~~Title:Rank Criteria~~
====== Rank Criteria ====== DMC5 Rank is determined on the Total Stylish Points. Rather than having criteria for the overall Evaluation points, It averages your score and scales it based on how many fights you S ranked per mission. So the fewer you do and get S in, the higher the average will be.\\ \\ This case is extremely similar to the format of [[dmc2:srank#stylish_average_criteria|DMC2 Stylish Rank rating]] if the value of this average is not above a certain value at each measurement time, a high rank will not be obtained. At the end of each battle, a point number appears in the upper right corner, which is the average value for the entire mission.\\ \\ The sum of the remaining two items, bonus red orbs and extra bonuses is the amount of red orbs you can get when clearing the game. Red orbs gained during missions are not included. [(DMC5 Official Complete Game Guide (2019): Tankobon Hardcover. System Explanation, Missions; p. 22 - 23.)] * The highest total stylish points will always be your score when your score when you select a mission. * It's possible to check details by pressing the button the screen for results. ===== Points Required for S rank ===== The points required for the S rank vary depending on the difficulty level. There is no difference depending on the mission aside from Bonuses. The higher the difficulty, the higher the enemy's durability will increase, and you will be able to earn points by hitting more attacks, so it is not so much that the S-rank is more difficult on higher difficulty.\\ \\ However, on high difficulties, there is a high possibility that the enemy will have zero health due to the strength of the enemy, and a penalty for using gold orbs will be applied.
Requirements per Difficulty
Mode Points
Human 4000
Devil Hunter 5000
Son of Sparda 5500
MUST DIE 6000
Heaven or Hell 1000
Hell and Hell 5500
The duration of the highest rank given in each battle area including non-mandatory ones is overwritten and updated at the end of each battle.
Bonus and Penalty Multipliers
Event Points Multiplier
No Damage x2.0
No Continues x1.2
Gold Orb x0.9
Checkpoint Reset 3 times or more x0.9
Clear using Auto Assist x0.8
Orb resurrection 3 or more times x0.5
Super Character x0.2
These penalty and Bonuses affect your Total Stylish Points.
For example, if you maintain your rank SSS in the first battle area and earn about 6000 points, and then only move up to A in the second area, the information in the second area will be overwritten with the latest version, and the resulting points will be greatly reduced. However, if you can maintain a high rank again for a long time in the subsequent area, you may recover points.\\ \\ As described above, this evaluation method is like applying the [[dmc2:srank#stylish_average_criteria|stylish average of DMC2]], but in this game, the average information is updated for each battle, so it does not seem to be purely a reuse of 2. In addition, there is a considerable difference in the way points are entered between rank A and S and above, and no matter how hard you try in the A state, you can only earn about 4000. If you get S or higher, you can get at least 5000 points even if you play out of your mind.
===== Factors that affect total stylish rank and Red Orb earned ===== > {{:wiki:dmc1redorb.png?nolink&50|}}The higher your Stylish Points, the more Red Orbs you obtain. In addition to the standard Red Orbs received for mission completion [(Each missions that is marked with shows Clear Bonus Red Orbs)] and overall style rank, players can also receive bonus orbs for completing certain tasks. These vary from actions that can be performed at any time.
Stylish Rank Standard
Style Rank Points
8000
7000
6000
5000
4000
3000
2000
E 1000
Red Orb Bonus by Difficulty Clear
Mode Multiplier Bonus
Human x0.6
Devil Hunter x1
Son of Sparda x1.7
MUST DIE x2.25
Heaven or Hell x0.1
Hell and Hell x3
Red Orb Bonus by Final Rank
Rank Multiplier Bonus
S x2
A x1.25
B x1
C x0.88
D x0.75
> [(Vergil bonuses are gathered through player's testing.)] Certain bonuses increase their reward by 50% in Son of Sparda mode, and then to 100% in Dante Must Die mode. Extra Bonuses are completely absent from Bloody Palace mode. Defeating Prologue and M8 Urizen will reward 15,000 {{:wiki:dmc1redorb.png?nolink&30|}} ++++ Extra Bonuses - General | * **Whiff King** - Do not hit an enemy during a battle for 15+ seconds (must be done three times or more) +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Trigger Happy** - Defeat 80%+ of enemies using long-range attacks +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Storm of Swords** - Defeat 80%+ of enemies using short-range attacks +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Musketeer** - Defeat enemies with both long-range and short-range attacks within a range of 40-60m +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Triple Enemy Step** - Perform three sequential Enemy Step moves without touching the ground +200 {{:wiki:dmc1redorb.png?nolink&30|}} * **Consistent Style** - Keep the same Stylish Rank for 30 seconds or more +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Max Vitality Victory** - Finish a sealed battle with full health +300 {{:wiki:dmc1redorb.png?nolink&30|}} * **Comeback King** - Finish a sealed battle in a near-death state +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Near-Death Experience** - Maintain a near-death state for 30s or more +500 {{:wiki:dmc1redorb.png?nolink&30|}} * **From Death to Life** - Fully recover your health within 10s of reaching the near-death state +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Drawn-out Devil** - Maintain DT for 20s or more +800 {{:wiki:dmc1redorb.png?nolink&30|}} * **Continue Junkie** - Continue three or more times +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Checkpoint Junkie** - Restart from a checkpoint three or more times +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Double Death** - Kill two enemies at the same time +100/150/200 {{:wiki:dmc1redorb.png?nolink&30|}} * **Triple Takedown** - Kill three enemies at the same time +300/450/600 {{:wiki:dmc1redorb.png?nolink&30|}} * **Five Fatalities** - Kill five enemies at the same time +500/750/1000 {{:wiki:dmc1redorb.png?nolink&30|}} * **Explosive Mistake** - Take damage from an explosive barrel +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Combo Damage** - Deliver continuous damage to an enemy +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Brutal Blow** - Do a large amount of damage to an enemy +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Deft Dodger** - Perform a last-moment evasion ten or more times in a mission +300 {{:wiki:dmc1redorb.png?nolink&30|}} * **Taunt Master** - Successfully Taunt five or more times in a mission +200 {{:wiki:dmc1redorb.png?nolink&30|}} * **Air Taunt** - Taunt while in the air at least once +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Get Some Air** - Spend more than 20s in the air in one period +300 {{:wiki:dmc1redorb.png?nolink&30|}} * **Earthbound** - Finish a battle without Jumping +300/450/600 {{:wiki:dmc1redorb.png?nolink&30|}} * **Sandbagged** - Knock an enemy away ten or more times +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Fast Fighter** - Finish a sealed battle in 20s or less +150/200/300 {{:wiki:dmc1redorb.png?nolink&30|}} * **Slow Scrapper** - Spend 5m or more in a sealed battle +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **No Devil Trigger** - Finish a mission without using DT +200 {{:wiki:dmc1redorb.png?nolink&30|}} * **Devil Trigger Junkie** - Use DT 10 ore more times in a mission +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Good Teamwork [co-op]** - Clear a co-op mission having attacked the same enemy as a partner +500 {{:wiki:dmc1redorb.png?nolink&30|}} * **Going Solo [co-op]** - Clear a co-op mission without attacking the same enemy as a partner +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Red Orb Loser** - Use 30,000+ Red Orbs in one battle +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Red Orb Winner** - Gain 15,000+ Red Orbs in one battle +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Gun Enthusiast** - Defeat enemies using only long-range attacks +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Master Swordsman** - Defeat enemies using only short-range attacks +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Death From Above** - Do a descending attack on an enemy from a height of 10m or above +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Pop Fly Hitter** - Launch an enemy at least 15m in the air +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Sniper** - Attack an enemy from 45m away or more +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Fiendish Friendly Fire** - An enemy engages in friendly fire +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Instant Dispatch** - Defeat an enemy within one second of its apperance +300 {{:wiki:dmc1redorb.png?nolink&30|}} * **Parry Prince** - Parry an attack once +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Parry King** - Parry ten attacks +500 {{:wiki:dmc1redorb.png?nolink&30|}} * **Newbie Deflector** - Reflect an enemy's long-range attack once +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Adept Deflector** - Reflect an enemy's long-range attack ten times +500 {{:wiki:dmc1redorb.png?nolink&30|}} * **Guard Break Beginner** - Break an enemy's guard once +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Guard Break Ace** - Break an enemy's guard ten times +500 {{:wiki:dmc1redorb.png?nolink&30|}} * **Risk Taker** - Acquire stylish points for actions other than attacks ten or more times +500/750/1000 {{:wiki:dmc1redorb.png?nolink&30|}} * **Red Empusa Hunter** - Kill all [[dmc5:enemy#RedEmpusa|Red Empusas]] in the mission +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Speed Clear B** - Get the B grade level clear time +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Speed Clear A** - Get the A grade level clear time +500 {{:wiki:dmc1redorb.png?nolink&30|}} * **Speed Clear S** - Get the S grade level clear time +1000 {{:wiki:dmc1redorb.png?nolink&30|}} * **Orb Avoider** - Do not pick up any orbs placed in a stage +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Terminator** - Kill all enemies that spawns during a mission +200 {{:wiki:dmc1redorb.png?nolink&30|}} * **Orb Red Orbs** - Finish a mission without picking up any Red Orbs +500 {{:wiki:dmc1redorb.png?nolink&30|}} * **333 Orb Jackpot** - Finish a mission with the last 3 digits of the Red Orbs being the same as when the Mission was started +3000 {{:wiki:dmc1redorb.png?nolink&30|}} * **Environment Wrecker** - Destroy ten or more destroyable objects in a mission +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Environment Protector** - Do not break any breakable objects in a stage +150 {{:wiki:dmc1redorb.png?nolink&30|}} * **Follow the Leader** - Use objective marker (hold down {{:wiki:rightstick.png?nolink&30|}}) 10 times or more +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Just Passing Through** - Excluding sealed fights, finish a mission without fighting any enemies +500 {{:wiki:dmc1redorb.png?nolink&30|}} * **Penny Pincher** - Do not spend any orbs in the DMC motorhome or a Divinity Statue +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Flat Broke** - Spend all of your Red Orbs in Nico's shop +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Demolition Derby** - Destroy ten Sedan-type cars in a mission +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Major Losses** - Use 30,000 Red Orbs or more in a mission +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Get Wet** - Touch water or any other liquid during a mission +50 {{:wiki:dmc1redorb.png?nolink&30|}} * **No Running** - Don't run during combat +500 {{:wiki:dmc1redorb.png?nolink&30|}} ++++ ++++ Extra Bonuses - Nero | * **Devil Breaker Breaker** - Break ten or more Devil Breakers in a mission +50 {{:wiki:dmc1redorb.png?nolink&30|}} * **Breaker Keeper** - Clear a mission without breaking a Devil Breakers +300/500/600 {{:wiki:dmc1redorb.png?nolink&30|}} * **Break Away Finish** - Finish a sealed battle using Break Away +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Armless Victory** - Finish a sealed battle without a Devil Breaker +200 {{:wiki:dmc1redorb.png?nolink&30|}} * **Jet Setter** - Ride Punch Line's Jet Gadget for ten seconds or more +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Bomber Man** - Defeat an enemy using Break Away +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Exceed Excellence** - Store the maximum level of Exceed in Red Queen +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Jet Gadget Groove** - Carry out all of Punch Line's Jet Gadget tricks [Normal, mid-air horizontal flip, mid-air vertical flip] +500 {{:wiki:dmc1redorb.png?nolink&30|}} ++++ ++++ Extra Bonuses - Dante | * **No Weapon Change** - Finish a mission without switching a weapon +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **All Weapon Change** - Switch between all of your weapons in a mission +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **No Style Change** - Finish a mission without switching a style +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **All Style Change** - Switch between all of your styles in a mission +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Unequipped Victory** - Finish a mission without having any weapons equipped +1000 {{:wiki:dmc1redorb.png?nolink&30|}} * **Ignition Enabled** - Succeed in entering Ignition +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Shift Into Top Gear** - Use Top Gear or Overtop Gear 15 times or more +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Red Hot Night Max Charge** - Charge the Dr.Faust's Red Hot Night to maximum +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Pedal To the Metal** - Ride on Cav for 60s or more +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **SSS Sin Devil Trigger** - Successfully use Quadruple S +300 {{:wiki:dmc1redorb.png?nolink&30|}} * **Triple Impact** - Fail to land three or more Real Impact mid-battle +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Extended Heat Up** - Use Balrog Kick Mode's Heat Up for 15s or more +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Royal Revenge** - Watch Royal Revenge animation until the end +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Double SDT** - Transform into SDT two times in a single fight +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Born to be Wild** - Transform into SDT five times or more +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Sinful Finish** - Defeat a boss while in SDT +500 {{:wiki:dmc1redorb.png?nolink&30|}} ++++ ++++ Extra Bonuses - V | * **Bookworm** - Read V's book for 30s or more +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Nightmarish Victory** - Finish a sealed battle with Domination +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Triple Devil Trigger** - Set both Shadow and Griffon to auto-attack while Nightmare is summoned +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **No Stalemate** - Finish a mission without Griffon or Shadow becoming stalemated +500/750/1000 {{:wiki:dmc1redorb.png?nolink&30|}} * **No Finishing Blows** - Finish a mission without delivering any finishing blows +2000 {{:wiki:dmc1redorb.png?nolink&30|}} * **Demon Reprieve** - Allow enemies to return from their death state for five or more times +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Finishing Blow Blowout** - Carry out 8 variations of finishing blows +300 {{:wiki:dmc1redorb.png?nolink&30|}} * **Wave Rider** - Spend more than 10s in Quick Play +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Going It Alone** - Don't summon Griffon Shadow or Nightmare for longer than 30s +100 {{:wiki:dmc1redorb.png?nolink&30|}} ++++ ++++ Extra Bonuses - Vergil | * **Max Concetration** - Finish a mission with