Table of Contents

General Notes

  • Enemies have increased physical/ranged defence. Meaning, they have separate Melee & Ranged defence.
  • Enemies that are weak at Flame or Electro Heart will have your damage rate points increased by ×1.2 Frost Heart will be only increased by ×1.1 (1)
  • Armor = The higher the armor value, the harder it is to stun.
  • (2) Player damage varies on some formula. Assuming overall calculation:
    • The difficulty that you are playing because you deal less damage in Hard and Must Die.
    • Weapon’s power
    • Equipped Heart
    • Enemy’s defence
    • Move that you are using itself ie: Wheel Kick

In MUST DIE mode:

  • Enemies attack more aggressively and they gain new patterns.
  • Enemy's health is increased by 1.5 times of Normal mode.
  • (3) When Devil Trigger is activated their armor value increases 10 times than the normal value. This makes them a lot harder to stun.

Some type of enemies has table for Gun Damage Ratio:

  • (1) Any bullet guns or daggers such as Ebony and Ivory and Darts, DT guns…etc.
  • (2) Missile Launcher and Cranky Bombs.
  • (3) Darts, Slow Daggers and Seraphic Soar ×0.5.
  • The ratio for Argosax is calculated on Jokatgulm part and Trismagia only when they are in Split state.

Enemy Data

Press Ctrl + F to search for specific Enemies or Bosses!

Msiras



Health(Armor)
  • Msira: 400 (20)
  • Homromsira: 800 (40)
  • Gbusmsira: 600 (30)
  • Jomothumsira: 1000 (50)
Weakness
  • Msira: None
  • Homromsira: Frost Heart
  • Gbusmsira: None
  • Jomothumsira: None
Time to activate the D.T.
  • All: 10s
Other Notes
  • Attack damage order from the left: Msira, Homromsira, Gbusmsira, Jomothumsira
  • Posion spit is Gbusmsira only attack.
Attack Data
Attack Damage
Scratch 500 - 550 - 600 Poison - 700
Lunge Scratching 550 - 600 - 650 Poison - 750
Bite / Rush 500 - 550 - 600 Poison - 700
Jump both Hands 800 - 850 - 900 Poison - 1000
Jump Rotation 650 - 700 - 750 Poison - 850
Poison spit 900 Poison
Homromsira Gbusmsira and Jomothumsira

Finis Demons



Health(Armor)
  • Agonofinis: 600 (20)
  • Terrofinis: 600 (30)
  • Mortfinis: 600 (50)
Weakness
  • All: Flame Heart
Time to activate the D.T.
  • All: 30s
Other Notes
  • Flying Shield can hit other enemies.
  • All finis shares same attack value.
Attack Data
Attack Damage
Right Sword 300 × 2 + 400
Left Sword 300 × 2 + 450
Forward Sword 350 + 500
Right and left Axe 300 × 2 + 450
Spinning Axe 150 per hit
Flying Shield 350
Spinning Shield 200 per hit
Grab 1/60 every 20 seconds
Agnofinis and Mortfinis

Puia



Health(Armor)
  • 400 (50)
Weakness
  • None
Time to activate the D.T.
  • 30s
Other Notes
  • Can delay from receiving damage due to the distance and enviroment block.
Attack Data
Attack Damage
Flying Wings 400 per hit
Swooping kick 450

Flame Bat



Health(Armor)
  • 1 (Ꝏ)
Weakness
  • Frost Heart
Time to activate the D.T.
  • Does not activate DT
Attack Data
Attack Damage
Body Charge 350

Savage Golem



Health(Armor)
  • 2,500 (Ꝏ)
Weakness
  • None
Time to activate the D.T.
  • 30s
Other Notes
  • Has ability to regenerate. Therefore, it must be killed quickly when it's legs are the only part left.
  • Stuns at certain HP threshold, which is when part of it's limbs are lost.
Attack Data
Attack Damage
One-handed Grab 400
Two hands, Scissors 500
Throw 800
Grounded Posion Needle 400 Poison
Body Posion Needle 350 Poison
Some attacks will be disabled at certain HP%
Current HP Losses Disables
80% Head -
60% Right arm Two hands, Scissors
40% Left arm All Attacks
15% Legs All Attacks

