to lay out unsuspecting foes over a wider area.
Command: △ > △ (Pause) > △ > △ > △ > △
Damage
Stylish Points
DT gain
Combo C
420
670
336
Combo D
A brutal series of strikes culminating in a powerful final blow.
Command: △ > △ > △ (Pause) > △
Damage
Stylish Points
DT gain
Combo C
450
560
360
Aerial Combo
A series of mid-air sword slashes.
Command: While in mid-air △ > △ > △
Damage
Stylish Points
DT gain
Aerial Combo
300
360
240
Roulette Spin
Spin the Red Queen's blade in mid-air, cutting up enemies.
This attack will allow you to gain altitude.
Command: While in mid-air △ > △ (Pause) > △
Damage
Stylish Points
DT gain
Roulette Spin
300
360
240
High Roller
Cleave into an enemy, launching them skyward.
By holding down △, you will follow the enemy into the air.
Command: + + △
Damage
Stylish Points
DT gain
High Roller
90
200
72
Streak
A magnificent rushing attack that sweeps up surrounding enemies.
Level 2 has greatly extended range. 9m vs 11m
Command: + + △
Damage
Stylish Points
DT gain
Streak
120
200
96
Split
A violent descending slash similar to 'Helm Breaker' that slams through an enemy and splits them right down the middle.
Command: While in mid-air + + △
Damage
Stylish Points
DT gain
Split
115+
210+
92+
Calibur
Streak towards your foe in mid-air and strike with a heavy blow.
One of the key tools for movements and skips.
Command: While in mid-air + + △
Damage
Stylish Points
DT gain
Calibur
120
300
96
Shuffle
After avoiding an attack by backstepping, rush forward and counter with a fast, powerful blow.
Attack Power, Style Point and DT gain is increased by x1.5 if enemy attacks during invincible back step.
Command: + + △
Damage
Stylish Points
DT gain
Shuffle
120
250
96
Payline
A swift mid-air strike that exploits an enemy's weak point. Brushes off enemy attacks when activated.
Command: While in mid-air + + △
Damage
Stylish Points
DT gain
Payline
100
200
80
Hard Way
A swift strike that exploits an enemy's weak point. Brushes off enemy attacks when activated.
Attack Power, Style Point and DT gain is increased by x1.5 if used in Exceed.
Possible to buffer and cancel in the middle of other Red Queen skills such as Combo A.
Command: Hold and release △
Damage
Stylish Points
DT gain
Hard Way
200
300
160
Normal Shot
Fire the weapon you have equipped. You can also fire in mid-air.
Attack power changes in 4 levels that is based on the range. The farther Nero is, the less damage he gets.
Command: ▢
Damage
Stylish Points
DT gain
Blue Rose
50
60
75
Color Up
Load up special bullets with more power than regular bullets.
Each level speed up the reload and increase the power and damage of the shots.
Command: Hold ▢
High Shot
Fire special bullets more powerful than your regular ammo.
Multiple hits will stun the enemy.
Command: Press ▢ with stock in the Bullet Gauge
Damage
Stylish Points
DT gain
High Shot
75~150
140~220
90~180
Charge Shot
Lv1
Lv2
Lv3
Channel the power from your body into the Blue Rose to fire powerful shots that sends foes flying.
Each level adds new charge level and attack power.
Command: Hold then release ▢
Damage
Stylish Points
DT gain
Lv1
250
220
275
Lv2
350
310
420
Lv3
650
510
640
Exceed High Roller
High Roller powered-up by the Red Queen's Exceed system.
Revolutions increase depending on the Exceed level.
Damage
Stylish Points
DT gain
EX-High Roller
108+
240+
86+
Exceed Streak
Streak powered-up by the Red Queen's Exceed system. Revolutions increase depending on the Exceed level.
Can hold the input for extra Exceed charges.
Each EX gauge increases distance travel 15m > 19m > 23m
Damage
Stylish Points
DT gain
EX-Streak
144+
240+
115+
Double Down
The propellant ignited on the blade of the Red Queen by the Exceed system powers the weapon downwards, eviscerating a foe.
The attack area increases depending on the Ex-Gauge level.
Damage
Stylish Points
DT gain
Double Down
138+
258+
110+
Exceed Calibur
A version of Calibur powered by the Red Queen's Exceed system.
