This is a list related to the different techniques for each weapon commands to understand Damage, Stylish points and properties: (1)
The damage value overall Needs testing especially Shotgun and Kalina Ann.
Crazy refers to Crazy Combo which is a special type of combo in DMC3 that replaces the end of a standard combo, typically with an extendable attack. Each Crazy Combo has different properties which depends on Style meter gauge.
Shotgun overall damage depends on the amount of Bullets that connects.
Guns has only 1 property when it comes to enemy stun and that is knockback.
Some stun value has extra number which refers as displacement / knockaway counter (2)
Ebony & Ivory
Shotgun
Artemis
Spiral
Kalina Ann
Normal Shot
Every 10 shots pushes back enemy or causes them to float.
Stun value = 1
Levels
Attributes
Lv1
Damage 1.0
Lv2
Damage 1.2
Lv3
Damage 1.5
Twosome Time
Fire your guns simultaneously in any chosen direction.
One direction is static, second direction controlled by while pressing O
Available at Lv1 GS.
Damage
Stun
Stylish Points
Twosome Time
10
6
40
Rain Storm
Number of bullets increased with style meter.
Command: Mid air O
Available at Lv1 GS.
Damage
Stun
Stylish Points
Rain Storm
15
6
45
Charge Shot
Hold and release ▢
Damage gets tripled than current level
Each GS level increases the number of bullet fired.
Damage
Stun
Stylish Points
Charge Shot
30
12
50
Rapid Shot
Makes the damage 1.2× times stronger
Each GS level lower the number of button presses required to execute the move.
Command: Mash ▢
Damage
Stun
Stylish Points
Rapid Shot
12
2
30
Wild Stomp
Crazy Mash ▢ on fallen enemy
Duration depends on the current style meter
Only works when GS is equipped.
Damage
Stun
Stylish Points
Bullet Shot
16
12
50
Kick
150
12
300
Normal Shot
Every 5 shots knocks back.
Stun value = 26
Levels
Attributes
Lv1
6 bullet spread
Lv2
8 bullet spread
Lv3
10 bullet spread
Charge Shot
Hold and release ▢
Only 3 shots can be done per charge.
Each GS level increases the number of bullet spread Needs testing
Damage
Stun
Stylish Points
Max Distance
7 × Bullets hits
50 × Bullets hits
8 × Bullets hits
Close Range
130 × Bullets hits
50 × Bullets hits
120 × Bullets hits
Rapid Shot
Each bullet receives 1.2× damage
Each GS level lower the number of button presses required to execute the move.
Command: Mash ▢
Damage
Stun
Stylish Points
Max Distance
6 × Bullets hits
-
7 × Bullets hits
Close Range
80 × Bullets hits
110 × Bullets hits
Fireworks
Randomly blasts enemies within 360 range
Avaliable at Lv1 GS.
Command: O
Damage
Stun
Stylish Points
Fireworks × Bullets hits
16
20
20
Gun Stinger
Similar to Reb Stinger Lv2 instead you hit enemies with a concentrated burst of buckshot.
Available at Lv3 GS.
Command: + + O
Damage
Stun
Stylish Points
Max Distance
50+7 × Bullets hits
12 + 60~12
50+8 × Bullets hits
Close Range
50+130 × Bullets hits
12 + 60~12
50+150 × Bullets hits
Point Blank
Crazy Fire off a shotgun round while standing right next to an enemy.
With max style meter, Dante can shoot up to 5 times.
Available at Lv3 GS.
Command: Mash O during Gun Stinger
Damage
Stun
Stylish Points
Max Distance
7 × Bullets hits
-
8 × Bullets hits
Close Range
80 × Bullets hits
-
150 × Bullets hits
Normal Shot
Single fire is 70 damage. Multiple energy shots is damage 50.
Stun value = 12
Levels
Attributes
Lv1
Max Lock + 2
Lv2
Max Lock + 3
Lv3
Max Lock + 4
Multi-lock
Each GS level increases the number of lock-ons focused on a single enemy. Level 3 increases the number of lock-ons further.
Command: Hold and release O
Damage
Stun
Stylish Points
Energy shots
50
12
40
Sphere
Fire out charged laser energy in the form of a giant orb.
Available at Lv2 GS.
Command: + + O
Damage
Stun
Stylish Points
Sphere
40 × 5
12 × 5
50 × 5
Acid Rain
Crazy Shoot multiple laser beams into the heavens which come raining down on enemies with increased ferocity.
Amount of rain waves depends on the style meter.
Available at Lv2 GS.
Command: Mash O during Sphere
Damage
Stun
Stylish Points
Acid Rain
200
12
200
Normal Shot
Certain points of shot causes knockdown.
Stun value = 20
Levels
Attributes
Lv1
Damage 1.0
Lv2
Damage 1.1
Lv3
Damage 1.3
Trick Shot
Ricochet bullets off surrounding walls to hit multiple enemies.
Each GS level increases the number of times a bullet ricochet.
Command: O
Damage
Stun
Stylish Points
Trick Shot
70
2
35
Sniper
Target in on an enemy's weak spot and then fire a high-damage piercing shot at them.
Available at Lv3 GS.
Command: + + O
Damage
Stun
Stylish Points
Sniper
200
60
300
Reflector
Crazy Intentionally fire a bullet that ricochets off nearby surfaces, picking up speed and then impacting into an enemy doing maximum damage.
Bounces off enemy hitbox.
Available at Lv3 GS.
Command: Mash O during Sniper
Damage
Stun
Stylish Points
Reflector
120
3 1.6
70
Normal Shot
Damage on contact is 150 + Radius 100 smoke effect.
Stun value = 0 + 50
Levels
Attributes
Lv1
Speed 1.0
Lv2
Speed 1.6
Lv3
Speed 2.4
Hysteric
Fire a huge barrage of mini-missiles at the enemy.
Each GS level increase the number of missiles fired at the enemy.
Can be cancelled at any time.
Command: O
Damage
Stun
Stylish Points
Contact Hit
100
12
200
Rocket Hit
30
12 2
45
Grapple
Launches the bayonet blade at the enemy, impaling them..
Grounds enemy once connected.
Available at Lv2 GS.
Command: + + O
Damage
Stun
Stylish Points
Contact Hit
150
12
200
Reel
130
12
100
References
1)
DMC3 Official Guide Book - Detailed Gameplay Guide (2005): Tankobon Hardcover. Chapter 1, System; p. 44 - 53.