====== Basic Abilities ======
This is a list related to the different techniques and Styles used for general [[dmcdmc:dante|Dante]] commands to understand Damage, Stylish points and properties. [(DmC Devil May Cry Official - Complete Game Guide Book (2013): Tankobon Hardcover. Chapter 2, Battle; p. 44 - 60.)]
Unlocks Enemy step while the Double Jump is available by default.
Double Jump
This is an upgrade to the original jump and available from the start of the game.
Also known as Air Hike.
Enemy Step
This is an upgrade to the original jump and costs an ability point to obtain.
This enables JC.
Evade
One of three basic Abilities.
This can be done on the ground or in mid-air.
Perfectly-timed evade will add Style Points.
Stylish Points
Perfect Evade
10
Angel Evade
This ability is available to purchase during Mission 2.
Grants additional evade distance and iFrames.
Second Level increases phase distance.
Command: Hold Angel Mode + Evade
Demon Evade
This ability is available to purchase during Mission 2.
Boosts damage output after perfect evade.
Second Level further increases damage bonus.
Command: Hold Demon Mode + Evade
Ophion Angel Lift
This ability will be available during Mission 2.
Grapple enemies or objects that lifts towards them.
Command: Hold Angel Mode + ▢
Stylish Points
Angel Lift
20
Payoff
Angel Lift can be upgraded to this ability.
Launches enemies into the air. Timing is necessary to execute the move.
Level 2 increases damage.
Command: Hold Angel Mode + ▢, ▢
Stylish Points
Lv1
120
Lv2
180
Ophion Demon Pull
This ability will be available during Mission 2.
Grapple enemies or objects that pulls towards Dante.
Command: Hold Demon Mode + ▢
Stylish Points
Demon Pull
20
Kicker
Demon Pull can be upgraded to this ability.
Knocks enemies away with a kick. Timing is necessary to execute the move.
Level 2 increases damage.
Command: Hold Demon Mode + ▢, ▢
Stylish Points
Lv1
120
Lv2
180
Angel Boost
Obtained during Mission 3.
Propels Dante forward while in mid-air similar to Sky star of TS in DMC3.
This can be utilized with Angel Evade into Jump which beats Stinger movements.
Command: in Mid-Air Hold Angel Mode + X
Leap
Allows Dante to leap off his Angel Lift or Demon Pull target when he arrives.
Press just before impact to perform the leap.
Command: Angel Lift or Demon Pull, X
Devil Trigger
This Ability becomes available during Mission 9.
Sends the world into chaos, throwing surrounding enemies helplessly into the air.
Dante's health will regenerate, and his damage and armor will increase. Bonus Style Points will also be awarded for aerial combat.
Command: +
Hacker
A quick succession of four slashes.
Doesn't knock enemies away.
Level 2 increases damage.
Command: △, △, △, △
Stylish Points
Lv1
80 > 120 > 120 > 240
Lv2
120 > 180 > 180 > 360
Death Coil
Damages enemies surrounding Dante, and clubs a final target with massive force.
Final hit knocks enemies away.
Level 2 increases damage.
Command: △, △, pause, △, △, △
Stylish Points
Lv1
40 ×3 > 80 ×2 > 440
Lv2
60 ×3 > 120 ×2 > 660
Hightime
A powerful upward strike that launches enemies skyward. Holding the button will allow Dante to follow the enemy into the air.
Command: O
Stylish Points
Hightime
120
If held
+40
Aerial Rave
A multistrike combo that juggles airborne enemies.
Level 2 increases damage.
Command: in Mid Air △, △, △, △
Stylish Points
Lv1
80 > 120 > 120 > 240
Lv2
120 > 180 > 180 > 360
Roulette
A deadly spin that lifts Dante, and his target, higher into the air.
Level 2 increases height gain.
Command: in Mid Air △, △, pause, △
Stylish Points
Roulette
80 + 200
Helm Breaker
A devestating overhead strike that slams an enemy into the ground.
Command: in Mid Air O
Stylish Points
On Hit
100
On Landing
100
Drive
Release a powerful shockwave of devil energy toward distant foes.
Can do additional charge for more power.
Level 2 increases damage.
Command: Hold then release △
Stylish Points
Lv1 - Max Charge
300
Lv2 - Max Charge
440
Overdrive
Adds 2 additional shockwaves to the Drive attack.
Level 2 increases damage.
Command: △ after Drive.
Stylish Points
Lv1 - Max Charge
280 ×2
Lv2 - Max Charge
420 ×2
Stinger
Cover great distance with a high speed, lunging stab.
Can be cancelled into another.
Level 2 increases distance travel.
Command: , , △
Stylish Points
Stinger
160
Trillion Stabs
A blinding flurry of lightning fast stabs. After Stinger only.
Level 2 increases stab amount.
Command: Mash △ during Stinger
Stylish Points
Lv1
36 ×4 ∼ 11+80
Lv1
36 ×4 ∼ 21+80
Ebony & Ivory
Fire dual wielded pistols with lightning speed, at a single target.
Level 2 and 3 increases damage.
Stylish Points
Lv1
8 ×2
Lv2
16 ×2
Ricoshot
Infuses a bullet with demonic power. Shots bounce back and fourth between targets. Can Charge up to 3 stages which increases the number of potential bounces.
Level 2 makes the bullet bounce multiple times on a single target.
Command: Hold and release ▢
Stylish Points
Charge 1
36
Charge 2
48
Charge 3
64
Rainstorm
Dante spirals out of the sky, showering an area beneath him with bullets as he descends.
Level 2 increases the fire rate.
Command: in Mid-Air X + ▢
Stylish Points
Rainstorm
12 ×∞
Inverse Rainstorm
A barrage of bullets spray targets above Dante as he spirals into the air.
Level 2 increases the fire rate.
Command: X + ▢
Stylish Points
Lv1
48 ×4
Lv2
48 ×5
Revenant
A powerful buckshot with a wide spread. Delivers high damage at close range.
Level 2 increases damage.
Stylish Points
Revenant
120
Charge Shot
Powers up a shot into a demonic bomb. When released, the bomb sticks to enemies and explodes shortly after.
Level 2 grants bigger explosion radius for more enemies.
Command: Hold and release ▢
Stylish Points
Charge Lv1
160
Charge Max Lv
440
Fireworks
Flip the shotgun around with style and flare, shooting 3 times at enemies surrounding Dante.
Can be used in the mid-air.
Level 2 increases damage.
Command: X + ▢
Stylish Points
Lv1
48 ×3 At close range
Lv2
60 ×3 At close range
Kablooey
Fires demonic darts that embed themselves into enemies.
The darts have no effect until detonated.
Each level increases maximum of darts. Level 2 = 5 and Level 3 = 6
Stylish Points
Kablooey
-
Detonate
Detonates all darts currently embedded in enemies.
Can remove enemy's enhanced state by exploding 4 or more darts at the same time.