Each EX gauge increases distance travel 12m > 14m > 17m
Damage
Stylish Points
DT gain
EX-Calibur
144+
320+
115+
Exceed Shuffle
Shuffle powered-up by the Red Queen's Exceed system.
Revolutions increase depending on the Ex-Gauge level.
Damage
Stylish Points
DT gain
EX-Shuffle
144+
275+
259+
Exceed Payline
A version of Payline powered up by the Exceed system.
Expands Range.
Damage
Stylish Points
DT gain
EX-Payline
90+
180+
72+
Snatch
Send forth the Devil Bringer and grasp a distant enemy within its clutches.
Large or heavy enemies cannot be pulled in.
Command: +
Damage
Stylish Points
DT gain
Snatch
-
50
-
Dual Snatch
Unfurl twin demonic arms to grasp two enemies at once in devil form.
Large or heavy enemies cannot be pulled in.
Command: + While in DT
Damage
Stylish Points
DT gain
Dual Snatch
-
50
-
Hell Bound
Grab a Grim Grip to move long distances in a heartbeat.
Using Snatch against enemies that can't be pulled will execute a Hell Bound instead.
Command: +
Damage
Stylish Points
DT gain
Hell Bound
-
50
-
Bringer Claw
This occurs when using any of the Red Queen moves during DT
Damage depends on the amount of time slashing with Red Queen
Buster
After grabbing an enemy with the Devil Bringer, bust them up with this damaging throw.
Throws Damage and Style Points vary according to the enemy.
Command:
Devil Buster
After grabbing an enemy with your demonic arm, perform a throw made even more devastating through the power of Devil Trigger.
Throws Damage and Style Points vary according to the enemy.
Command: While in DT
Hold
Position a captured enemy in front of you as a demon shield to ward off attacks.
Enemies who cannot be snatched up cannot be used as shields.
Command: Hold
Damage
Stylish Points
DT gain
Hold
-
150
-
Dual Hold
Position two captured enemies in front of you for a larger shield to ward off more attacks.
Enemies who cannot be snatched up cannot be used as shields.
Command: Hold While in DT
Damage
Stylish Points
DT gain
Dual Hold
-
300
-
Summoned Swords
Use demonic power to summon blades and send them flying at your foe.
More blades appear during Charge Shot for additional attacks.
Can activate during other attacks.
Command: ▢ While in DT
Damage
Stylish Points
DT gain
Blue Rose
15
20
-
Bringer Knuckle
Follow up with a ferocious attack from your demonic arm.
The type of attack changes depending on the position and the condition of the enemy.
It becomes Buster if the input timing too slow.
Command: immediately after attacking
Damage
Stylish Points
DT gain
Bringer Knuckle
30
60
-
Bringer Knuckle
Unleash a brutal combo from your twin demonic arms.
The type of attack changes depending on the position and the condition of the enemy.
Can activate it in various Busters
Command: While in DT immediately after attacking
Damage
Stylish Points
DT gain
Double Bringer Knuckle
60
120
-
Flap Top
Twist your body into the air and unfurl your demonic arms for an extra jump.
Hold the command to extend the air time
Command: In mid-air, hold X
Maximum Bet
Demonic arms and the Red Queen combine to blow through enemies like a powerful wind.
Decreases DT by 1000
Hold △ + O to increase its attack strength.
Command: When DT is active : + + △ + O
Damage
Stylish Points
DT gain
Maximum Bet
280+
300+
-
Showdown
An incredibly powerful series of strikes with the Red Queen and your demonic arms.
Decreases DT by 2000
Hold △ + O to increase its attack strength.
Command: When DT is active : + + △ + O
Damage
Stylish Points
DT gain
Showdown
2520
2420
-
Break Away
Sever and detonate your arm, losing a Devil Breaker in your magazine.
Command:
Damage
Stylish Points
DT gain
Break Away
100
350
500
Scapegoat
Attacks won't stagger you while using a Devil Breaker, or while preparing to use Break Age.
You still take some damage, and your current arm will be destroyed.
Command: Press O while getting attacked, or get attacked while O with a Devil Breaker equipped
Battery
Fire an electric burst from the palm of the Overture.
The direction changes depending on the state of the enemy.
Can be used to counter certain attacks like Goliath's rush.
Command: O when equipped with Overture
Damage
Stylish Points
DT gain
Battery
196+
245+
156+
Exploder
Overload the energy inside Overture to turn it into a bomb. Shove it into an enemy and it explodes after a set amount of time.
