Argosax The Chaos | |
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Stats | |
HP | Armor |
30,000 ※ | 280 |
Weakness | DT |
✧ | Doesn't DT |
Argosax the Chaos is the final boss of Dante's Disc which is encountered in Mission 18.
NG+ Note: Same strategy as New Game and it can maintain Majin for phase 2.
※ The sum of Argosax HP are split into 6 parts : |
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If you don't have a Gold Orb from that point then it's not worth to go for Shin Majin set up. Because the probability of Griffon killing you is high. Hence, you want to either you get Majin set up after killing Griffon or die to get full DT gauge bar ready to perform Round Trip strategy. In Phase 1, you have to get hit by the Giant Laser 3 times. Avoid getting hit from the diffusion beam at all cost.
This is the order you have to follow when killing Argosax :
Nefasturris → Orangguerra → Large Devil Star → Phantom → Jokatgulm → Small Devil Star → Furiataurus → Small Devil Star Use it After Majin Ends → Griffon
This is how Phase 1 should usually go. Do not start attacking until Nefasturris head stays still, so the Whirlwind will do max damage
If you don't have Gold Orb, then this is how it should go from Furiataurus part. Maintain the Majin form until the very end and use Laevateinn against Griffon
There is no one way to do this fight. You as a player must know when it's a good time to enter Shin Majin form. You also need to be familiar with Despair's pattern as in what to answer to each situation :
Energy Bullet | Homing Laser | Lightning Bolts | Side Strafing |
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![]() Taking damage from this is good for Majin build. This is also one of the best opportunity to deal DPS. Do not transform into Majin Form, if Despair performs this at the start of the fight. |
![]() This is the perfect start and timing to transform into Majin. Because, Despair will follow-up with a series of Sword Slashes. Therefore, it gives you more than enough time to kill Despair with Cross Cutter or Round Trips. |
![]() Similar to Homing Laser, this is also good opportunity to tank few hits and transform into Majin. Although when it comes to dealing damage, it's better to make a distance and shoot it with Crimson Bolide. In regular DT, you can just Round Trip. |
![]() Worst pattern if you are in Shin Majin Form. The only to stop it and stun Despair is to shoot it with FireArms. Hence, Majin Crimson Bolide is too slow to connect. |
Slap Wave | Teleport Slash | Teleport Whip | Walk |
![]() This deals a lot of damage, avoid getting hit from it. Despair will teleport away to follow-up with another attack. |
![]() There are two different variant. The horizontal Slash should be more than enough to get into Majin HP threshold. Not a good opportunity to DPS though. |
![]() If Despair does one-handed variant then that's a good opportunity to deal damage against it. At the same time, watch out for the whip whip hitbox. Because, it is active the whole time. |
![]() Can only damage Despair with Melee but once you are close, Despair will start doing Teleport attacks. |
Wing Rotation | |||
![]() Do not get hit by this pattern as it deals a lot of damage. Despair will either follow-up by floating and perform Homing Laser / Lightning Bolts or land on the ground and teleport. |
Average Despair Fight
Ideal Despair Fight