Mancers



Health(Armor)
  • All: 400 (40)
Weakness
  • All: None
Time to activate the D.T.
  • All: 30s
Other Notes
  • Each Mancer has their own unique attack.
Attack Data
Attack Damage
Flamethrower Pyro 150 per hit
Magic Missile Auro 150 × 4
Thunder Bront 450
Auromancers and Brontmancer

Goats



Health(Armor)
  • Goatling: 1,600 (40)
  • Blood Goat: 1,600 (80)
  • Abyss Goat: 1,600 (100)
Weakness
  • All: None
Time to activate the D.T.
  • All: 30s
Other Notes
  • Only Mission 3 Goatling will use Fire Pillar Attack.
  • They are basically the same aside from different Armor values.
Attack Data
Attack Damage
Left Punch 550
Scratch 650 × 2
Somersault Kick 700
Jump Attack 450 + 300
Magic bullet 300 per hit
Fire Pillar M3 150 per hit
Blood Goat and Abyss Goat

Freki & Geri



Health(Armor)
  • 3,200 (100)
Weakness
  • None
Time to activate the D.T.
  • 30s
Attack Data
Attack Damage
Dash 250
Wall rotate 300
Howl into spin 400

Infested Tank



Health(Armor)
  • Dante M5: 3,600 (Ꝏ)
  • Lucia M4: 5,000 (Ꝏ)
Weakness
  • None
Time to activate the D.T.
  • 30s
Attack Data
Attack Damage
Shell Blast 800
Machine Gun 80 per hit
Flamethrower 100 per hit
Guns Damage Ratio
Bowgun Shooting (1) Explosive (2)
×0.5 ×0.5 ×0.5

Infestant



Health(Armor)
  • 1,200 (50)
Weakness
  • Flame Heart
Time to activate the D.T.
  • 30s
Other Notes
  • You can reduce Absorb damage and avoid instant death by pressing buttons or shaking
Attack Data
Attack Damage
Tail Piercing 600
Absorb 300 × 7 Instant Death

Spicere



Health(Armor)
  • (Ꝏ)
Weakness
  • None
Time to activate the D.T.
  • Does not activate DT
Other Notes
  • Explosion can also hit other enemies.
Attack Data
Attack Damage
Explosion 1,500

Demonochorus



Health(Armor)
  • 500 (20)
Weakness
  • None
Time to activate the D.T.
  • 10s
Other Notes
  • Armor is 50 in HARD mode and 80 in MUST DIE mode.
Attack Data
Attack Damage
Magic Attack 500

Erupt Gel



Health(Armor)
  • 300 (Ꝏ)
Weakness
  • Electro Heart
Time to activate the D.T.
  • 30s
Other Notes
  • Can destroy fragment which has 1 HP.
Attack Data
Attack Damage
Body Hit 400
Fragment 600 × 4

Blade



Health(Armor)
  • 800 (50)
Weakness
  • None
Time to activate the D.T.
  • 30s
Attack Data
Attack Damage
Needles 400 × 4
Rotating Assault 700

Sargasso



Health(Armor)
  • 600 (50)
Weakness
  • Flame Heart
Time to activate the D.T.
  • 30s
Other Notes
  • Electric Shock wave is MUST DIE mode only. Because, it can only be used while the DT is active.
Attack Data
Attack Damage
Bite 800
Cold Breath 450 × 3
Electric Shockwave 250 × 8

Secretary



Health(Armor)
  • 5,000 (100)
Weakness
  • None
Time to activate the D.T.
  • 30s
Other Notes
  • Completely invulnerable when she gets knocked down.
Attack Data
Attack Damage
Continuous Cut 240 × 6 + 360