Multiple units can be placed at once. Follow up with a bullet or other attacks to detonate it manually.
Command: Break Age release O when Overture sparks
Damage
Stylish Points
DT gain
Exploder
650
500
520
When detonated 2
750
500
600
When detonated 3
900
500
720
Jocky
Release a shockwave from the palm of the Gerbera. This attack can negate or reflect enemy projectiles.
Pressing the Devil Breaker button will attack in front of you. Holding the will change the shockwave into thrust to move around.
GP01 will instead propel Nero into the air vertically if he is on the ground, or down to the ground if he is in the air. The ground move will pull lighter enemies up into the air.
Command: O when equipped with Gerbera/GP01
Damage
Stylish Points
DT gain
Jocky
50
150
40
Stamen Ray / Petal Ray
Petal Ray Gather shockwaves in your fingertips for a more penetrating laser. Ricochets off of walls and floors around you. Break Age release O in mid-air when Gerbera sparks
Stamen Ray Unleash a powerful blast. Break Age release O on ground when Gerbera sparks
GP01 version works the same.
Damage
Stylish Points
DT gain
Stamen Ray
1400
2000
1120
Petal Ray
800+
800+
640+
Jet Gadget
A Punch Line skill that allows the user to shoot their forearm as a guided missile. Has several List of actions that can be activated
Hold O during aerial recovery to ride it.
Command
Power
SP
DT
Launch
O
100
150
80
Homing
Hold O
12
40
10
Boost
During Ride △
25
200
200
Wall Flip
at wall/enemy during Ride △
50
400
200
Ride Trick
During Ride ▢
100
350
200
Ride Jump
During Ride O
50
300
200
Jump Turn R
During Ride O > △ +
25
350
200
Jump Turn O
During Ride O > △ +
25
350
200
Jump Turn L
During Ride O > △ +
25
350
200
Slip
Fall during Jump Turn O
10
400
1000
Strike
Contact enemy during Boost
60
300
200
Exploration
200
500
200
Backfire
Happens backwards during boost..etc.
10
100
-
Boost Knuckle
Unleash the Punch Line's propulsion potential in a haymaker punch. Even larger enemies will be knocked back by a clean hit.
With Punch Line equipped: Press and hold O, then release after your right arm sparks with more power.
Performs uppercut on ground. Slam if mid-air.
Damage
Stylish Points
DT gain
Boost Knuckle
1300
1000
1040
One Night Stand
Push your weapons past their limits! The Red Queen and Blue Rose are powered up while this ability is activated.
With Tomboy equipped: Press O can press again to turn it off.
Damage
Stylish Points
DT gain
One Night Stand
50
200
10
Rendezvous
Power-ups for the Red Queen and Blue Rose last longer the more you charge up.
Tomboy won't be destroyed from enemy attacks while this is activated, but the arm is lost after a set period.
With Tomboy equipped: Press and hold O then release after your right arm sparks with more power.
Damage
Stylish Points
DT gain
Rendezvous
50
200
10
EX Shot
Attach Tomboy to the Blue Rose for a performance boost. Lets you fire powerful, penetrating shots.
With Tomboy active: Press ▢ to prep the shot. While on the ground, press ▢ to fire
This works the same on the mid-air version
Damage
Stylish Points
DT gain
EX Shot
80
180
30
EX Charge Shot
Attach Tomboy to the Blue Rose for a performance boost. Lets you fire a shot with even more penetrating power.
Able to shoot through multiple foes at once.
With Tomboy active: Press ▢ to prep the shot, press and hold ▢ then release after your arm crackles with max power
Damage
Stylish Points
DT gain
EX Charge Shot
250
400
90
Red Queen Combo EX
Attach Tomboy to the Red Queen for a performance boost. Beast out a ferocious 7-hit sword combo.
Each blow changes up your combo, culminating in a powerful coup de grâce if you land each one.
This means your attacks will be faster and will get a dedicated finish more than the specified number of times.
With Tomboy active: △ > △ > △ > △ > △ > △ > △
Damage
Stylish Points
DT gain
Red Queen Combo EX
1800
1650
360
Red Queen Air EX
Attach Tomboy to the Red Queen for a performance boost.
Attack again after the spinning slash to unleash a single powerful blow like a wild animal pouncing on its prey.
