Reworked Bob's main button logic. Bob can light any number of the 6 buttons and only lights the ones that the player needs to stomp to disable him (previously he always lit three, even if you only needed to hit one).
On H/DH/N difficulties Bob will now light one (phase 1), two (phase 2) and three (phase 3) buttons.
On SOS difficulty, Bob will now light two (phase 1), three (phase 2) and four (phase 3) buttons.
On
DMD difficulty, Bob will now light two (phase 1), four (phase 2) and all six (phase 3) buttons.
Bob now lights different buttons depending on Dante's position in the arena and is no longer simply flip-flopping between the two configurations he used to have.
Bob is no longer immediately interrupted when you Stomp a button and his attacks will now continue (unless that is the final button required to KO him).
Wall attack has been reworked so player can more accurately predict window positioning.
Wall attack now scales with difficulty. On H/DH/N difficulties he performs a maximum of 1/2/3 (phase 1/2/3) in sequence. On SOS difficulty he performs 2/3/4 and on
DMD difficulty he performs 3/4/6.
Bob cancels the wall attack if the player gets hit by any one wall segment.
Bob no longer taunts during the middle of his attack sections.
Bob will now disable all buttons after a time, taunt the player then re-activate all buttons.
Bob's global attack scaling is now 0.5/1.0/1.5/3/5 on H/DH/N/SOS/
DMD
Bob's explosion attacks (when he's in his vulnerable state) now utilise damage scaling. This matches his global damage scaling.
Significantly increased the base damage of the explosion attacks.
Normalised all of the damage on Bob's standard attacks.