This is a list related to the different techniques used for general Vergil commands to understand Damage, Stylish points and properties. (1)
Concentration benefits provided for Devil Arms remain the sameMirage Blade functions are same as FE.
Hell on Earth and Deep Stinger are two new moves that functions same as JCE which requires Level 2 Concentration.
JJC can be performed in quick succession up to 3 times. It must be timed with the 3rd perfect Cut being indicated by Vergil's “Jackpot”.
The maximum number of consecutive Judgement Cuts is 4 (a normal one followed by 3 perfect Cuts), however, by cancelling the string with Enemy Step or a Trick Action before the 3rd Cut is out.
Performing JJC in the air allows player to move Vergil with direction.
Yamato
Beowulf
Mirage Edge
References
1)
Damage values are gathered through player's in-game testing Void Mode.
Combo A
A flurry of blows with the scabbard and a cleaving blow with the blade.
SDT-state press △ to follow up with a devastating finishing blow.
Command: △ > △ > △ > △
Damage
Stylish Points
Combo A
-
-
Combo B
Send an enemy flying, then fire a Mirage Blade that explodes when the blade is sheathed.
SDT-state you will fire more blades and can press △ to follow up with an additional strike.
Command: △ > △ > (Pause) > △
Damage
Stylish Points
Combo B
-
-
Combo C
Unleash countless strikes before cleaving your target in twain.
SDT-state the finishing blow will strike an even larger area.
Command: △ > △ > △ > (Pause) > △ tap
Damage
Stylish Points
Combo C
-
-
Aerial Rave A
Plummel your enemy with a relentless flurry of strikes performed in mid-air.
Command: While in mid-air △ > △ > △
Damage
Stylish Points
Aerial Rave A
-
-
Aerial Rave B
Carve up an enemy with a spinning aerial combo, then send them crashing down with a mighty blow.
Command: While in mid-air △ > △ > (Pause) > △ > △
Damage
Stylish Points
Aerial Rave B
-
-
Judgement Cut
Unsheathe your sword with blinding speed and unleash a whirlwind of slashes.
This can be used after most Yamato skills.
Increase the attack power by releasing the command input when the scabbard sparkles.
SDT-state this attack can hit up to 3 enemies at once.
Command: Hold then release △
Damage
Stylish Points
Judgement Cut
-
-
Upper Slash
Launch enemies into the air with an upward strike from Yamato.
Purchasing Upper Slash 2 will enable the hold down follow-up.
SDT-state his sword hits twice and for more damage.
Command: + + △
Damage
Stylish Points
Upper Slash
-
-
Rapid Slash
Dash forward, relentlessly slashing everything in your path.
SDT-state finish the attack with a single Mirage Blade that explodes for additional damage when the sword is sheathed.
SDT-state Can be perform multiple times in succession.
Command: + + △
Damage
Stylish Points
Rapid Slash
-
-
Rising Star
Ascend while attacking enemies around you, lifting them off the ground.
Command: Hold △ after Rapid Slash
Damage
Stylish Points
Rising Star
-
-
Aerial Cleave
Gather your strength before descending on your target in a merciless falling attack.
Command: While in mid-air + + △
Damage
Stylish Points
Aerial Cleave
-
-
Void Slash
Slash at the area before you with tremendous speed, cleaving the air itself and drawing enemies toward you.
Command: + + △
Damage
Stylish Points
Void Slash
-
-
Judgement Cut End
Slash your foes with such speed that you appear at multiple places at once.
Can only be done while in SDT-state or Max SDT Gauge with Concentration at level 2.
Command: + + O + △
Damage
Stylish Points
Judgement Cut End
1500
-
Combo A
A powerful combo that ends with a double-roundhouse kick.
Any part of this combo can be charged.
SDT-state press △ to follow up with a devastating finisher.
Command: △ > △ > △
Damage
Stylish Points
Combo A
315
-
Combo B
Lightning fast kicks rock an opponent with speed and fury.
Any part of this combo can be charged.
SDT-state press △ to follow up with a devastating finisher.
Command: △ > △ > (Pause) △ > △
Damage
Stylish Points
Combo B
585
-
Starfall
Focus upon an opponent from mid-air and dive down feet first to send them hurtling away.
