====== Hunter ======
**Hunter** is first encountered as the level boss of Mission 1. This fight approaches vary depending on the category and the game's version.
++++ Changes to the original game |
* Reworked the Hunter's grapple attack, making it easier to evade but much more difficult to parry. This includes the version at the Carnival part of Mission 01.
* Re-timed the evade tutorial on the Hunter's grapple to match the new timing of the grapple attack.
* Reworked the number of grapple shots the Hunter fires from the rollercoaster. 4 shots every 4 seconds on H/DH/N; 5 shots every 3 seconds on SOS; 6 shots every 2 seconds on DMD.
* Increased the base damage that the Dante receives while in the Hunter's grapple cage to 200.0 (up from 60.0). This is scaled by difficulty.
* Reworked the Hunter's special attack selection, randomising the initial choice, but then rotating the three attacks (applies to all difficulties).
* Rebalanced all of the Hunter's attack damage. Special attack damage increase substantially.
* Normal attacks reduced slightly.
* Hunter human mode global balance is now 0.5x Devil Hunter mode balance (down from 0.8x)
* Hunter SOS mode global balance is now 3.0x Devil Hunter mode balance (up from 2.0x)
* Hunter DMD mode global balance is now 5.0x Devil Hunter mode balance (up from 3.0x)
* Hunter now only performs the charge attack twice on H/DH/N modes; charges 3 times on SOS; charges 4 times on DMD.
* Reworked the Hunter's stun thresholds.
* Reworked the Hunter's KO thresholds.
* Reworked the amount of time Hunter remains in KO for (both from a special attack and a melee
* attack).
* Reworked the Hunter's attack windows, making him attack a lot more frequently towards the end
* of the fight, especially on DMD.
* Reduced the damage of the Hunter's stab attacks relative to his standard strikes.
* Hunter now has lock-outs on all of his attacks meaning he can't repeat them as often. This especially fixes the overhead stab attack that was being repeated infinitely if you were a certain distance from the Hunter.
* Fixed several bugs that were stopping the Hunter from correctly entering and exiting states.
* Fixed a bug that would cause the Hunter to get stuck in various states if the charge attack timed out.
* The player now gains 1.5x the amount of Style Points for hitting the head (up from 1.25x)
* Fixed bug where you could exploit weak points with DT, Demon Evade and certain weapons (e.g. with Kablooey) for massive damage.
++++\\
===== Strategy =====
> Original game trivializes this with Overdrive II thanks to [[youtube>embed/RfEBAVnC3VA?autoplay=0&wmode=transparent&start=0|Samurai DLC]] access. Definitive Edition however, has to follow certain procedures to kill him in one knock down
* The one knock down cycle does not work in the original game's **Any%** because the style meter does not last long in the older [[dmcdmc:downpatch|patch]]. This means you will have to deal with the extra cutscene where he jumps to a tower in the background.
* Definitve Edition has to build S rank before spamming Hacker during the knock down:
* This fight requires Lv2 Hacker
* Shoot while approaching him at the same time.
* Aerial Rave -> Helm Breaker when he is about to swipe the knife. Then hit him in the air once or twice to stun.
* Death Coil then Aerial Rave -> Helm Breaker again for the knock down.
* Spam Hacker from his left to hit his hand and face at the same time.
* Aerial Rave -> Helm Breaker when he wakes up. Shoot E&I if he has pixel HP left.
===== Video Demonstration =====
Original game demo
Definitve Edition demo
It's good to check the [[dmcdmc:frequently_asked_questions|Frequently Asked Questions (FAQ)]] if you have general questions regarding the bosses.