Boss Data

Tartarussian & Plutonian



Health(Armor)
  • Tartarussian: 7,500 (180)
  • Plutonian: 10,000 (240)
Weakness
  • Both: None
Time to activate the D.T.
  • Tartarussian: 60s
  • Plutonian: 30s
Other Notes
  • Triggers Iron Ball Guard if player uses Fire Arms excessively.
  • Any attacks will also hit other enemies.
Attack Data
Attack Damage
One Iron Ball throw 800
Double Iron Ball throw 900
Air Iron Ball 600
Swing 900
Iron Ball guard 500
Guns Damage Ratio
Bowgun Shooting (1) Explosive (2)
×1.0 ×0.1875 ×0.5

Orangguerra



Health(Armor)
  • Main: 9,000 (180)
  • M3 Dante Arms: 1,500
Weakness
  • None
Time to activate the D.T.
  • 30s
Other Notes
  • Some Attacks hit other enemies.
  • M3 Dante has special version where Orangguerra can trigger a pattern in a ceiling.
  • Cutting Orangguerra Arms will disable some of it's moves.
Attack Data
Attack Damage
Giant Swing Friendly Fire 500
One-handed Slam Friendly Fire 550
Two-handed Slam Friendly Fire 600
Stomp Friendly Fire 600
Two-handed Grab 150 per hit + 500 throw
One-handed Throw M3 Dante 650
Arm throw M3 Dante 400
Shards of Glass M3 Dante 250
Shockwave 700

Jokatgulm



Health(Armor)
  • Main: 7,500 (250)
  • Tentacles: 1,500
Weakness
  • Electro Heart
Time to activate the D.T.
  • Does not activate
Attack Data
Attack Damage
Left and Right swing 500
Piercing tail 600
Poison gas vomit 400 poison
Poison gas guard 250 poison
Barrier 300
Guns Damage Ratio
Bowgun Shooting (1) Explosive (2)
×1.0 ×0.25 ×1.0

Infested Chopper



Health(Armor)
  • Main: 7,500 (Ꝏ)
  • First 4 apperance: 2,000 (Ꝏ)
Weakness
  • None
Time to activate the D.T.
  • Does not activate
Other Notes
  • Gets stunned every 700 HP loss. MUST DIE mode is every 1,000.
Attack Data
Attack Damage
Machine Gun 80
Small rockets 500
Guided missiles 900 Explosion 400
Fan 200
Guns Damage Ratio
Bowgun Shooting (1) Explosive (2)
×0.5 ×0.5 ×0.5

Nefasturris



Health(Armor)
  • Main: 10,000 (200)
  • Hands: 1,500
  • Nefasvermis: 1 (Ꝏ)
Weakness
  • None
Time to activate the D.T.
  • Does not activate
Other Notes
  • If the player is close to the crushing pattern hand, it will knock down as it will deal 30 damage.
  • Destroying the hands will pervent Nefasvermis spawn and Nefasturris will do diffusion beams more often.
Attack Data
Attack Damage
Giant Laser 1,500
Diffusion Beam 500 per hit
Crushing 2,000
Fire Pillar 400
Nefasvermis 10
Nefasvermis

Nefascapitis



Health(Armor)
  • 7,500 (200)
Weakness
  • None
Time to activate the D.T.
  • Does not activate
Other Notes
  • Has 6 different attack phases that will always go in the same order everytime.
  • HARD and MUST DIE mode has one extra phase.
Attack Data
Attack Damage
Diffusion beam 800 inital hit + 500 per hit
Lightning ball 700
Electric shockwave 600
Attack orders per Phase
Phase Action
1 Nothing
2 Lightning balls
3 Horizontal electric shockwaves
4 Vertical electric shockwaves
5 Mix of Lightning ball and diagonal electric shockwaves
6 Electric shockwaves in horizontal and vertical orientation
7 Electric shockwaves in horizontal, vertical and diagonal orientation

