This is a list related to the different techniques for each weapon commands to understand Damage, Stylish points and properties. (1)
Vergil Sheathing Yam at the end of his combo has same properties as Taunt which allows him to restores 1.5 stocks of DT and increases Stylish point by 500.
His key moves such as Starfall Lv2 and Stinger Lv2 are locked behind Lv2 DS. Judgement Cut Lv2 requires Lv3 instead.
Some stun value has extra number which refers as displacement / knockaway counter.
Yamato
Beowulf
Force Edge
Combo
A quick 3-hit combo.
Vergil sheaths his sword after the combo is finished, which increases Style Points.
Ender hits 180 degrees.
Command: △ > △ > △
Damage
Stun
Stylish Points
First Hit
50
12
-
Second Hit
60
12
-
Ender
180
16 12
-
Aerial Rave
An aerial attack, that can be used continuously in rapid succession.
Second Slash hits 180 degrees.
Command: While in Mid-air △ > △
Damage
Stun
Stylish Points
First Hit
140
12 × 2
-
Second Hit
150
12
-
Rapid Slash
A high speed thrust attack towards a targeted enemy, which knocks them back upon connecting.
Lv2 gains greater range and comes out faster.
Command: + + △
Damage
Stun
Stylish Points
Rapid Slash
100
12
-
Upper Slash
Unsheathe your sword then quickly slash an enemy then follow up with a downward slice.
Second hit knocks down and sheaths the sword, which increases Style Points.
Command: + + △ > △
Damage
Stun
Stylish Points
Upper Slash
70
16 12
-
Downward Slash
110
16 12
-
Judgement Cut
Unsheathe your sword with blinding speed to cut through far away enemies.
Lv2 repeats it up to three times with the correct timing.
Command: △ (Hold and release) > △ > △
Damage
Stun
Stylish Points
Judgement Cut
300
60
400
Combo
Right-left punch combo followed by a whirlwind kick.
Last hit has knockback.
Command: △ > △ > △
Damage
Stun
Stylish Points
Right Punch
100
20
-
Left Punch
200
20
-
Whirlwind kick
150 + 180
20 + 20 Final hit 20
-
Starfall
Diving kick similar to Dante's Killer Bee.
Lv2 makes it faster and more powerful.
Tracks enemy.
Command: While in Mid-air △
Damage
Stun
Stylish Points
StarfallLv1
200
20 0
200
StarfallLv2
250
20 0
-
Lunar Phase
A powerful, downward revolving kick.
Lv2 hits harder and does more rotations.
Command: + + △
Damage
Stun
Stylish Points
Lunar Phase Lv1
290
20 20 Final hit
-
StarfallLv2
450
20 20 Final hit
-
Rising Sun
A multi-hit attack that launches Vergil upward.
Command: + + △ > △
Damage
Stun
Stylish Points
Rising Sun
120 + 120
20 + 20
-
Combo
A flurry of strikes which links multiple hits from the sword and sheath.
Vergil sheaths his sword after the combo is finished, which increases Style Points.
First and fourth hit strikes twice.
Command: △ > △ > △ > △
Damage
Stun
Stylish Points
First Hit
80 + 60
16 + 16
-
Second Hit
50
12 + 12
-
Third Hit
60
16
-
Ender
150 + 180
16
-
Helm Breaker
A powerful swing that comes crashing down on the enemy's head.
Lv2 Falls Faster.
Attack power depends on height.
Made up of two hits. First hit will knock an enemy down on the ground or in the air, second hit will knock an enemy away on the ground only, attack can be jump cancelled to control which if any hits land
Command: While in Mid-air △
Damage
Stun
Stylish Points
Helm Breaker Lv1
60 ~ 200
16 16
150 ~ 250
Helm Breaker Lv2
100 ~ 240
16 16
-
Shockwave
70
16 16
80
Stinger
A high speed lunges attack towards a targeted enemy, which knocks them back upon connecting.
Lv2 gains greater range and comes out faster.
Command: + + △
Damage
Stun
Stylish Points
Stinger
130
16 + 16 0 + 12
200
High Time
Swing Rebellion upwards to fling enemies into the air.
Hold down the attack button to launch the player into the air.
Command: + + △
Damage
Stun
Stylish Points
High Time
80
16 16
200
Round Trip
Hurl the Force Edge at a locked on enemy.
Vergil is limited to Yamato attacks while Force Edge is out of his hands.
The number of hit increases to 11 from S style meter.