Max Concentration +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Single Purpose** - ??? +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Impartial Judgement** - ??? +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **The Blade at Rest** - ??? +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Inner Demon** - Activate SDT +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **The Right Tool for the Job** - Switch through all three weapons +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Blade of Justice** - Activate SDT +500 {{:wiki:dmc1redorb.png?nolink&30|}} * **Sinful Finish** - Defeat a boss while in SDT +500 {{:wiki:dmc1redorb.png?nolink&30|}} ++++ ++++ Extra Bonuses - Mission Specific | * **Feeble Resistance** - Do a certain amount of damage to [[dmc5:enemy#Urizen|Urizen]] in the Prologue +2000/3000/4000 {{:wiki:dmc1redorb.png?nolink&30|}} * **Veggie Roast** - Kill a Qliphoth Root with a flame attack +100/150/200 {{:wiki:dmc1redorb.png?nolink&30|}} * **David and Goliath** - Toss [[dmc5:enemy#Goliath|Goliath]] into belltower using one of Nero's Buster moves +1000 {{:wiki:dmc1redorb.png?nolink&30|}} * **Just Buster** - Buster [[dmc5:enemy#Vergil|Vergil]] during his mid-air rush attack +500/800/1000 {{:wiki:dmc1redorb.png?nolink&30|}} * **Mountain Climber** - During the [[dmc5:enemy#Gilgamesh|Gilgamesh]] fight, do not fall to the ground when it tries to shake you off +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Jump Through Hoops** - Go through [[dmc5:enemy#Artemis|Artemis]] flying rings three times +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Gate Crasher** - Pass through [[dmc5:enemy#Malphas|Malphas]] warp +300 {{:wiki:dmc1redorb.png?nolink&30|}} * **Puppy Trainer** - Skip a [[dmc5:enemy#KingCerberus|King Cerberus]] element change by weakening it +300 {{:wiki:dmc1redorb.png?nolink&30|}} * **Raven Hunter** - Defeat [[dmc5:enemy#Griffon|Griffon]] before [[dmc5:enemy#Shadow|Shadow]] during the second encounter in Mission 18 +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Legendary Finish** - In Mission 17 defeat [[dmc5:enemy#Urizen-3|Urizen]] while in SDT +500 {{:wiki:dmc1redorb.png?nolink&30|}} * **Explosion Junkie** - Destroy all explosives cannisters in a mission [M01 - 2 |M03 - 1 | M05 - 3] +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Hail to the King** - Be defeated by the [[dmc5:enemy#Urizen|prologue's boss]] within 10s of the fight starting +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Demon King Dodger** - Do not take damage for two or more minutes after initiating the [[dmc5:enemy#Urizen| Urizen]] prologue fight +1000 {{:wiki:dmc1redorb.png?nolink&30|}} * **Hotel Tour** - Enter every room of the hotel in Mission 2 +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Balloon Popper** - Destroy all balloons in Mission 2 +500 {{:wiki:dmc1redorb.png?nolink&30|}} * **Wall Crusher** - In Mission 4 5 or 9 destroy a wall using Nightmare +200 {{:wiki:dmc1redorb.png?nolink&30|}} * **Leg Wallop** - Attack Gilgamesh's legs with V +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Break a Leg** - Destroy all of [[dmc5:enemy#Gilgamesh|Gilgamesh's]] legs in Mission 6 +1000 {{:wiki:dmc1redorb.png?nolink&30|}} * **Coffin Breaker** - Break a coffin in Mission 9 or 15 +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Against All Odds** - In the prolouge, [[dmc5:enemy#Urizen-1|Mission 8]] and Mission 10, survive the [[dmc5:enemy#Urizen|Urizen]] battle for 90s or more. +500/800/1000 {{:wiki:dmc1redorb.png?nolink&30|}} * **No Nidhogg Hatchling** - Finish Mission 12 without using any Nidhogg Hatchlings. +1000 {{:wiki:dmc1redorb.png?nolink&30|}} * **Blood Clot Blowout** - On Mission 18, destroy all Blood Clots +100 {{:wiki:dmc1redorb.png?nolink&30|}} * **Blood Clot Conservationist** - On Mission 18, destroy no Blood Clots +500 {{:wiki:dmc1redorb.png?nolink&30|}} * **Continuous Coop** - In Mission 7 or 13 maintain the same co-op partner for more than one section +1000 {{:wiki:dmc1redorb.png?nolink&30|}} * **Team-up Trio** - Three players assemble in Mission 13 within 10m +1000 {{:wiki:dmc1redorb.png?nolink&30|}} * **Demon Catcher** - In Mission 12 or 15, trap an enemy in the respawning roots +300 {{:wiki:dmc1redorb.png?nolink&30|}} ++++
