====== Hollow Vergil ======
**Hollow Vergil** is the sole boss of [[dmcdmc:vergil|Vergil's]] campaign. This fight overall works a lot similar to [[dmcdmc:boss_vergil|Vergil from Dante's campaign]]. However, there is downtime for each cycle.
++++ Changes to the original game |
* Hollow Vergil now has the ability to parry aerial attacks.
* Massively increased Hollow Vergil's health across all difficulty levels (to compensate for the player being able to hit him a lot more frequently).
* Completely redesigned Hollow Vergil's shield so that he can only block sword illusions (he can no longer block Vergil's standard attacks by default).
* Reworked Hollow Vergil's response table.
* Hollow Vergil can no longer teleport away from Vergil's attacks - he must always parry the attack first.
* Reworked Hollow Vergil's global damage table to match all of the other bosses.
* Rebalanced all of Hollow Vergil's attacks to match the new global damage table.
* Made Blistering swords available to Hollow Vergil across the entire fight (not just phase #3).
* Made Blistering swords a response to Vergil being 11 or more metres away from Hollow Vergil.
* Re-timed Blistering swords to match the main game Vergil boss's version.
* Reworked the shockwaves on Hollow Vergil's flyby attack so that Vergil isn't hit by them if he evades through the primary strike.
* Completely reworked both of the ranged phases of the fight.
* During the ranged phase of the fight, Hollow Vergil no longer uses the slower version of the Storm Swords, and uses the phase 2 version instead (we now change the pace of the spawns, not the speed of the attack).
* Reworked the meteor sword attack so that the swords now consistently spawn and go off a fixed duration later (previously, the would all spawn together but go off at different times leaving the player with no clue as to which one would go off first).
* Completely reworked the meteor sword spawn pattern (instead of 4 swords in a diamond shape, the swords spawn one after the other and alternate spawn locations). The number of swords that spawns increases with difficulty.
++++\\
===== Strategy =====
* Both fights have the same concept with 3 cycles.
* Original game is the fastest with Atomic spam 3 times for each cycle.
* Definitve Edition is different because of the larger HP pool player will have to launch **Hollow Vergil** with Atomic then [[dmcdmc:cancel|trick cancel]] with Drive spam. Although, it's difficult to make it consistent. Because player will have to make sure that [[dmcdmc:vergil|Vergil]] is facing at the right direction to hit the boss with full 26 Drive loop.
* The Drive loop method must start hitting **Hollow Vergil** from his legs. Because, if it starts from behind then you will not get enough hits to end a cycle. Therefore, you will have to rinse repeat the Atomic start up again.
===== Video Demonstration =====
It's good to check the [[dmcdmc:frequently_asked_questions|Frequently Asked Questions (FAQ)]] if you have general questions regarding the bosses.