Lucia runs feature the most execution. She never slow down due to the her usage of rapid fire cancels.
(1) This page provides information on the character mechanics.
Character Information
Lucia's Amulet start is Frost Heart.
Has the fastest DT run animation in the game.
Extremely stubby melees.
Builds DT gauge like it's nothing.
Lucia melee damage is divided between her equipped melee and kick.
The DT heart elements will not proc from any of kicks other than the shockwave somersault kick.
Holding stick at start will start with slash and a kick. Not holding stick at all will be pure melee.
Move List
Regular Moves
Devil Trigger Moves
Fire Arms
Cross Cutters
7-hit combo.
Performed by pressing △ 3 times without holding any
DT state - Generates Elemental effect at the ender.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Slash Hits
80
96
30
80
50
Kick Starter
110
132
30
80
50
Ender hit
120
30
80
100
Rodeo Drive
5-hit combo.
Performed by holding after the first △
Does not work in DT as she switches DT's own combo route.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Slash Starter
80
96
30
80
50
Kick Hits
110
132
30
80
50
Ender Kick
110
30
80
100
Dragon Tail
8-hit combo.
Performed by holding after the second △
Does not work in DT as she switches DT's own combo route.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Slash Hits
80
96
30
80
50
Kick Hits
110
132
30
80
50
Ender Kick
110
30
80
100
Wheel Kick
Input - + + △
Builds good amount of DT bar. Kick an enemy with a front aerial flip.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Wheel Kick
110
132
30
80
200
Sky High
Input - + + △
Can be in the mid air if held △ This move basically works same way as High Time.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Sky High
110
132
50
80
400
Axe Kick
Input - △ (mid-air).
Axe Kick can be cancelled for for multiple hits on a certain platform or enemy hitbox. However, it's not as effective as Helm Breaker. Spinner Top is much
better option
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Axe Kick
110
132
50
80
400
Spinner Top
Input - Hold + △ x2 (mid-air).
1st hit phase can be cancelled for for multiple hits on a certain platform or enemy hitbox, which makes some enivroment interaction like blue globes
extremely effective.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
1st phase
110
132
50
80
100
2nd phase
120
50
80
100
Rapid Fire
Input - + X while
holding any direction with + △ ×3
In DT you can just + X,
△ ×3
This is Lucia's main tool of approaching enemies and movement. See Techniques section with Rapid Fire Cancel.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Rapid Fire
110
132
50
80
150
Underwater
The attack power is higher than bow gun but it's very slow and primarily used to activate globes.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Underwater
80
96
50
80
100
Lush
Input - + △ at the moment of landing.
Useful against highly armored enemies which makes DT build strong as well as crowd control against enemy waves.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Lush
110
132
50
80
100
Weaning Moon
6-hit combo.
Performed by holding after the first △
Generates Elemental effect at the ender. Very strong combo for stun-locking enemies.
Gets cancelled if went back to Human as she switches back to Rodeo Drive route.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Weaning Moon
96
30
0
100
Frenzied
Multi-slash x8 combo that ends with somersault.
Performed by holding after the second △
Ends with Rodeo Drive if went back to human form during multi-slash state.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Frenzied
96
30
0
120
Somersault
This move can be performed in two ways. First is pressing DT transformation button before (Any direction) +
△ at the end of the combo starter frame.
Second method is during Frenzied ender.
You will get Rodeo Drive ender instead if done from DT state.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Kick
132
30
0
100
Shockwave
120
50
0
100
Air Slashes
Input - Hold + △ x2 (mid-air).
Similar to Spinner Top but you will get two slashes instead.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
2nd phase start
96
50
0
100
2nd phase end
96
50
0
150
Aerial Cross
Requires Aerial Heart to get into Air Raid state
First attack can hit up to 3 times.
Throwing △ once is more than enough for DPS consistency
The drain for DT gauge can be heavy depending on the enivroment and equipped element.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
1st Attak
132
30
0
200
2nd Attack
132
50
0
200
Divine Anger
Input - △ + ▢
Ground version - generates light pillars.
Air Raid version - generates meteors that tracks enemies
Can be also used Underwater which gives you meteor version.
Extermly effective against big enemies like goatlings since they pretty much take all the damage.
Drains 1,500 DT gauge after usage.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Ground
240
50
0
500
Air Raid
240
100
0
200
Daggers
Has different varation of shooting speed and animation. Fastest one is mashing while standing still.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Daggers
40
12
10
12
Darts
Throws 3 darts in front 2 times, but it is rare for all daggers to connect against the same enemy.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Dart
40
12
10
12
Cranky Bombs
Possibly the best Fire Arm in the game. Not only because of the damage but also due to how much it builds DT gauge.
Can be used Underwater
Tapping ▢ alone will throw it to the ground that takes about 4 seconds to explode.
Holding + before tapping
▢ will make the bomb throw forward. Causing it to get direct hit against the enemy.
Depending on the enemy size it's possible that explosion damage can be taken up to 3-4 times.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Direct Hit
150
0
50
100
Explosion
100
50
50
50
Bowgun
Used to deal with underwater enemies. Although, Cranky Bomb setup is much faster and reliable.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Bowgun
20
1
10
10
Seraphic Soar
Throws 7 tracking feathers 2 times. The attack power per one shot is low, but if you hit all then the total damage is huge.
It's faster to use it in the air than ground, which makes her feathers come out faster
Has special properties depending on the equipped amulets.
Can be used in Underwater
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Seraphic Soar
36
12
0
10
Twosometime
Only avaliable to Daggers.
Input - ▢ + nearby multiple enemies on the side or back of
the opponent.
Armor break value is higher than normal shots, so it's a useful move to utilise sometimes.
Can use it One-on-one by Holding Lock-off button then Direction → Lock-on → Shoot
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Twosome Time
40
50
10
100
Rain Storm
Performed by pressing ▢ immediately after air hike. This is only possible with darts.
Throws 6 darts at the same time, facing diagonally down. It's very fast and has a wide range. Can only
be thrown at a certain angle.