===== Extr Time Bonus per Mission =====
S A B
Human 03:00 04:30 06:00
Devil Hunter 04:00 06:00 08:00
Son of Sparda 05:00 07:30 10:00
MUST DIE 05:00 07:30 10:00
Heaven or Hell 01:30 02:15 03:00
Hell and Hell 05:00 07:30 10:00
S A B
Human 03:00 04:30 06:00
Devil Hunter 03:30 05:15 07:00
Son of Sparda 06:00 09:00 12:00
MUST DIE 08:00 12:00 16:00
Heaven or Hell 01:30 02:15 03:00
Hell and Hell 08:00 12:00 16:00
S A B
Human 13:00 19:30 26:00
Devil Hunter 15:30 23:15 31:00
Son of Sparda 18:00 27:00 36:00
MUST DIE 21:00 31:30 42:00
Heaven or Hell 06:30 09:45 13:00
Hell and Hell 21:00 31:30 42:00
S A B
Human 12:30 18:45 25:00
Devil Hunter 15:30 23:15 31:00
Son of Sparda 18:30 27:45 37:00
MUST DIE 23:30 35:15 47:00
Heaven or Hell 06:30 09:45 13:00
Hell and Hell 23:00 35:15 47:00
S A B
Human 14:00 21:00 28:00
Devil Hunter 16:00 24:00 32:00
Son of Sparda 18:00 27:00 36:00
MUST DIE 20:30 30:45 41:00
Heaven or Hell 09:00 13:30 18:00
Hell and Hell 20:30 30:45 41:00
S A B
Human 14:00 21:00 28:00
Devil Hunter 16:30 24:45 33:00
Son of Sparda 19:30 29:15 39:00
MUST DIE 23:30 35:15 47:00
Heaven or Hell 07:30 11:15 15:00
Hell and Hell 23:30 35:15 47:00
S A B
Human 04:00 06:00 08:00
Devil Hunter 05:30 08:15 11:00
Son of Sparda 07:30 11:15 15:00
MUST DIE 09:30 14:15 19:00
Heaven or Hell 00:30 00:45 01:00
Hell and Hell 09:30 14:15 19:00
S A B
Human 13:00 19:30 26:00
Devil Hunter 14:30 21:45 29:00
Son of Sparda 16:00 24:00 32:00
MUST DIE 25:00 37:30 50:00
Heaven or Hell 06:00 09:00 12:00
Hell and Hell 25:00 37:30 50:00
S A B
Human 18:30 27:45 37:00
Devil Hunter 19:30 29:15 39:00
Son of Sparda 21:30 32:15 43:00
MUST DIE 25:30 38:15 51:00
Heaven or Hell 09:00 13:30 18:00
Hell and Hell 25:30 38:15 51:00
S A B
Human 17:00 25:30 34:00
Devil Hunter 20:00 30:00 40:00
Son of Sparda 23:00 34:30 46:00
MUST DIE 26:00 39:00 52:00
Heaven or Hell 09:00 13:30 18:00
Hell and Hell 26:00 39:00 52:00
S A B
Human 17:30 26:15 35:00
Devil Hunter 20:00 30:00 40:00
Son of Sparda 24:00 36:00 48:00
MUST DIE 25:30 38:15 51:00
Heaven or Hell 07:00 10:30 14:00
Hell and Hell 25:30 38:15 51:00
S A B
Human 13:00 19:30 26:00
Devil Hunter 16:30 24:45 33:00
Son of Sparda 18:00 27:00 36:00
MUST DIE 21:00 31:30 42:00
Heaven or Hell 05:00 07:30 10:00
Hell and Hell 21:00 31:30 42:00
S A B
Human 17:30 26:15 35:00
Devil Hunter 21:30 32:15 43:00
Son of Sparda 23:30 35:15 47:00
MUST DIE 25:30 38:15 51:00
Heaven or Hell 06:00 09:00 12:00
Hell and Hell 25:30 38:15 51:00
S A B
Human 12:30 18:45 25:00
Devil Hunter 14:30 21:45 29:00
Son of Sparda 19:00 28:30 38:00
MUST DIE 25:00 37:30 50:00
Heaven or Hell 06:30 09:45 13:00
Hell and Hell 25:00 37:30 50:00
S A B
Human 09:00 13:30 18:00
Devil Hunter 09:30 14:15 19:00
Son of Sparda 10:30 15:45 21:00
MUST DIE 11:00 16:30 22:00
Heaven or Hell 05:00 07:30 10:00
Hell and Hell 11:00 16:30 22:00
S A B
Human 18:00 27:00 36:00
Devil Hunter 20:30 30:45 41:00
Son of Sparda 24:00 36:00 48:00
MUST DIE 30:00 45:00 60:00
Heaven or Hell 07:00 10:30 14:00
Hell and Hell 30:00 45:00 60:00
S A B
Human 14:00 21:00 28:00
Devil Hunter 15:30 23:15 31:00
Son of Sparda 20:30 30:45 41:00
MUST DIE 22:30 33:45 45:00
Heaven or Hell 05:00 07:30 10:00
Hell and Hell 22:30 33:45 45:00
S A B
Human 04:00 06:00 08:00
Devil Hunter 05:00 07:30 10:00
Son of Sparda 06:30 09:45 13:00
MUST DIE 08:30 12:45 17:00
Heaven or Hell 00:05 00:10 00:15
Hell and Hell 08:30 12:45 17:00
S A B
Human 13:00 19:30 26:00
Devil Hunter 14:00 21:00 28:00
Son of Sparda 18:00 27:00 36:00
MUST DIE 19:30 29:15 39:00
Heaven or Hell 04:00 06:00 08:00
Hell and Hell 19:30 29:15 39:00
S A B
Human 04:00 06:00 08:00
Devil Hunter 05:30 08:15 11:00
Son of Sparda 08:00 12:00 16:00
MUST DIE 13:30 20:15 27:00
Heaven or Hell 00:05 00:10 00:15
Hell and Hell 13:30 20:15 27:00
S A B
Human 04:30 06:45 09:00
Devil Hunter 05:30 08:15 11:00
Son of Sparda 13:00 19:30 26:00
MUST DIE 15:30 23:15 31:00
Heaven or Hell 00:05 00:10 00:15
Hell and Hell 15:30 23:15 31:00
===== References ===== ~~REFNOTES /2 ~~ ~~REFNOTES~~