With Tomboy active: in mid-air △ > △
Damage
Stylish Points
DT gain
Red Queen Air EX
370+
500+
74+
Bloody Queen
Become a whirling demon as the souped-up Red Queen goes on a rampage, taking you along for the ride.
Shred any foe in your path, with successful blows opening up foes to follow-up attacks.
Can easily follow up with Red Queen Air EX or Bloody Queen Air
With Tomboy active: + △
Damage
Stylish Points
DT gain
Bloody Queen
1300
1000
260
Bloody Queen Air
Become a whirling demon as the souped-up Red Queen goes on a rampage, taking you along for the ride.
Shred any foe met in mid-air, and add extra blows with △
With Tomboy active: in mid-air + △
Damage
Stylish Points
DT gain
Bloody Queen Air
220+
275+
44+
Drill Rig
Spin your arm to unleash a penetrating attack that punches through guards and barriers alike.
The more you tap the more it increases the number of hits.
With Helter Skelter equipped: Tap O repeatedly
Damage
Stylish Points
DT gain
Drill Rig
406
820
900
Drill Master
Spin your arm to unleash a penetrating attack.
Break through all barriers and guards with a single blow, but the arm will break after a single use.
With Helter Skelter equipped: Press and hold O, then release after your right arm sparks with more power.
Damage
Stylish Points
DT gain
Drill Master
500
700
600
Slow Sphere
Fire a sphere that slows anything within its area of influence, including enemies, their projectiles, and even you.
Larger foes will break the sphere.
With Ragtime equipped: press O
Slow World
Overcomes Ragtime's limitations to slow down everything around you.
Enemies, fast-moving thorns, nothing escapes its influence.
With Ragtime equipped: Press and hold O, then release after your right arm sparks with more power.
Side Winder
Rawhide changes into countless blades that you can whip around you.
If the timings are right, it increases the number of attacks and strike more enemies.
With Rawhide equipped: Press O > O > O
Damage
Stylish Points
DT gain
Side Winder
202+
790+
303+
Loop the Loop
Stretches Rawhide to its limits, pulling in enemies it connects with and slamming them into the ground.
Larger enemies experience a multi-step stab attack instead.
With Rawhide equipped: Press and hold O, then release after your right arm sparks with more power.
Damage
Stylish Points
DT gain
Loop the Loop
410+
880+
492+
Neo/Super Buster
Reminiscent of the Devil Bringer's Buster attack. Packed with power.
Throws Damage and Style Points vary according to the enemy.
Neo Buster being attacked while executing the move will cause the Buster Arm to shatter.
Super Buster Attacks won't cause you to flinch while this is activated, making Busters easier to execute. Breaks after one use. Break Age release O on ground when Buster Arm sparks
Table Hopper
Lv1
Lv2
Lv3
Evade an enemy attack with a slight movement of the body, allowing for easier counter-attacks.
Command: Just before an attack hits, press + sideways on + X
MAX-Act
Right after an attack, quickly activate Exceed to max out your Exceed gauge.
MAX-Act appears to now be a six-frame window rather than being frame-perfect as before.
Command: Press just after an attack.
Rainbow
A running start ends with an incredibly sudden, devastating dropkick that rattles an enemy to its core.
After executing Speed press SELECT
Damage
Stylish Points
DT gain
Rainbow
25
400
100
Sweet Surrender
Has no offensive functions and can only deal damage with its Break Away
Brief Relief Massage function gradually refills your vitality. You can move around while it's on, but taking a hit will break it.
Sweet Release Restores vitality in an instant, but blowing the whole load at once destroys the arm.
Pasta Breaker
Combination of Punch Line's primary mode minus the ability to ride on it and Overture's Break Age
Pasta Jet While in flight, the remaining Devil breakers in your magazine change order, moving the next in line to the end of the magazine.
Pasta Mix The explosion itself is weak, but you can equip your next Devil Breaker and move around until detonation.
Mega Buster
While it is equipped, several animations change related to Nero's movement.
Mega Shot Rapid-fire energy bullets from the Mega Buster. You can even run and jump while shooting. A charge builds up in your right arm over time, and pressing O when it glows will fire a more powerful Mega Shot.
Mega Charge Shot Charge the Mega Buster to release a massive ball of destructive energy. This powerful, penetrating blast can engulf multiple foes, but it breaks the arm in the process.