Style formulas are added after an attack:
Style point of attack × (Number of attacks + 9) ×0.1
If you perform an attack repeatedly, the style point for that attack will be reduced by 50%.
If you do another attack then the style value will return to normal.
The finisher hit gets a 5× bonus to style point gained.
Time to make a combo (Basically style meter time): From when style point was last added: Within 1.8s
Note: When in the middle of a roll (Wallhike counts from the start until you bounce off the wall) or SDT activation until you can move again, the style timer will be stopped.
The points you get after you end a combo from a speific rank
Method |
Distance to attack |
Far |
Middle |
Close |
Jump |
100 |
300 |
500 |
Roll |
500 |
1,500 |
2,500 |
How combo ranks change
Display |
Points Multiplier |
Total style points |
None |
x0.5 |
1499- |
|
x1 |
1500~4999 |
|
x2 |
5000~9999 |
|
x3 |
10000~14999 |
|
x5 |
15000~19999 |
|
x10 |
20000+ |