~~Title: Hollow Vergil~~
Hollow Vergil
HP Values
1,000
Difficulty scales the defence
====== Hollow Vergil ====== **Hollow Vergil** is the sole boss of [[dmcdmc:vergil|Vergil's]] campaign. This fight overall works a lot similar to [[dmcdmc:boss_vergil|Vergil from Dante's campaign]]. However, there is downtime for each cycle. ++++ Changes to the original game | * Hollow Vergil now has the ability to parry aerial attacks. * Massively increased Hollow Vergil's health across all difficulty levels (to compensate for the player being able to hit him a lot more frequently). * Completely redesigned Hollow Vergil's shield so that he can only block sword illusions (he can no longer block Vergil's standard attacks by default). * Reworked Hollow Vergil's response table. * Hollow Vergil can no longer teleport away from Vergil's attacks - he must always parry the attack first. * Reworked Hollow Vergil's global damage table to match all of the other bosses. * Rebalanced all of Hollow Vergil's attacks to match the new global damage table. * Made Blistering swords available to Hollow Vergil across the entire fight (not just phase #3). * Made Blistering swords a response to Vergil being 11 or more metres away from Hollow Vergil. * Re-timed Blistering swords to match the main game Vergil boss's version. * Reworked the shockwaves on Hollow Vergil's flyby attack so that Vergil isn't hit by them if he evades through the primary strike. * Completely reworked both of the ranged phases of the fight. * During the ranged phase of the fight, Hollow Vergil no longer uses the slower version of the Storm Swords, and uses the phase 2 version instead (we now change the pace of the spawns, not the speed of the attack). * Reworked the meteor sword attack so that the swords now consistently spawn and go off a fixed duration later (previously, the would all spawn together but go off at different times leaving the player with no clue as to which one would go off first). * Completely reworked the meteor sword spawn pattern (instead of 4 swords in a diamond shape, the swords spawn one after the other and alternate spawn locations). The number of swords that spawns increases with difficulty. ++++\\ ===== Strategy ===== * Both fights have the same concept with 3 cycles. * Original game is the fastest with Atomic spam 3 times for each cycle. * Definitve Edition is different because of the larger HP pool player will have to launch **Hollow Vergil** with Atomic then [[dmcdmc:cancel|trick cancel]] with Drive spam. Although, it's difficult to make it consistent. Because player will have to make sure that [[dmcdmc:vergil|Vergil]] is facing at the right direction to hit the boss with full 26 Drive loop. * The Drive loop method must start hitting **Hollow Vergil** from his legs. Because, if it starts from behind then you will not get enough hits to end a cycle. Therefore, you will have to rinse repeat the Atomic start up again. ===== Video Demonstration =====

Original game demo

Definitve Edition demo

It's good to check the [[dmcdmc:frequently_asked_questions|Frequently Asked Questions (FAQ)]] if you have general questions regarding the bosses.