Furiataurus



Health(Armor)
  • 15,000 (400)
Weakness
  • Frost Heart
Time to activate the D.T.
  • 60s
Other Notes
  • In MUST DIE Armor is Ꝏ
  • Fire Weapon Swing down Flame damage occurs only in HARD and MUST DIE modes.
  • The damage range of (W) varies. 500 when it starts swinging, 600 when it slows down and 1,000 when it stops.
Attack Data
Attack Damage
Weapon posture 500
Weapon swing down 500~1,000 (W) per hit + 200 per fire Fire
Jump earthquake 400~500 (Trampling) + 200 per fire
Hammer slam 600 (weapon) + 500 (right hand) + 400 per fire
Weapon swing 800
Flamethrower 500 per hit

Noctpteran



Health(Armor)
  • 5,000 (500)
  • Larva egg: 10
  • Larva: 1,500 (150)
Weakness
  • Flame Heart
Time to activate the D.T.
  • Does not activate
Other Notes
  • Larva has 3 inital spawn at the start of the fight.
  • Noctpteran only spawns Larva. It does not attack the player.
  • The last 2 eggs that Noctpteran hatches cannot be destroyed.
Attack Data
Attack Damage
Suprise or Charge devour 400 + 1/60 every 7 seconds
Cage bite 500 inital bite + 100 per hit + 200 Throw
Guns Damage Ratio
Bowgun Shooting (1) Explosive (2)
×1.0 ×1.0 (3) ×1.0
Larva

Tateobesu



Health(Armor)
  • 7,500 (Ꝏ)
Weakness
  • Electro Heart
Time to activate the D.T.
  • Does not activate
Other Notes
  • Only gets stunned when exposed.
  • In MUST DIE mode, this boss is always in transparent state.
Attack Data
Attack Damage
Body charge 900
Fan 600
Bite 100 + 800
Guns Damage Ratio
Bowgun Shooting (1) Explosive (2)
×1.0 ×1.0 (3) ×1.0 ×2.0 when exposed

Bolverk



Health(Armor)
  • Dante M11: 10,000 (100)
  • Dante M16: 15,000 (100)
Weakness
  • None
Time to activate the D.T.
  • 60s
Other Notes
  • Armor value drops to 50 during quick dash pattern.
Attack Data
Attack Damage
Combo 1 300 (horizontal) + 350 (vertical) + 500 (swing up)
Combo 2 400 (diagonal up) + 300 (diagonal down) + 500 (forward thrust)
Combo 3 400+500 (short range vertical slash 2 steps) + 700
Combo 4 300 (split slash) + 400 × 2 + 450 (3-step slash)
Lunge thrusting 700
Close range 3-step thrust 450 × 2 + 650
Continuous thrust 450 + 300 + 60 × 12 + 450
Uppercut slash 900
Counter 1,000
Black Flame wave 600
Black Flame release 1,100
Spear-Stretched vertical slash 800
Spear-Stretched Crossing 700
Spear-Stretched Thrust and Piercing 750

Arius



Health(Armor)
  • Dante/Lucia M13/M9: 7,500 (150)
  • Dante M17: 10,000 (150)
Weakness
  • None
Time to activate the D.T.
  • Does not activate
Other Notes
  • Can summon Abyss Goat or Jomothumsira.
Attack Data
Attack Damage
Dark needles 600
Dark suction 1,300
Bouncing bullets 500
Revolver 300

Phantom



Health(Armor)
  • 12,500 (200)
Weakness
  • Frost Heart
Time to activate the D.T.
  • Does not activate
Other Notes
  • Tail stab attack is the 2nd and 4th strike of the action of poking 4 times. When the 1st hit, it becomes tail throw
Attack Data
Attack Damage
Claw strike 600
Double claw strike 400 + 450
Grab 700 per hit
Tail stretch 750
Tail swipe 800
Tail stabs 550 × 2+ 650
Tail throw 300 + 600
Flame bullet 800
Fire pillar 500
Meteor shot 700
Stomp 1,150