SDT-state hold △ to follow up with a flying kick.
Level 2 is an improved version that hits for greater damage.
Command: While in mid-air △
Damage
Stylish Points
Starfall
-
-
Beast Uppercut
Lunge towards an enemy and launch them into the air with a heavyweight uppercut.
Command: + + △
Damage
Stylish Points
Beast Uppercut
189
-
Rising Dragon
Charge up power to unleash a rising uppercut upon your enemy.
Command: After executing Beast Uppercut hold △ until your fist begins to glow then release.
Damage
Stylish Points
Rising Dragon
405
-
Dragon Breaker
A devastating rising double uppercut, infused to the max with demonic power.
SDT-state the blow is strengthened further and a third blow is added.
Command: After executing Beast Uppercut hold △ until your fist flashes twice.
Damage
Stylish Points
Dragon Breaker
1552
-
Lunar Phase
Close in on your enemies with a vicious spin attack, finishing with a forceful heel kick that sends them to the ground.
Level 2 is stronger with faster spinning leading to more pain.
SDT-state the spin's speed is dramatically increased, further increasing the devastation.
Command: + + △
Damage
Stylish Points
Lunar Phase
-
-
Kick-13
Face down an enemy and unleash a flurry of powerful kicks.
Hold △ to ascend along with your foe
SDT-state the kicks are further empowered and even greater in number.
Command: + + △
Damage
Stylish Points
Kick-13
288
-
Flush
Transform simple jumps into damage dealing attacks.
Command: X
Damage
Stylish Points
Flush
-
-
Hell on Earth
Project the essence of your being into a single blow, directly into the ground.
The shockwave is powerful enough to launch the heaviest of foes.
Can only be done while in SDT-state or Max SDT Gauge with Concentration at level 2.
Command: + + O + △
Damage
Stylish Points
Hell on Earth
3500
-
Combo A
A combo that does damage to enemies both before and behind you.
After the third hit press, △ for additional stabbing strikes.
SDT-state press △ for the third attack to lash out with two more devastating thrusts.
Command: △ > △ > △ tap
Damage
Stylish Points
Combo A
237
-
Combo B
A combo that utilizes both Mirage Edge and Yamato. Use the Left Stick when attacking to direct your movement.
SDT-state rapidly tap △ to increase the speed of the spin.
Command: △ > △ > (Pause) > △ > △ tap
Damage
Stylish Points
Combo B
613
-
Helm Breaker
A devastating overhead attack powerful enough to shatter the sturdiest of armored helms or demonic skulls.
Level 2 is even faster version.
Command: While in mid-air △
Damage
Stylish Points
Helm Breaker
-
-
High Time
A powerful attack that launches an enemy skyward.
By holding down △, you will follow the enemy into the air.
SDT-state the attack unleashes multiple blows for even greater destruction.
Command: + + △
Damage
Stylish Points
High Time
90
-
Stinger
Lunge toward an enemy at high speed and skewer them with a deadly thrust.
Level 2 is faster and farther with this powered up version.
SDT-state Attack is strengthened and hits multiple times.
Command: + + △
Damage
Stylish Points
Stinger
135
-
Million Stab
A blinding whirlwind of stabs with enough momentum to blast an enemy backwards.
tap △ repeatedly for more attacks.
Command: Hold △ while performing Stinger
Damage
Stylish Points
Million Stab
-
-
Round Trip
Hurl Mirage Edge at an enemy, creating a whirlwind vacuum that will draw enemies in and slice them to ribbons.
Command: Hold △ then release
Damage
Stylish Points
Round Trip
126
-
Drive
Attack even distant enemies with a shockwave from your sword.
Command: + + △
Damage
Stylish Points
Drive
190
-
Over Drive
Release a second shockwave to follow the one from Drive.
Hold △ to increase attack power.
SDT-state the wave is even larger, trapping more enemies within its wake.
Command: After executing Drive press △ immediately after the release of a shockwave.
Damage
Stylish Points
Over Drive
-
-
Deep Stinger
A forward lunge using both Yamato and Mirage Edge, with all the strength of your body and soul behind them.
Can only be done while in SDT-state or Max SDT Gauge with Concentration at level 2.