Significantly increased the time before the first spike appears in Succubus' spike attack.
Made the spikes track Dante accurately (no longer spawned in a scattered way).
Reduced Succubus' health by ~20% on all difficulties.
Fixed a bug where Demon Evade / Devil Trigger was multiplying up when damaging the weak-points, making Succubus too easy to kill.
Changed the number of spikes that spawn so that it's scaled by difficulty. Succubus spawns 4 on Human, 6 on Devil Hunter, 8 on Nephilim, 16 on SOS and 24 on
DMD.
Succubus can now overlap the spike attack with other attack on higher difficulties.
Increased the animation speed of the spikes during the spike attack.
Tweaked the damage window on the spikes during the spike attack.
Succubus is now vulnerable during most of the spike attack animation.
Reduced the number of unique spike waves to one (down from three) but increased the number of spikes to eight.
Fixed a bug where Dante took double damage when falling off of the edge on
DMD difficulty.
Significantly dropped the amount of damage Dante takes when falling off of the edge.
Tweaked the damage timing on the roar attack, moving it back 0.1 seconds to match the point in the animation when Succubus yells.
Delayed the start of the roar's particle effects into the damage impact point and reduced the amount of time they remain on screen for.
Succubus's global attack scaling is now 0.5/1.0/1/5 on H/DH/N.
Succubus's global attack scaling is now 3.0 on SOS.
Succubus's global attack scaling is now 5.0 on
DMD.
Reworked Succubus's attack rate on all difficulties to make her less passive, especially on the later waves, especially on the higher difficulties.
Slightly reduced Succubus's stun time on
DMD difficulty after Dante slams her head into the platform with Demon Pull.
Tweaked the amount of time Succubus remains in her KO states.
Added functionality to allow ost cutscenes to be skippable.