This is a list related to the different techniques used for general Trish commands to understand Damage, Stylish points and properties
Sparda
Bare Knuckle
Fire Arms
- A quick and powerful 3-hit combo.
- Command: O > O > O
|
Damage |
CP Value |
CP Timer |
DT Gain |
| Combo A |
100 + 90 + 140 |
430 |
300 |
247.5 |
- Dice up enemies behind as well as in front. Finish with a powerful sickle thrust.
- Command: O > (Pause) > O > O > O
|
Damage |
CP Value |
CP Timer |
DT Gain |
| Combo B |
100 + (40 + 40 + 60) + (70 + 80) + (70 + 110) |
1,240 |
350 |
427.5 |
- A multiple sword strike combo that deals devastating damage to airborne enemies.
- Command: While in mid-air O > O > O > O
|
Damage |
CP Value |
CP Timer |
DT Gain |
| Aerial Rave |
70 + 60 + 60 + 110 |
480 |
150 |
225 |
- Throw Sparda forward. It will bring faraway enemies right to your doorstep.
- Command:
+
+ O
|
Damage |
CP Value |
CP Timer |
DT Gain |
| V Divider |
20 ~ 40 |
200 ~ 400 |
300 |
500 |
- Morph Sparda into a sickle and let it cut your foes down to size on its own for a bit.
- Use Round Trip to enhance power and duration of your attacks.
- Command:
+
+ O
|
Damage |
CP Value |
CP Timer |
DT Gain |
| Round Trip |
30 |
25 |
300 |
70 |
- A powerful attack that launches you and your enemy skyward.
- Command: △ + O
|
Damage |
CP Value |
CP Timer |
DT Gain |
| High Time |
150 |
200 |
200 |
112.5 |
- Pound your enemy with lightning-charged kicks, then finish with a series of shockwaves from Sparda.
- Command: △ > △ > △ > △
|
Damage |
CP Value |
CP Timer |
DT Gain |
| Combo A |
100 + 90 + 140 + (100 x 3 + 65 x3) |
1,380 |
350 |
618.75 |
- Unleash additional shockwaves after Bare Knuckle Combo A
- Command: Hold △ on the forth part of Bare Knuckle Combo A
|
Damage |
CP Value |
CP Timer |
DT Gain |
| Lv1 Charge |
(100 x 7 + 65 x 7 ) |
2,450 |
350 |
866.25 |
| Lv2 Charge |
(100 x 11 + 65 x 11 ) |
3,850 |
350 |
1,361.25 |
- Slash your way through enemies with this combo featuring kicks and Sparda.
- Command: △ > △ > (Pause) > △ tap
|
Damage |
CP Value |
CP Timer |
DT Gain |
| Combo B |
100 + 90 + 50 + 60 + 70 + 60 + (80 + 30 + 30) + (15 x 6) + (30 + 50 + 40 + 50 + 100 + 120) + 1,200 |
2,350 |
750 |
1,687.5 |
- Dazzle your enemies with lightning charged rising kicks.
- Command:
+
+ △
|
Damage |
CP Value |
CP Timer |
DT Gain |
| High Voltage |
(60 + 70) |
200 |
200 |
97.5 |
- Flatten enemies with rolling pinwheel kicks, followed by an electric heel stomp.
- Level 2 is more powerful version with a lightning finish.
- Command:
+
+ △
|
Damage |
CP Value |
CP Timer |
DT Gain |
| Lv1 |
65 x 3 + 90 |
275 |
300 |
213.75 |
| Lv2 |
65 x 3 + 90 + 30 |
300 |
300 |
236.25 |
- Get your helicopter on with this spinning kick whirlwind combo.
- Charge any of the first three attacks by holding △
- Command: During Round Trip press △ > △ > △ > tap △
|
Damage |
CP Value |
CP Timer |
DT Gain |
| Combo C |
100 + 90 + 90 + (15 x n + 50 x 6) |
520 + 10 x n |
300 |
277.5 + 11.25 x n |
- Max out the number of additional spinning kicks you can chain in for Bare Knuckle Combo C
- Command: After Bare Knuckle Combo C rapidly tap △
|
Damage |
CP Value |
CP Timer |
DT Gain |
| Electrical Dance |
(15 x n + 50 x 6) |
300 + 10 x n |
300 |
67.5 + 11.25 x n |
- Dazzle the enemy with rapid-fire kicks, then take to the skies with a flashy rising uppercut.
- Command: During Round Trip press △ > △ > (Pause) > △ > △
|
Damage |
CP Value |
CP Timer |
DT Gain |
| Combo D |
100 + 90 + (30 + 6) + (60 + 540 + 40 x 5) |
1,530 |
350 |
907.5 |
- Get in your enemy's face and deliver a lightning charged blow.
- Attack power can be improved by hitting enemies during Round Trip
- Hold △ to increase power.
- Command: During Round Trip press
+
+ △
|
Damage |
CP Value |
CP Timer |
DT Gain |
| Thunder Blow |
90 + 30 x 2 |
220 |
200 |
112.5 |
- Strike the ground with your fist to send lighting bolts through the earth.
- Attack power can be improved by hitting enemies during Round Trip
- Hold △ to up the voltage.
- Command: During Round Trip press
+
+ △
|
Damage |
CP Value |
CP Timer |
DT Gain |
| Collider |
80 |
120 |
200 |
60 |
- Swoop down from above with a kick that leaves lightning in your wake.
- Level 2 features more lightning trails.
- Command: While in mid-air △
|
Damage |
CP Value |
CP Timer |
DT Gain |
| Kick |
60 |
120 |
150 |
45 |
| Lightning |
10 |
25 |
300 |
7.5 |
- Dish out pain to those in the way of your lightning-charged jumps.
- Command: X
|
Damage |
CP Value |
CP Timer |
DT Gain |
| Spark |
40 |
30 |
0 |
30 |
- While lacking power, this attack is capable of rapid fire.
- The distance from the target decreases it's power.
- Command: ▢
|
Damage |
CP Value |
CP Timer |
DT Gain |
| Normal Shot |
10 |
15 |
10 |
7.5 |
- Transform Pandora into a bowgun capable of firing ravaging projectiles.
- Command:
+
+ hold ▢
|
Damage |
CP Value |
CP Timer |
DT Gain |
| PF013:Epidemic |
30 |
200 |
150 |
350 |
- Transform Pandora into a bazooka and turn enemies into ash.
- Fires rockets in three directions.
- Command:
+
+ hold ▢
|
Damage |
CP Value |
CP Timer |
DT Gain |
| PF124:Hatred |
40 |
200 |
150 |
800 |