Trismagia



Health(Armor)
  • 10,000 (120)
Weakness
  • Flame Face: Frost Heart
  • Ice Face: Flame Heart
  • Thunder Face: None
Time to activate the D.T.
  • Does not activate
Other Notes
  • Falling Icicle HP varies on each difficulty.
  • Ice bullets can be broken.
Attack Data
Attack Damage
Flame bullets 250 per hit
Flamethrower 150 per hit
Ice bullets 700 per hit
Icicles 1,000 per hit
Ice sigh 200 per hit
Thunder bullet 500 Bulb 150
Thunder ring 900
Combined light bullet 2,500
Guns Damage Ratio
Bowgun Shooting (1) Explosive (2)
×1.0 ×0.25 ×1.0

Possessed Arius



Health(Armor)
  • 15,000 (300)
Weakness
  • None
Time to activate the D.T.
  • Does not activate
Other Notes
  • The rubble throw pattern is breakable which has value of 80 HP.
Attack Data
Attack Damage
Mowing down 500 + 600
Turnaround punch 900
Jab 400
Dash thrusting 900
Dash lariat 1,100
Lunge body press 1,000
Lunge throw 1/60 every 10 seconds
Jumping body press 1,200
Temtacle 550
Dark bullet 300
Laser 500 per hit
Diffusion beam 700 per hit
Rubble throw 1,000 (Fragments: 500 for each shot)
Guns Damage Ratio
Bowgun Shooting (1) Explosive (2)
×1.0 ×0.125 ×0.125

Arius-Argosax



Health(Armor)
  • 15,000 (400)
Weakness
  • None
Time to activate the D.T.
  • Does not activate
Other Notes
  • Armor value are reduced only if an attack hits the face.
Attack Data
Attack Damage
Tail Below, left and right 900
Tail Back 1,200
Tail 3-steps 700 × 2 + 800
Bite and Stab 1,000
Venom 450 per hit
Digestion 1/60 every 12 seconds

Argosax the Chaos



Health(Armor)
  • Overall Health: 30,000 (280)
  • Jokatgulm: 3,000
  • Furitauris: 5,000
  • Phantom: 6,000
  • Nefasturris: 5,000
  • Griffon: 7,000
  • Orangguerra: 4,000
Weakness
  • Jokatgulm: Electro Heart
  • Furitauris/Phantom: Frost Heart
  • Nefasturris/Griffon/Orangguerra: None
Time to activate the D.T.
  • Does not activate
Other Notes
  • Armor value is shared.
  • When Griffon's attack Electric Scissors overlaps. The damage increases by 1,000.
Attack Data
Attack Damage
Giant laser Nefasturris 1,600
Diffusion beam Nefasturris 600 per hit
Arm wave Orangguerra 700
Shockwave Orangguerra 900
Pierce Jokatgulm 800
Slam and Slap Jokatgulm 700
Flamethrower Furitauris 600 per hit
Weapon shake off Furitauris 900
Electric scissors Griffon 600
Electric shockwave Griffon 800
Electric curtain Griffon 700
Guns Damage Ratio
Bowgun Shooting (1) Explosive (2)
×0.5 ×0.5 ×0.5

The Despair Embodied



Health(Armor)
  • 15,000 (200)
Weakness
  • Frost Heart
Time to activate the D.T.
  • 30s
Attack Data
Attack Damage
Horizontal sword slash 800
Sword grab 500
Sword rush 400 × 2 + 500
One-handed whip 800 per hit
Two-handed whip 400
Slap wave 500 700 per shockwave hit
Wing Rotation 1,000
Homing laser 200 per hit
Eenergy bullet 800 per shot
Rain laser 300 per hit

References


1) DMC2 Official Complete Guide (2003): Tankobon Hardcover. Chapter 3, Enemy; p. 74 - 134.
2) DMC2 Information - by Radge

3) DMC2 Official Complete Guide (2003): Tankobon Hardcover. Chapter 6, Secret Factor; p. 266.