This is a list related to the different techniques that is used to both character commands to understand properties. Their basic abilities are shared.
Abilities
Wire Action
- Evade an enemy attack by rolling to the side.
- Contains invincibility frames.
- Command: + sideways on + X
- Jump again by pushing off a wall.
- Command: After jumping, press X near a wall.
- Concentrate magical energy into the area under your feet to perform a double jump.
- Second Jump has no invincibility frames.
- Lady uses her Kalina Ann instead of magical energy.
- Command: After the first jump, press X
- Unleash the true devilsh charms.
- Purchasing Trigger Heart will reduce the depletion rate of the DT Gauge.
- All of Trish attacks will be lightning charged.
- Command:
- Annihilate any and all enemies around you with a few grenades.
- Uses all of lady's current Burst Gauge.
- Command:
- Also known as JC. One of the one of the core aspects for this series.
- This is one of the most expensive ability to purchase.
- Command: In mid-air, press X near an enemy.
- Passive ability which increases the range from which you gather orbs.
- This means you can be in any position to collect, which is helpful to make a quick exit on certain rooms.
- By continuing to press in the same direction with the your footspeed will increase.
- Mandatory ability to buy.
- Shoot a damage-dealing wire.
- Grounded enemies will be launched; airborne enemies will be slammed to the ground.
- Each Levels extends the length of the Wire Shot.
- Can reach breakable objects in the distance such as items and Red Orbs.
- Command: O
- Latch on to a Grim Grip with this to travel across long distance in a heartbeat.
- Command: + O