Table of Contents

Input Buffering

Input Buffering

An input buffer allows a game to store a sequence of player inputs during animations or other actions that might otherwise prevent the immediate execution of new inputs. This ensures that a player's intended move occurs as soon as the game is ready to process it. For DMC2's case, input buffering is particularly important when performing moves like Laevateinn.

How to perform

Hold any intended input during the loading time after the cutscene or menu status. It buffers your next move on first frame possible.

Video Demonstration

After cutscene load Jump buffer