====== Basic Abilities ======
This is a list related to the different techniques and Styles used for general [[dmcdmc:vergil|Vergil]] commands to understand Damage, Stylish points and properties. [(Damage values are gathered through player's in-game testing.)]
Abilities
Jump
Enemy Step
Evade
Trick Up
Trick Down
Angel Boost
Angel Lift
Demon Pull
Doppleganger
DG Mode Switch
DG Delay Switch
Yamato
Slasher
Crosscut
UpperSlash
Judgement Cut
Perfect Slice
Aerial Rave
Helm Breaker
Sword Illusion
Summoned Swords
Spiral Swords
Blistering Swords
Storm Swords
===== References =====
~~REFNOTES /2 ~~
~~REFNOTES~~
One of three basic Abilities.
Unlocks Enemy step while the Double Jump is available by default.
This is an upgrade to the original jump and costs an ability point to obtain.
This enables JC .
One of three basic Abilities.
This can be done on the ground or in mid-air.
Perfectly-timed evade will add Style Points.
Stylish Points
Perfect Evade
10
Vergil teleports directly up.
A basic ability available to him by default.
Command:
Vergil teleports directly down.
If Vergil is on the floor he will phase in and out on the spot.
A basic ability available to him by default.
Command:
A basic ability available to him by default.
Propels Vergil forward while in mid-air similar to Sky star of TS in DMC3 .
Command: in Mid-Air Hold Angel Mode + X
Vergil fires an Angel sword and teleports to the embedded target.
Command: Hold Angel Mode + ▢
Vergil fires a Demon sword that teleports the embedded target to him.
Command: Hold Demon Mode + ▢
A succession of two slashes and a powerful final strike.
Level 2 increases the damage.
Has embed version to unlock which leaves a sword embedded in the enemy.
Command: △ , △ , △
Stylish Points
Lv1
80 > 40 > 200
Lv2
120 > 180 > 240
A set of multiple striking attacks with a powerful finishing strike.
Level 2 increases the damage.
Command: △ , △ , - pause -, △ , △ , △
Stylish Points
Lv1
40 ×2 > 60 ×2 > 240
Lv2
60 ×2 > 92 ×2 > 360
A powerful upward strike that launches enemies skyward. Holding the button will allow Vergil to follow the enemy into the air.
Command: O
Stylish Points
UpperSlash
120
Vergil strikes an enemy into a slash vortex.
Can be upgraded into Charge version which makes a larger slash vortex.
Command: Hold then release △
Stylish Points
Inital hit
120
Vortex Slash
60 per Hit
Requires Judgment Cut Charge.
Vergil strikes an enemy into a massive slash vortex with great damage.
To execute, release △ at the exact moment Vergil's sword is charged.
Stylish Points
Perfect Slice
120 Per Hit
A multistrike combo that juggles airborne enemies.
Level 2 increases the damage.
Has embed version to unlock which leaves a sword embedded in the enemy.
Command: in Mid-Air △ , △ , △
Stylish Points
Lv1
40 > 80 > 160
Lv2
60 > 120 > 240
A devastating overhead strike that slams an enemy into the ground.
Command: in Mid-Air O
Stylish Points
Helm Breaker
100
Vergil launches sword images into his enemies causing damage from range.
Level 2 and 3 increases damage.
Stylish Points
First Shot
108
Second Shot
94
Third Shot
54
The rest
27
Vergil summons 4 swords to spiral around him protecting him from many enemy attacks.
Each level increases the amount of swords 2 = 5, 3 = 6.
This attack consumes three DT Orbs.
Command: Hold ▢
Stylish Points
Lv1
57 per Hit
Lv2
60 per Hit
Lv3
64 per Hit
Vergil quickly summons a series of swords that instantly launches out in succession at his enemy.
This attack consumes one DT Orbs.
Command: X + ▢
Stylish Points
Blistering Swords
108 ×6
Vergil summons a series of swords that spiral around an enemy before all firing into the enemy launching them up high.
This attack consumes one DT Orbs.
Command: then X + ▢
Stylish Points
Storm Swords
324
Vergil summons a Doppleganger to fight beside him.
Acquired at the beginning of Mission 6.
Command: +
Vergil can adjust the delay between himself and the Doppleganger between short and long delays.
Command: