Vergil now has the ability to parry aerial attacks.
Vergil now has a ground response which sees him pull off the 3-hit yamato combo after performing a ground parry.
Vergil now has the ability to chain together helm breaker attacks (the number of attacks varies depending on difficulty and the stage of the fight).
Vergil now has the ability to chain together Killer bee attacks (the number of attacks varies depending on difficulty and the stage of the fight).
Reworked the setup of the fight, changing from using multiple phases to a single phase with multiple states (Stage1 through to Stage6)
Completely reworked the end of the fight. Once Vergil activates Doppelganger, the player must simply defeat Vergil. Vergil does not ever enter a recovery state
Removed the need for Dante to be in Devil Trigger in order to defeat Vergil.
Removed Vergil's health regeneration while in Devil Trigger form.
Removed Vergil's damage output boost while in Devil Trigger form.
Removed Vergil's additional armour while in Devil Trigger form.
Reduced the amount of purple (Devil Trigger) orbs that the Doppelganger gives you when hit by around 80%
Massively increased Vergil's health across all difficulty levels (to compensate for the player being able to hit him a lot more frequently).
Completely redesigned Vergil's defenses so that he can only block
E&I shots and Revenant.
Dante can now hit and directly damage Vergil with any other attack.
Completely redesigned the Doppelganger's defenses so that he can only block
E&I shots and Revenant. Dante can now hit the Doppelganger with any other attack.
Completely redesigned the Doppelganger's patterns to match the timings of Vergil's new attacks.
Changed the Doppelganger's response to Vergil parrying Dante's attack so that he leads the next attack.
Reworked Vergil's global damage table to match all of the other bosses.
Removed Vergil's ability to teleport as a response to one of Dante's melee attacks. He must now parry an attack before teleporting away.
Changed the timing on the summoned sword attack so that Vergil fires the sword much quicker.
Added a requirement to the summoned sword attack so that Vergil must be 11 metres or more away from Dante before performing the attack.
Added a lock-out to Vergil so that he cannot perform any other attack after choosing to attack with a summoned sword.
Tweaked the damage of the summoned sword attack to match the new global damage table.
Changed the timing of the blistering sword attack so that Vergil fires the volley of sword much quicker.
Reduced the amount of time between each sword being fired when performing the blistering sword attack.
Added a requirement to the blistering sword attack so that Vergil must be 11 metres or more away from Dante before performing the attack.
Added a lock-out to Vergil so that he cannot perform any other attack after choosing to attack with the blistering swords.
Tweaked the damage of the blistering swords attack to match the new global damage table.
Tweaked the recovery on the helmbreaker attack so that Vergil can chain them together more effectively.
Turned the strike on earlier in the helmbreaker attack so that Vergil isn't so exposed from the top.
Changed the reaction animation on helmbreaker to fix a glitch when Dante takes damage from the downward strike.
Added a camera tweak to the helmbreaker to better frame it on screen.
Tweaked the damage on the helmbreaker to make it a bit more powerful (and matched it to the global damage table).
Tweaked the damage of aerial flush to make it a bit stronger (and matched it to the global damage table).
Tweaked the damage of flush slightly (and matched it to the global damage table).
Retimed the explosions that trail behind flyby so that Dante doesn't land on them when attacking Vergil from behind.
Tweaked the damage of Flyby (and matched it to the global damage table).
Removed Vergil's ability to teleport out of the way of attacks randomly. He must now parry an attack before responding to it.
Added a new blocking volume around the boss fight arena to stop Dante, Vergil and the Doppelganger getting stuck on the outside geometry.
Moved the electrical pole (including the wires) to the outside of the arena so it doesn't get in the way of combat.
Fixed 'safe spot' exploit, where standing in a particular position during the fight would make it impossible for Vergil to hit you.
When a boss authors an attack via the phase manager, we now clear out any facts regarding how many times they've been hit recently (this helps to significantly reduce an issue where Vergil would immediately parry after performing a combo).