Dante runs feature the most risky playstyle as well as the most heavy use of various combats. Extremely punishable due to tightness of the orb route.
(1) This page provides information on the character mechanics.
Character Information
Dante's Amulet start is Electro Heart.
Has the best front roll in the game.
The only character that utilizes orb manipulation mechanic.
Has second DT form (Desperation Devil Trigger / Shin Majin). Requires HP to be at red state.
Dante's equipped weapon scales with Majin's melee attacks.
Holding Direction before performing first combo hit starter alternates diagonal slash into horizontal. This also makes dante move forward by 3-4 steps.
Majin Transformation restores 90% of dante's DT gauge.
Majin form is invulnerable: Dante does not take damage, his attacks cannot be interrupted, and he does not flinch when hit.
Move List
Regular Moves
Devil Trigger Moves
Shin Majin
Fire Arms
Rotating End Cut
4-hit combo.
Performed by pressing △ 4 times without holding any
DT state - Generates Elemental effect at the ender.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Regular Hits
160
192
50
40
100
Ender Slash
200
240
50
40
100
Rotating Slash
3-hit combo.
Performed by holding after the first △
Doesn't work in DT because DT variant has different combo.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Regular Hits
160
50
40
100
Ender hits
200
50
40
100
Lotus Slash
6-hit combo
Performed by holding after the second △
Doesn't work in DT and stops when transformed in the middle of horizontal slashes.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Regular Hits
160
50
40
100
Ender hits
200
50
40
100
Belvedere
5-hit combo
Performed by holding after the second △
Doesn't work in DT because DT variant has different combo.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Downward Slash
160
50
40
100
Upward Slash
200
50
40
300
Stinger
Input - + + △
Increases Hit count/box depending on the equipment Elemental Amulet in DT.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Stinger
200
240
50
40
500
High Time
Input - + + △
Increases Hit count/box depending on the equipment Elemental Amulet in DT.
Can be in the mid air if held △
Damage Normal
Damage DT
Armor break points
DT gain
Style point
High Time
200
240
50
40
400
Helm Breaker
Can perform additional kicks before HB. This is done by holding while pressing
△
DT variant performs different animation including elemental effects that gives Area of Effects property.
Helm Breaker can be cancelled for multiple hits on a certain platform or enemy hitbox.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Helm Breaker
260
312
50
40
400
Double Kick version
180
216
50
40
100
Death Pierce
3-hit combo.
Performed by holding after the first △
DT only move.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Regular Hits
192
50
40
100
Ender hits
240
50
40
100
Million Stabs
Performed by holding after the second △
Increases the number of attacks when you mash △ during charge state.
Can avoid draining DT gauge if you transform back to human after charge.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Million Stabs
108
50
0
100
Shadow Spear
Performed by holding after the third △
Exteremly powerful move to cancel on the first hit into Stinger due to elemental properties.
Thrust Kick doesn't generate any Elemental effect.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Shadow Spear
192
50
0
100
Thrust Kick
216
50
0
200
Round Trip
Requires Aerial Heart to get into Air Raid state
Throwing △ once is more than enough for DPS consistency
The drain for DT gauge can be heavy depending on the enivroment and equipped element.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Round Trip
240
50
0
120
Smash / Gravedigger
Input + △ at the moment of landing.
Grave Digger is the DT sweep which generates elemental properties.
Smash is the shoulder attack on human only which knocks enemies away.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Smash
200
50
50
300
Grave Digger
240
50
0
300
Cross Cut
5-hit combo.
Performed by pressing △ 5 times. High recovery if stopped in the middle of the combo.
Possibly the most DT gague demanding move.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Regular Hits
500
500
0
100
Ender Combo
1,000
500
0
100
Air Raid
2-hit combo.
Performed by pressing △ 2 times during Air Raid state that does not require Aerial Heart to be
equipped
Can be very slow and easy to miss against enemies like misras.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Air Raid Combo
500
500
0
100
Archivolt
Multiple hits depending on the height and enemy. Hit stops every sucessful hit.
Performed by pressing △ in a raw jump.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Archivolt
500
500
0
100
Whirlwind
Multiple hits depending on the height and enemy. Hit stops every sucessful hit.
Performed by pressing △ while jumping forward.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Whirlwind
500
500
0
100
Doomsday
Input - △ + ▢
Can kill most enemies with one blow no matter the range. Commonly used in Mission 15 or Bloody Palace.
Attack damage depends on the current DT gauge.
Goes back to human form after the usage.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
DT gauge at 3,000 or below
2,500
1,000
0
200
DT gauge at 3,001 or higher
5,000
1,000
0
200
Laevateinn
Input - Hold then △ + ▢
Duration is about 5 seconds. It's a single target attack usually focused on bosses.
Attack damage depends on the current DT gauge.
Goes back to human form after the usage.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
DT gauge at 3,000 or below
50
30
0
100
DT gauge at 3,001 or higher
100
30
0
100
Ebony and Ivory
Has different varation of shooting speed and animation. Fastest one is mashing while standing still.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Handgun
20
12
5
10
Shotgun
Damage depends on the amount of bullets hitbox that are connected.
Has strange bug in the recent HD Collection port which hits every single enemies around the map.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Shotgun
25
10
3
10
Machine Gun
Hard to justify it's usage when mashing with Ebony and Ivory gives better performance or Caligula.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
SMG
7
1
1
10
Missile launcher
Builds considerable amount of DT but the missle speed is extremely slow.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Hit
50
50
20
0
Explosion
300
50
20
20
Caligula
DT only, barrels appear under dante's wrist, fires elemental bullet.
Has special properties depending on the equipped amulets.
One of the main reasons why Submachine gun isn't used.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Caligula
24
3
0
10
Crimson Bolide
Majin only fire arms that generates dark Energy. This is the least expensive DT gauge cost in Majin form.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Crimson Bolide
500
50
0
50
Barret Weir
Part of Shotgun Song Shooting moves
Performed by pressing ▢ after the first △ while holding
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Barret Weir
25
10
3
100
Fireworks
Part of Shotgun Song Shooting moves
Performed by pressing ▢ after the second △ while holding
Least expensive DT gauge cost in Majin form.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Fireworks
25
10
3
100
Brandish
Part of Shotgun Song Shooting moves
Performed by pressing ▢ after the third △ while holding
Least expensive DT gauge cost in Majin form.
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Brandish
25
10
3
100
Twosome Time
Only avaliable to EbonyIvory and Shotgun. 3 different variation (Twin Beats, Crossfire and Backdraft)
Input - ▢ + nearby multiple enemies on the side or back of
the opponent.
Armor break value is higher than normal shots, so it's a useful move to utilise sometimes.
Can use it One-on-one by Holding Lock-off button then Direction → Lock-on → Shoot
Damage Normal
Damage DT
Armor break points
DT gain
Style point
Twosome Time
20
50
5
100
Rain Storm
Performed by pressing ▢ immediately after air hike. This is only useful for style points.