====== Vergil Skills ======
This is a list related to the different techniques used for general [[dmc5:vergil|Vergil]] commands to understand Damage, Stylish points and properties. [(Damage values are gathered through player's in-game testing Void Mode.)]
* Concentration benefits provided for Devil Arms [[dmc4:vergil:vergil_skills|remain the same]] Mirage Blade functions are same as FE.
* Hell on Earth and Deep Stinger are two new moves that functions same as JCE which requires Level 2 Concentration.
* JJC can be performed in quick succession up to 3 times. It must be timed with the 3rd perfect Cut being indicated by [[dmc5:vergil|Vergil's]] “Jackpot”.
* The maximum number of consecutive Judgement Cuts is 4 (a normal one followed by 3 perfect Cuts), however, by cancelling the string with Enemy Step or a Trick Action before the 3rd Cut is out.
* Performing JJC in the air allows player to move [[dmc5:vergil|Vergil]] with {{:wiki:leftstick.png?nolink&20|}} direction.
Yamato
Combo A
Combo B
Combo C
Aerial Rave A
Aerial Rave B
Judgement Cut
Upper Slash
Rapid Slash
Rising Star
Aerial Cleave
Void Slash
Judgement Cut End
Beowulf
Combo A
Combo B
Starfall
Beast Uppercut
Rising Dragon
Dragon Breaker
Lunar Phase
Kick-13
Flush
Hell on Earth
Mirage Edge
Combo A
Combo B
Helm Breaker
High Time
Stinger
Million Stab
Round Trip
Drive
Over Drive
Deep Stinger
===== References =====
~~REFNOTES /2 ~~
~~REFNOTES~~
A flurry of blows with the scabbard and a cleaving blow with the blade.
SDT-state press △ to follow up with a devastating finishing blow.
Command: △ > △ > △ > △
Damage
Stylish Points
Combo A
-
-
Send an enemy flying, then fire a Mirage Blade that explodes when the blade is sheathed.
SDT-state you will fire more blades and can press △ to follow up with an additional strike.
Command: △ > △ > (Pause) > △
Damage
Stylish Points
Combo B
-
-
Unleash countless strikes before cleaving your target in twain.
SDT-state the finishing blow will strike an even larger area.
Command: △ > △ > △ > (Pause) > △ tap
Damage
Stylish Points
Combo C
-
-
Plummel your enemy with a relentless flurry of strikes performed in mid-air.
Command: While in mid-air △ > △ > △
Damage
Stylish Points
Aerial Rave A
-
-
Carve up an enemy with a spinning aerial combo, then send them crashing down with a mighty blow.
Command: While in mid-air △ > △ > (Pause) > △ > △
Damage
Stylish Points
Aerial Rave B
-
-
Unsheathe your sword with blinding speed and unleash a whirlwind of slashes.
This can be used after most Yamato skills.
Increase the attack power by releasing the command input when the scabbard sparkles.
SDT-state this attack can hit up to 3 enemies at once.
Command: Hold then release △
Damage
Stylish Points
Judgement Cut
-
-
Launch enemies into the air with an upward strike from Yamato.
Purchasing Upper Slash 2 will enable the hold down follow-up.
SDT-state his sword hits twice and for more damage.
Command: + + △
Damage
Stylish Points
Upper Slash
-
-
Dash forward, relentlessly slashing everything in your path.
SDT-state finish the attack with a single Mirage Blade that explodes for additional damage when the sword is sheathed.
SDT-state Can be perform multiple times in succession.
Command: + + △
Damage
Stylish Points
Rapid Slash
-
-
Ascend while attacking enemies around you, lifting them off the ground.
Command: Hold △ after Rapid Slash
Damage
Stylish Points
Rising Star
-
-
Gather your strength before descending on your target in a merciless falling attack.
Command: While in mid-air + + △
Damage
Stylish Points
Aerial Cleave
-
-
Slash your foes with such speed that you appear at multiple places at once.
Can only be done while in SDT-state or Max SDT Gauge with Concentration at level 2.
Command: + + O + △
Damage
Stylish Points
Judgement Cut End
1500
-
A powerful combo that ends with a double-roundhouse kick.
