====== Subway Skip ======
Subway Skip is OoB glitch made by remote [(:subwayskiporigin)] to reach end of Mission 7 sequence directly using [[dmc5:nero_dante_v|V's]] Skewer wall breach tactic. This skip got faster version later on with more reliable wall breach.
===== Origin =====
* remote shared the original skip in 2020. This method needed 2 different Skewer breach.
* Tektheist optimized it further by finding different path to breach through the level.
===== Trick Requirements =====
To perform this trick correctly, you need the following:
* PC runners should run the game at 120 FPS to make wall breaching more reliable.
* Skewer
===== Skewer Setup =====
* Break Red Orb cahce before getting [[dmc5:nero_dante_v|V]] to line up.
* Adjust shadow's position with Side Roll (Forced Move) to the left then use first two hits of Combo A preferably back claw into right claw.
* Jump towards Shadow so it can be right behind [[dmc5:nero_dante_v|V]] before attempting to Skewer
* All you need to worry about is the direction of the spike being straight line. With careful use of lock-on, you can keep adjusting the direction if shadow is aiming at the wrong direction. Check this before attempting to breach through the wall.
* [[dmc5:nero_dante_v|V]] must stand be standing at the spike post wall breach. This depends entirely on the Air Taunt timing.
* Each players adapted to their own method. It's advised to try DECosmic's approach which is Long Jump → Air Taunt after hearing first set of Skewer sound effect.
===== Out of Bound =====
* There 3 important jump sequence here while going through OoB
* First is the center hall platform into the wall pillar after running through the qliphoth root tunnel.
* Then align on the center rubble into specifc platform to the right. You do this by doing long jump downward right with 2 mid-air Checkmate then reposition with Griffon's Hang to upward right.
* Finally the Ladder Hoist, [[dmc5:nero_dante_v|V]] has to be in specific spot and height to land on that platform therefore, visual cue required on when to breach through the tunnel. Before [[dmc5:nero_dante_v|V]] reachs at the last Ladder steps, Long Jump to the right into forward Griffon Hanging
===== Other Notes =====
* For console runners, they have to find a setup where Shadow have to aim and prepare's [[dmc5:nero_dante_v|V]] to go sideways instead of forward.
* The first jump after Skewer has soft-lock threat. [[dmc5:nero_dante_v|V]] must avoid touching qliphoth otherwise player will be stuck in infinite loading loop.
* While jumping is usually faster for [[dmc5:nero_dante_v|V]] to move around, walking is a good back-up. Because, the game will save [[dmc5:nero_dante_v|V's]] state on the OoB if he the player fails the first jump sequence.
* Ladder Hoist sequence must be a non-stop jumping because walking will make [[dmc5:nero_dante_v|V]] fall instead.
* Restart Checkpoint is required at the end to get [[dmc5:nero_dante_v|V]] back in-bound.
===== Video Demonstration =====