~~Title: Succubus~~
Succubus
HP Values
1,000 ×3
Difficulty scales the defence
====== Succubus ====== **Succubus** is the second encountered as the level boss of Mission 6. This fight is scripted as long as the player performs each cycle in the first attempt. The reason why Definitve Edition has different cycle is because player does not have enough ability points to buy Overdrive II ++++ Changes to the original game | * Significantly increased the time before the first spike appears in Succubus' spike attack. * Made the spikes track Dante accurately (no longer spawned in a scattered way). * Reduced Succubus' health by ~20% on all difficulties. * Fixed a bug where Demon Evade / Devil Trigger was multiplying up when damaging the weak-points, making Succubus too easy to kill. * Changed the number of spikes that spawn so that it's scaled by difficulty. Succubus spawns 4 on Human, 6 on Devil Hunter, 8 on Nephilim, 16 on SOS and 24 on DMD. * Succubus can now overlap the spike attack with other attack on higher difficulties. * Increased the animation speed of the spikes during the spike attack. * Tweaked the damage window on the spikes during the spike attack. * Succubus is now vulnerable during most of the spike attack animation. * Reduced the number of unique spike waves to one (down from three) but increased the number of spikes to eight. * Fixed a bug where Dante took double damage when falling off of the edge on DMD difficulty. * Significantly dropped the amount of damage Dante takes when falling off of the edge. * Tweaked the damage timing on the roar attack, moving it back 0.1 seconds to match the point in the animation when Succubus yells. * Delayed the start of the roar's particle effects into the damage impact point and reduced the amount of time they remain on screen for. * Succubus's global attack scaling is now 0.5/1.0/1/5 on H/DH/N. * Succubus's global attack scaling is now 3.0 on SOS. * Succubus's global attack scaling is now 5.0 on DMD. * Reworked Succubus's attack rate on all difficulties to make her less passive, especially on the later waves, especially on the higher difficulties. * Slightly reduced Succubus's stun time on DMD difficulty after Dante slams her head into the platform with Demon Pull. * Tweaked the amount of time Succubus remains in her KO states. * Added functionality to allow ost cutscenes to be skippable. ++++\\ ===== Strategy ===== The idea stays the same for both versions after Demon Evade: * Original game - One Charge Overdrive ends each cycle instantly as long as you aim for it's forehead. * Definitve Edition - 3 strikes Reb into Quick Trinity Smash. The 3 strikes of Reb can be either Hacker or Aerial Rave.

During the Final Phase, it's possible to break Succubus hands in one Prop If you are close to it on the right side.

===== Video Demonstration =====

Original game demo

Definitve Edition demo

It's good to check the [[dmcdmc:frequently_asked_questions|Frequently Asked Questions (FAQ)]] if you have general questions regarding the bosses.