This is a list related to the different techniques that is used to both character commands to understand properties. Their basic abilities are shared.
Abilities
Devil Bringer
Trickster
Royal Guard
- Evade an enemy attack by rolling to the side.
- Contains invincibility frames.
- Command: + sideways on + X
- Jump again by pushing off a wall.
- Command: After jumping, press X near a wall.
- Concentrate magical energy into the area under your feet to perform a double jump.
- Second Jump has no invincibility frames.
- Dante can carry out one extra Air Hike, if he is in DT state.
- Command: After the first jump, press X
- unleash the devil within Nero and Dante. Depletes the DT Gauge.
- Purchasing Trigger Heart will reduce the depletion rate of the DT Gauge.
- Some of the Dante's attack will be infused with his demonic energy that instantly consumes part of his DT gauge.
- Most enemies attack will not interrupt Dante's action. Nero is unable to do that.
- Command:
- Also known as JC. One of the one of the core aspects for this series.
- This is one of the most expensive ability to purchase.
- Nero barely utilizes this due to his other buy priority. He can use his Snatch to climb indefinitely.
- Dante needs this the most to cancel full animation of certain moves like Real Impact.
- Command: In mid-air, press X near an enemy.
- Passive ability which increases the range from which you gather orbs.
- This means you can be in any position to collect, which is helpful to make a quick exit on certain rooms.
- By continuing to press in the same direction with the your footspeed will increase.
- Mandatory ability to buy.
- This is much harder to utilize in vanilla since it takes more steps to activate as it does carry over into different rooms.
- In some cases, DT-Stinger or EX3-Streak is faster.
- After grabbing an enemy with the Devil Bringer, bust them up with this damaging throw.
- Throws Damage and Style Points vary according to the enemy.
- Command: O
- When the devilish power within is released, grab an enemy with the Devil Bringer to initiate an even more powerful throw.
- Throws Damage and Style Points vary according to the enemy.
- Command: O while in Devil Trigger
- Send forth the Devil Bringer and grasp a distant enemy within its clutches. Available after Evil Legacy is obtained.
- Large or heavy enemies cannot be pulled in.
- Each Levels extends the length of the Snatch.
- Can reach breakable objects in the distance such as items and Red Orbs.
- In mid-air, it's possible to chain chain more grabs by cancelling it's animation with Exceed charge
- Command: + O
- Supernatural energy powers a Snatch that can wrap multiple enemies within its demonic grip.
- Large or heavy enemies cannot be pulled in.
- Command: + O while in Devil Trigger
- Grab a Grim Grip to move long distances in a heartbeat. Available after Evil Legacy is obtained.
- When using a Snatch against enemies that can't be pulled, a Hell Bound will automatically occur.
- Command: + O
- Position a captured enemy in front of you as a demon shield to ward off attacks. Must have Aegis Shield.
- Enemies who cannot be snatched up are unable to be used as shields.
- Command: Hold O
- A quick dash that allows you to deftly evade enemy attacks.
- DT state can dash indefinitely.
- Contains invincibility frames.
- Command: Any Direction + O
- Use magical energy to create a mid-air platform from which you can kick off and move horizontally.
- DT state can do one extra Sky Star.
- Contains invincibility frames.
- Available at Lv2 TS
- Command: In mid-air Any Direction + O
- Close in on an enemy by dashing, then use their body as a platform to jump into the air.
- Available at Lv1 TS
- Command: O collide with enemy
- Flip back into a safe position after being knocked off your feet by enemy attacks.
- Available at Lv2 TS
- Command: O knocked back
- Aim above an enemy's head and disappear in the blink of an eye with blindingly quick movements.
- DT state can do one extra Air Trick.
- Contains invincibility frames.
- Available at Lv3 TS
- Command: + + O
- Minimize the damage taken from an enemy's attack, while at the same time accumulating power within the Royal Gauge.
- Air Block can extend invincibility by blocking at the start of a jump.
- Royal Block negates all damage and greatly increases the doubles the Rage meter.
- Command: O
- Release all the energy stored in the Royal Gauge, and lash out at your enemies with an explosion of dreadful power.
- Air Release can be used for easier timing due to it's invincibility frames.
- Command: + + O
- A mysterious technique that transforms the body into a seemingly metallic shell impervious to enemy assault.
- The duration of the technique is linked to the amount of energy stored within the Royal Gauge.
- Command: + + O