~~Title: Hunter~~
Hunter
HP Values
1,000
Difficulty scales the defence
====== Hunter ====== **Hunter** is first encountered as the level boss of Mission 1. This fight approaches vary depending on the category and the game's version. ++++ Changes to the original game | * Reworked the Hunter's grapple attack, making it easier to evade but much more difficult to parry. This includes the version at the Carnival part of Mission 01. * Re-timed the evade tutorial on the Hunter's grapple to match the new timing of the grapple attack. * Reworked the number of grapple shots the Hunter fires from the rollercoaster. 4 shots every 4 seconds on H/DH/N; 5 shots every 3 seconds on SOS; 6 shots every 2 seconds on DMD. * Increased the base damage that the Dante receives while in the Hunter's grapple cage to 200.0 (up from 60.0). This is scaled by difficulty. * Reworked the Hunter's special attack selection, randomising the initial choice, but then rotating the three attacks (applies to all difficulties). * Rebalanced all of the Hunter's attack damage. Special attack damage increase substantially. * Normal attacks reduced slightly. * Hunter human mode global balance is now 0.5x Devil Hunter mode balance (down from 0.8x) * Hunter SOS mode global balance is now 3.0x Devil Hunter mode balance (up from 2.0x) * Hunter DMD mode global balance is now 5.0x Devil Hunter mode balance (up from 3.0x) * Hunter now only performs the charge attack twice on H/DH/N modes; charges 3 times on SOS; charges 4 times on DMD. * Reworked the Hunter's stun thresholds. * Reworked the Hunter's KO thresholds. * Reworked the amount of time Hunter remains in KO for (both from a special attack and a melee * attack). * Reworked the Hunter's attack windows, making him attack a lot more frequently towards the end * of the fight, especially on DMD. * Reduced the damage of the Hunter's stab attacks relative to his standard strikes. * Hunter now has lock-outs on all of his attacks meaning he can't repeat them as often. This especially fixes the overhead stab attack that was being repeated infinitely if you were a certain distance from the Hunter. * Fixed several bugs that were stopping the Hunter from correctly entering and exiting states. * Fixed a bug that would cause the Hunter to get stuck in various states if the charge attack timed out. * The player now gains 1.5x the amount of Style Points for hitting the head (up from 1.25x) * Fixed bug where you could exploit weak points with DT, Demon Evade and certain weapons (e.g. with Kablooey) for massive damage. ++++\\ ===== Strategy ===== > Original game trivializes this with Overdrive II thanks to [[youtube>embed/RfEBAVnC3VA?autoplay=0&wmode=transparent&start=0|Samurai DLC]] access. Definitive Edition however, has to follow certain procedures to kill him in one knock down * The one knock down cycle does not work in the original game's **Any%** because the style meter does not last long in the older [[dmcdmc:downpatch|patch]]. This means you will have to deal with the extra cutscene where he jumps to a tower in the background. * Definitve Edition has to build S rank before spamming Hacker during the knock down: * This fight requires Lv2 Hacker * Shoot while approaching him at the same time. * Aerial Rave -> Helm Breaker when he is about to swipe the knife. Then hit him in the air once or twice to stun. * Death Coil then Aerial Rave -> Helm Breaker again for the knock down. * Spam Hacker from his left to hit his hand and face at the same time. * Aerial Rave -> Helm Breaker when he wakes up. Shoot E&I if he has pixel HP left. ===== Video Demonstration =====

Original game demo

Definitve Edition demo

It's good to check the [[dmcdmc:frequently_asked_questions|Frequently Asked Questions (FAQ)]] if you have general questions regarding the bosses.