Bolverk | |
---|---|
Stats (M16) | |
HP | Armor |
10,000 (15,000) | 100 |
Weakness | DT activation |
None | 60s |
Bolverk is a boss that appears in Mission 11 and 16 of Dante's Disc. This fight is very dangerous because of Freki and Geri interference that can mess up with the quick kill cycle. This boss is one of the major reset points due to his parry RNG.
Dante's resource is very limited from that point of the run as the player can't afford mess up the route such as losing Gold Orb.
NG+ Note:Same strategy as New Game.
You want to trap bolverk and keep yourself away from Freki and Geri. You have only one shot to Quick Kill Bolverk. These are common dangers to look out for :
The Lock-on was switched there because bolverk disappered for a moment with his teleport
This is another variation of his parry, which usually happens when you shoot FireArms
For the first encounter, simply Round Trip stun-loop. Remember to :
Average Bolverk with adaptation
Ideal Bolverk
Flame Heart glitch - This is NG+
It's possible to do the same approach as Mission 11, but Majin is simply faster and more reliable. Unlike Round Trip, it's a lot easier to move around and keep Bolverk Locked-on.
The only issue with that is the dogs. Because, Dante's attack will come out slower if he hits multiple enemies. Meaning, it gives Bolverk enough space to trigger his parry. Although, there are many ways to salvage this especially when Majin has access to Laevateinn.
Only use Laevateinn if, Bolverk HP bar is red and when DT gauge is close to empty out
Example of Freki and Geri interference, which gave Bolverk enough space to trigger the parry
Another parry example, which Bolverk usually attempts this at the end of Dante's combo