~~Title: Other Actions & Styles~~
====== Dante's Action ====== This is a list related to the different techniques and Styles used for general [[dmc3:dante|Dante]] commands to understand Damage, Stylish points and properties. [(DMC3 Official Guide Book - Detailed Gameplay Guide (2005): Tankobon Hardcover. Chapter 1, System; p. 11 - 18.)] > {{https://dmc.wiki/_media/dmc3:rg.png?nolink&50|}} RG damage depends on the Rage meter (Orb). Although, ground release does more damage than air. [(:dmc3tr)]
Release
Rage meter Damage
0 0
0.5 260
1 524
1.5 787
2 1049
2.5 1311
3 1574
Just Release
Rage meter Damage
0 270
0.5 605
1 944
1.5 1282
2 1619
2.5 1957
3 2249

Trickster


Royal Guard


Miscellaneous


Dash

Dash

Double Dash

Triple Dash


  • A quick burst of speed propels the player forward. This technique helps get the player out of tight situations.
  • First half animation contains invincibility frames.
  • Each TS lv unlocks extra dash.
  • Second and Third dash can be controlled for different direction.
  • Gains 150 Stylish Point when you near miss an enemy attack.
  • Command: O
Wall Hike
  • Similar to DMC2, run up walls to avoid enemy attacks.
  • Run can be horizontal or vertical.
  • Gains 150 Stylish Point when you near miss an enemy attack.
  • Avaliable at Lv1 TS.
  • Command: O near wall.
Sky Star
  • A quick aerial dash that propels you forward through the air.
  • Can use secondary Sky Star after wall or air hike.
  • Gains 150 Stylish Point when you near miss an enemy attack.
  • Avaliable at Lv2 TS.
  • Command: O mid-air.
Air Trick
  • Has same properties as Vergil's DS.
  • Lacks Style point gain and Dante cannot fully reach target at certain distances.
  • Command: + + O
Block and Charge
  • Block incoming attacks to build up release damage.
  • Air Block is unlocked at Lv2 RG and can extend invincibility by blocking at the start of a jump.
  • Just Block doubles the Rage meter. It also nulifies incoming damage and guard break.
  • Can use roll for an easier timing of Just Guard.
  • Stylish Point gain is 150~400.
  • Command: O
Release
  • Release all the energy stored in the Royal Gauge, and lash out at your enemies with an explosion of dreadful power.
  • Air Release is unlocked at Lv2 RG and can be used for easier timing of Just Release due to it's invincibility frames.
  • Stylish Point gain is 0~400.
  • Command: + + O
Ultimate
  • Unlocked at Lv3 RG.
  • Can't Just Guard but, it absorbs most projectiles.
  • Anything that breaks a normal Block will break Ultimate.
  • Command: + + O
Taunt
  • Restores 1.5 stocks of DT and increases Stylish point by 500.
  • Pose and Speech changes every 2 taunt levels
  • Performed by pressing SELECT while on the ground
Free Ride
  • Jump on a grounded enemy to lock your feet in a surfing stance on top of them.
  • Only works on certain enemies.
  • Can control where Dante surfs.
Damage Stylish Points
[50 × (E&I Shot)] + 100 200 + 100 × [50 × (E&I)] + 300
Pole Play
  • Spin around a pole, kicking any enemies lurking in the nearby vicinity.
  • Press when near a pole.
  • Weapons/Guns change stats
Damage Stylish Points
0(Reb Equipped 150) 100(Reb 200)
Air Hike

Rebellion

Agni and Rudra

Beowulf


  • By concentrating magical energy into the area under your feet, you are able to perform a double jump to reach higher, more strategic locations.
  • Second Jump has no invincibility frames.
  • This utility is limited to three weapons.
  • Command: After the first jump, press X
Time Lag
  • Must equip QS to use this move.
  • Slows down enemies while you maintain your own.
  • Constantly drains DT.
  • Command: + O
After-image
  • Must equip DG to use this move.
  • Create shadow that mimics your moves.
  • Constantly drains DT.
  • DT input increases the delay input between your inputs and Doppelganger's actions.
  • Second player can take control of Doppelganger if second controller presses START button
  • Command: + O
===== References ===== ~~REFNOTES /2 ~~ ~~REFNOTES~~