Any part of this combo can be charged.
SDT-state press △ to follow up with a devastating finisher.
Command: △ > △ > △
Damage
Stylish Points
Combo A
315
-
Lightning fast kicks rock an opponent with speed and fury.
Any part of this combo can be charged.
SDT-state press △ to follow up with a devastating finisher.
Command: △ > △ > (Pause) △ > △
Damage
Stylish Points
Combo B
585
-
Focus upon an opponent from mid-air and dive down feet first to send them hurtling away.
SDT-state hold △ to follow up with a flying kick.
Level 2 is an improved version that hits for greater damage.
Command: While in mid-air △
Damage
Stylish Points
Starfall
-
-
Lunge towards an enemy and launch them into the air with a heavyweight uppercut.
Command: + + △
Damage
Stylish Points
Beast Uppercut
189
-
Charge up power to unleash a rising uppercut upon your enemy.
Command: After executing Beast Uppercut hold △ until your fist begins to glow then release.
Damage
Stylish Points
Rising Dragon
405
-
A devastating rising double uppercut, infused to the max with demonic power.
SDT-state the blow is strengthened further and a third blow is added.
Command: After executing Beast Uppercut hold △ until your fist flashes twice.
Damage
Stylish Points
Dragon Breaker
1552
-
Close in on your enemies with a vicious spin attack, finishing with a forceful heel kick that sends them to the ground.
Level 2 is stronger with faster spinning leading to more pain.
SDT-state the spin's speed is dramatically increased, further increasing the devastation.
Command: + + △
Damage
Stylish Points
Lunar Phase
-
-
Transform simple jumps into damage dealing attacks.
Command: X
Damage
Stylish Points
Flush
-
-
Project the essence of your being into a single blow, directly into the ground.
The shockwave is powerful enough to launch the heaviest of foes.
Can only be done while in SDT-state or Max SDT Gauge with Concentration at level 2.
Command: + + O + △
Damage
Stylish Points
Hell on Earth
3500
-
A combo that does damage to enemies both before and behind you.
After the third hit press, △ for additional stabbing strikes.
SDT-state press △ for the third attack to lash out with two more devastating thrusts.
Command: △ > △ > △ tap
Damage
Stylish Points
Combo A
237
-
A combo that utilizes both Mirage Edge and Yamato. Use the Left Stick when attacking to direct your movement.
SDT-state rapidly tap △ to increase the speed of the spin.
Command: △ > △ > (Pause) > △ > △ tap
Damage
Stylish Points
Combo B
613
-
A devastating overhead attack powerful enough to shatter the sturdiest of armored helms or demonic skulls.
Level 2 is even faster version.
Command: While in mid-air △
Damage
Stylish Points
Helm Breaker
-
-
A powerful attack that launches an enemy skyward.
By holding down △ , you will follow the enemy into the air.
SDT-state the attack unleashes multiple blows for even greater destruction.
Command: + + △
Damage
Stylish Points
High Time
90
-
Lunge toward an enemy at high speed and skewer them with a deadly thrust.
Level 2 is faster and farther with this powered up version.
SDT-state Attack is strengthened and hits multiple times.
Command: + + △
Damage
Stylish Points
Stinger
135
-
A blinding whirlwind of stabs with enough momentum to blast an enemy backwards.
tap △ repeatedly for more attacks.
Command: Hold △ while performing Stinger
Damage
Stylish Points
Million Stab
-
-
Hurl Mirage Edge at an enemy, creating a whirlwind vacuum that will draw enemies in and slice them to ribbons.
Command: Hold △ then release
Damage
Stylish Points
Round Trip
126
-
Release a second shockwave to follow the one from Drive.
Hold △ to increase attack power.
SDT-state the wave is even larger, trapping more enemies within its wake.
Command: After executing Drive press △ immediately after the release of a shockwave.
Damage
Stylish Points
Over Drive
-
-
A forward lunge using both Yamato and Mirage Edge, with all the strength of your body and soul behind them.
Can only be done while in SDT-state or Max SDT Gauge with Concentration at level 2.
Command: + + O + △
Damage
Stylish Points
Deep Stinger
2500
-